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Militia BMP-1 or 2

Posted: 2008-06-30 04:24
by steve_06-07
I was hoping if the Militia could get a new APC becuase the one they have now is too thinly armored, plus the Soviet Union produced thousands of the BMP's so I don't see why a well organized Militia couldn't get ahold of some of them. I've seen a model in the POE mod so maybe you could just ask them for theirs.

Re: Militia BMP-1 or 2

Posted: 2008-06-30 04:32
by EOD_Security-2252
Meh, I like the idea. Don't know if they'll do it, but Militia could have a BMP-1. BMP-2 are used by modern countries, not random OPFOR groups.

Re: Militia BMP-1 or 2

Posted: 2008-06-30 04:47
by Fluffywuffy
Opfor is what allies call enemys not a insurgent force or miltia. An Opfor can be a modern military.

Re: Militia BMP-1 or 2

Posted: 2008-06-30 04:51
by EOD_Security-2252
I know that as far as the US goverment is concerned. However, notice I used the word "random," meaning unimportant or not chosen for a specific reason.

Re: Militia BMP-1 or 2

Posted: 2008-06-30 05:05
by Fluffywuffy
But you said modern countries :P

Re: Militia BMP-1 or 2

Posted: 2008-06-30 05:15
by gclark03
Even then, every country is OPFOR to some other country.

Anyway, the Militia APC-thing in use now is a coffin with wheels and a thin armored shell. Besides, it's only good for its coaxial gun, as its main cannon takes over 5 sets of 60 APFSDS rounds just to destroy a Warrior!

Re: Militia BMP-1 or 2

Posted: 2008-06-30 10:07
by LtSoucy
The current APC is mostly used and bought by those types of groups, they fit the role great and I hope stay.

Re: Militia BMP-1 or 2

Posted: 2008-06-30 11:42
by Harrod200
Even used as it should be in ambushing the UK forces, the BRDM is useless, it needs far too many rounds to even dent the Warrior or Scimitar; they simply look around and blow it away in a couple of rounds. The Spandrel model is better, though not much.

A BMP-1 should have to expend a good chunk of its 40rnd magazine to take out a Warrior (8-10 RPM), but should have a higher damage per round than the warrior.

Given that it's not from a well organised and funded force, I'd suggest only giving it the HEAT round, rather than any of the others available.

Re: Militia BMP-1 or 2

Posted: 2008-06-30 11:49
by Maxfragg
Militia and insurgents should not have compareable weapons to normal forces, they are meant to be weaker

Re: Militia BMP-1 or 2

Posted: 2008-06-30 12:07
by Harrod200
It's not about comparable; a BMP-1 would be eaten is a straight up fight against a Warrior, but if it can ambush it, as Militia should do, it should be able to do some hurt.

Re: Militia BMP-1 or 2

Posted: 2008-06-30 13:01
by LDrecce
The BRDM AT 5 Spandrel can be a great asset if used correctly and in the hands of some one who understands it’s capabilities; it will destroy a warrior/ scimitar with one round and will destroy enemy bunkers, strong points and any unfortunate grunt in the local area. It’s the only mobile LONG RANGE AT capability on the PR battlefield so should not be discarded as a peace of junk.
Ideal for ambushes and taking out the North and South Towers on Mestia from long rage.

Re: Militia BMP-1 or 2

Posted: 2008-06-30 13:16
by steve_06-07
When I suggested the BMP 1 or 2, I wasn't worried about it being equal to the Warrior or Scimitar I was just hoping the Militia could have a better armored vehicle for transporting soldiers, the BDRM is taken out too easily. On several occasions my BDRM was taken out by small arms fire from a SAW or from a squad laying down automatic fire, with a BMP they have firing ports for the passengers to engage from, plus it would be better armored so it could have a chance to get away from hot situations. On Fool's Road the T-62's are good enough to handle enemy vehicles anyway.

Re: Militia BMP-1 or 2

Posted: 2008-06-30 14:28
by M.Warren
It comes down to a few things. Take note of the difference in armament, crew positions and amount of infantry capable of being carried on board.
Image

BMP-1
<Note: I do not suggest this version to be utilized as it's based more upon the Anti-Vehicular role and less suited for Anti-Infantry.>
Image

Armed with a main 73mm rocket cannon, 7.62mm PKT coaxial machinegun and a external AT-3 SAGGER ATGM (Anti-Tank Guided Missle, controlled by wire.) mounted directly above and parallel to the main cannon.

Ammo load-out: 40 x 73mm, 2000 x 7.62mm, 4 x SAGGER.
Ammo Types: 73mm HEAT-FS (HEAT, Fin-Stablized, Rocket Assisted), 73mm HE-Frag (High Explosive, Fragmentation, Rocket Assisted.)
Stabilized Gun - No.

The main 73mm rocket cannon has a maximum potential fire rate of 10 rounds per minute, basically 1 shot per 6 seconds. The main rocket cannon of the BMP-1 is strange as it fires the same ammunition as the RPG-7 infantry rocket propelled grenade launcher.

