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Marksman more urban friendlie

Posted: 2008-06-30 10:11
by arjan
I would like to see the marksman being more urban friendlie.
Some maps have open spaces and suddenly it goes over to urban combat.

A marksman ingame is most of the time uselles in close quarter fight.
So what i suggest is a change on the kit:

* Knife
* Entrenching Tool
* Carbine (3 or 4 mags)
* Precision Rifle (120 rounds)
* Fragmentation Grenade x 2
* Smoke Grenade x 1
* Binoculars
* Field Dressing x 1

The Carbine would be just like the crewman kit, with 3 or 4 mags.
Given the Carbine to the marksman would make him multi funtional and more helpfull to his squad, and could stick easier with his squad. most of the time marksman are actualy pretty far of the squad to function as a sniper.
but should be the opposite, sticking with the squad.

discuss :)

Re: Marksman more urban friendlie

Posted: 2008-06-30 10:16
by LtSoucy
No, I really dont like this idea. The current marksmen kits all have semi-auto rifles which are fine for urban combat. And since they should be back from the squad(20 meters)and following them, he shouldn't need a carbine.

Re: Marksman more urban friendlie

Posted: 2008-06-30 10:18
by $kelet0r
it's also an optional kit, so if it is not suitable in your opinion to a particlar situation stick with your assault rifle

Re: Marksman more urban friendlie

Posted: 2008-06-30 10:21
by Big Lebowski
why would he be good in a close quarter fight? Hes a marksman after all.

Re: Marksman more urban friendlie

Posted: 2008-06-30 10:29
by SuperTimo
even in close quaters you can pwn people up with these kit, but you shouldnt be there in the first place

Re: Marksman more urban friendlie

Posted: 2008-06-30 10:31
by Ragni<RangersPL>
Your problem:
arjan wrote:A marksman ingame is most of the time uselles in close quarter fight.
Solution:
arjan wrote:sticking with the squad.
Adding a carabine to a marksman kit would only increase number of lonewolf marksmen IMO... and probably carabines are not standard marksman loadout IRL :)

How about adding sniper rifles to medics or engies because they are useless at long ranges (sarcasm) :mrgreen:

Re: Marksman more urban friendlie

Posted: 2008-06-30 11:00
by j45h89
I good marksman would realize the marksman kit is not suited to an urban environment and would choose another kit for that round. In situations were a map is both open and urban like Jabal, then the marksman should find a good shooting position to provide cover fire when the rest of his squad is assaulting the city. A marksman who decides to attack with his/her squad going into the city's urban areas isn't doing his/her job properly and should not be using that kit.

Re: Marksman more urban friendlie

Posted: 2008-06-30 11:00
by arjan
it only have 3 mags, not that much compared to his buddies.
but realy adding a carbine shouldnt be that much of a harm.

and realy how many lonewolfers are their today?
when i am on a server the max lonewolfer is see are mostly 4 or something thats it the rest sticks with his squad? lonewolfers is abit of a lame excuse realy. (thats what i think afcourse)

Marksman opperates with his squad, he provides fire for abit more longer ranges than a normal soldier, adding a carbine with only 3 mags would help him abit if he had to enter a urban combat zone, where he cant hit someone from close that easily.

and j45h89: a support gunner is ment to provide covering fire, not a marksman. you are realy describing a marksman as a sniper right now.

Re: Marksman more urban friendlie

Posted: 2008-06-30 11:08
by j45h89
I'm not saying lonewolf, by all means keep with the squad, but in a situation were the rest of the squad is attacking the city the marksman should stay back and provide cover. Also by adding a carbine there will be a sudden rush of people trying to use that kit because it has a carbine, assuming US marksman would have M4, it would turn into another assault class because any good squad has riflemen that can re-arm the carbine ammo.

Re: Marksman more urban friendlie

Posted: 2008-06-30 11:13
by j45h89
arjan wrote:
and j45h89: a support gunner is ment to provide covering fire, not a marksman. you are realy describing a marksman as a sniper right now.

True a support gunner does provide cover, but since he does not have a scope he is pretty useless unless he is in the thick of it to provide cover. A marksman is not meat for close combat, thats why he is a marksman.I'm not saying marksman is a sniper, i'm saying to get the most out of his kit and to give the most help to his/her squad, he/she should be in a position to provide cover as the kit is not meant for close urban combat. Then once said objective is secure he/she can go in and regroup with the squad and move on.

Re: Marksman more urban friendlie

Posted: 2008-06-30 11:17
by Rudd
IRL don't DMs enter urban areas? do they stick with their rifle or do they carry a CQB weapon?

Re: Marksman more urban friendlie

Posted: 2008-06-30 11:27
by Epim3theus
We could also give the medic a Marksmans rifle because the aren't really good for combat on the open areas...
You want a specialised killing kit, deal with the cons also, don't keep asking for more.

Re: Marksman more urban friendlie

Posted: 2008-06-30 11:34
by Deadfast
I could live with a pistol request, but carbine?
Come on...

You can't have a kit "full of win", it has to have some cons.

Re: Marksman more urban friendlie

Posted: 2008-06-30 13:14
by arjan
Deadfast wrote:I could live with a pistol request, but carbine?
Come on...

You can't have a kit "full of win", it has to have some cons.
im fine with a pistol too :)

Re: Marksman more urban friendlie

Posted: 2008-06-30 14:25
by Mongolian_dude
i really dont like this idea at all.
Its unrealistic, as this is not the case at all IRL;
Its bad for gameplay, as you then have a class that is both expert at short and long range;
It completely defeats the point of a marksman...;
It seems more like what a single player wants to help him pwn better.

...mongol...

Re: Marksman more urban friendlie

Posted: 2008-06-30 14:33
by MrD
Is a marksman really going to carry two 10lb rifles along with relevant ammo and still be useful in CQB?

Re: Marksman more urban friendlie

Posted: 2008-06-30 14:55
by AnRK
Dr2B Rudd wrote:IRL don't DMs enter urban areas? do they stick with their rifle or do they carry a CQB weapon?
Dunno about the SVD/QBU-88, in terms of length and power in comparison with the G3/QBZ-95. But wasn't the M14 the Americans a standard issue rifle for a short period of time? Either way the M14 has as many rounds as, and is maybe even a little shorter by the looks of it, then the G3, which is the MECs standard rifle.

Don't see why anyone would have too much trouble using an M14 up close IRL (dunno bout the SVD/QBU-88, the 88 seems tame enough to me anyway) if they really needed to. I've always been fine using it in game from the hip, as good as with any assault rifle anyway.

Re: Marksman more urban friendlie

Posted: 2008-06-30 17:29
by billdan
Marksman being USELESS in urban situations??!!!

All the DM rifles kik arse at any distance. Much better than even the assault rifles/carbines in CQB imo. Only thing the DM is NOT good at is mid-range suppressing fire-mag size a bit small.

Re: Marksman more urban friendlie

Posted: 2008-06-30 17:49
by ostupidman
British marksman rifle has auto fire...works for me.

Re: Marksman more urban friendlie

Posted: 2008-06-30 19:13
by Bringerof_D
Big Lebowski wrote:why would he be good in a close quarter fight? Hes a marksman after all.
now here is where you are very mistaken, a marksmen and or sniper is meant for long range fighting yes BUT they must move between areas sucha s tight alley ways and inside buildings CQB is something snipers need to be very carefull about cause they need to get into tight places. IRL each sniper/marksmen is issued a carbine since a 50 cal rifle is useless at short ranges if you run into trouble on your way there or back.

although issueing a carbine might unbalance the kits ingame, so how about a small SMG like the officer kit for the MEC?