The AT-3 SAGGER ATGM is mounted above the main cannon and can be fired from the inside of the vehicle. The BMP-1 must remain stationary while firing and guiding the missle. However this missle is not as potent as the superior AT-4 SPIGOT ATGM.

BMP-1P
<Note: I do not suggest this version to be utilized as it's based more upon the Anti-Vehicular role and less suited for Anti-Infantry.>
Image

Armed with a main 73mm rocket cannon, 7.62mm PKT coaxial machinegun and a external AT-4 SPIGOT ATGM (Anti-Tank Guided Missle, controlled by wire.) which is mounted ontop of the turret.

Ammo load-out: 40 x 73mm, 2000 x 7.62mm, 4 x SPIGOT.
Ammo Types: 73mm HEAT-FS (HEAT, Fin-Stablized, Rocket Assisted), 73mm HE-Frag (High Explosive, Fragmentation, Rocket Assisted.)
Stabilized Gun - No.

The main 73mm rocket cannon has a maximum potential fire rate of 10 rounds per minute, basically 1 shot per 6 seconds. The main rocket cannon of the BMP-1 is strange as it fires the same ammunition as the RPG-7 infantry rocket propelled grenade launcher.

The AT-4 SPIGOT ATGM is mounted above the turret and a crewman must fire the ATGM from outside the vehicle. This makes him vulnerable to small arms fire. The BMP-1 must remain stationary while firing and guiding the missle.

BMP-2
<Note: I suggest this version to be utilized as it's balanced between Anti-Vehicular and an Anti-Infantry role.>
Image

Armed with a main 30mm automatic cannon, 7.62mm PKT coaxial machinegun and a external AT-4 SPIGOT ATGM (Anti-Tank Guided Missle, controlled by wire.) which is mounted ontop of the turret.

Ammo load-out: 500 x 30mm, 2000 x 7.62, 4 x SPIGOT.
Ammo Types: 30mm AP and AP-T (Armor Piercing and Armor Piercing, Tracer), HE and HE-T (High Explosive Fragmentation and High Explosive Fragmentation, Tracer.)
Stabilized Gun - Yes.

The main 30mm automatic cannon has a maximum cyclic fire rate of 550 rounds per minute. However burst firing within a range of 200-300 rounds per minute is most practical.

The AT-4 SPIGOT ATGM is mounted above the turret and can be fired from the inside of the vehicle. The BMP-2 must remain stationary while firing and guiding the missle.

On a seperate note...

Keep in mind, to customize these BMP's for the sake of Project Reality the ATGM's (Anti-Tank Guided Missle) can be removed completely and still be an accurate representation of a BMP. Some BMP's don't have these Anti-Tank missles equipped on the above mentioned versions.

Personally I think it's silly that Anti-Tank missles aren't on APC's in Project Reality. Even if there were complaints about APC's having Anti-Tank missles back in the v0.5 patch. I think both our player base and developement team can spend some time and re-think it's implementation and use. It's yet another part of PR that was silently buried in the past.

Besides, what does it matter at this point? Heavy Anti-Tank missles one-shot APC's, Tank shells one-shot APC's, why the hell not just atleast give APC's what they've had all along anyway. It's no wonder why people leave APC's rotting away at main base on Kashan desert and The Battle of Qinling, they don't even have the slightest chance against a tank. Not even the greatest amount of player skill can save an APC against a tank unless you simply turn around and high-tail it out of there. Sad really, very sad.

Besides almost every APC in both Battlefield 2 and Project Reality has the capability of being outfitted with TOW's with the exception of the Scimitar. Even the British Warrior IFV has been equipped with TOW's on the modern battlefield. Don't be fooled by our current models, be informed.
http://uk.youtube.com/watch?v=XbSp5pd9dgo[/youtube]

Re: Militia BMP-1 or 2

Posted: 2008-06-30 14:50
by AnRK
What's the APC - if it is indeed an APC - that the MEC use on Al Kufra Oilfields? Is it a BMP-2? Whatever it is, it seems old enough for them to be circulating around the black market to me.

Re: Militia BMP-1 or 2

Posted: 2008-06-30 15:13
by M.Warren
AnRK wrote:What's the APC - if it is indeed an APC - that the MEC use on Al Kufra Oilfields? Is it a BMP-2? Whatever it is, it seems old enough for them to be circulating around the black market to me.
That is referred to as a BMP-3. It's actually a more modern APC as it came out in the 1990's.

Image

Armed with a main 100mm rifled cannon, 30mm automatic cannon, 7.62mm PKT coaxial machinegun.

Ammo load-out: 40 x 100mm, 500 x 30mm, 2000 x 7.62.
Ammo Types:
Primary: 100mm HE-S (High Explosive, Shrapnel <Fragmentation>), 100mm HE-I (High Explosive, Incendiary.), 100mm ATGM (Anti-Tank Guided Missle <Laser>).
Secondary: 30mm AP-T (Armor Piercing, Tracer), 30mm HE-F (High Explosive, Fragmentation) 30mm HEI-T (High Explosive Incendiary, Tracer),
Stabilized Gun - Yes.

http://uk.youtube.com/watch?v=Cx_H1G8z18o[/youtube]
Must say, it is an impressive and very versatile APC.