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Air maps?

Posted: 2008-06-30 23:57
by Colt556
Me n my friends went on iGi when it was up and had some epic dogfights. And so I was wondering if we could see air-craft based maps in the future? PR really allows for some epic dogfights, and it's a real shame the most planes on a map is 2.

Re: Air maps?

Posted: 2008-07-01 00:28
by HughJass
Wake island remake is supposed to be one, instead of 4x4 (kashan size) It would be 8x8, that means you can let go the wheel for sometime :D

I just don't know what happaned to the map, it was a sweet idea. I think he stoped because there was no chinese carrier, witch is stupid because he just could of made a island that held a military airfield for both sides.

Not to seem like an *******, but i would love to remake the map, just because i currently have no actual mapping project set. I've been trying out maps but i just couldn't get past some issues (too much trees, maybe comp is too slow, map turns out to be unfit, etc)

I think the guys name was DJJ terror or something like that. Go to community mods and search for it.

Re: Air maps?

Posted: 2008-07-01 02:07
by Colt556
Well if you could remake the Wake remake (lol) that'd be sweet! An 8x8 map with like, 10 jets or more per side. God that would be sweet.

Re: Air maps?

Posted: 2008-07-01 02:42
by Craz3y|Assasin
Magor intencity

Re: Air maps?

Posted: 2008-07-01 02:56
by Rudd
Would have to be well admined, as we found with the iGi training server people bombing the enemy (or FRIENDLY?!! :S) main just defeated the point of the exercise- i.e. ppl couldn't fly and train. Remember ppl, there are plenty of targets spread throughout the map...

back on topic, this would be fun but I cant see it providing much beyond the current training maps (which were probably the best idea since sliced bread)

Re: Air maps?

Posted: 2008-07-01 03:43
by Colt556
Dr2B Rudd wrote:Would have to be well admined, as we found with the iGi training server people bombing the enemy (or FRIENDLY?!! :S) main just defeated the point of the exercise- i.e. ppl couldn't fly and train. Remember ppl, there are plenty of targets spread throughout the map...

back on topic, this would be fun but I cant see it providing much beyond the current training maps (which were probably the best idea since sliced bread)
That's actually why I was wondering. Lately the iGi training server has been down so I haven't been able to get my dogfighting fix :x .

Re: Air maps?

Posted: 2008-07-01 12:08
by Sir.Saul
10 aircraft??????????? Mate this is Project reality, not desert combat or anything alike.
Even if you did the map, I doubt the devs would agree to put it in the levels download.
Thinking about the chaos, and I doubt that servers even would have it on their list :P

Now I could agree with around 3 aircrafts per side, 1 reason is that makes aircrafts much more vital and valuable than you just die and take a new one. And it wouldn't become a training map when it wasn't supposed to be. :D

Add 2 fighters and 1 gunship.. And perhaps 2 transports incase you want to invade the island.
(Know you are thinking "Omg's noh! I want a10!! und die frogfoot) .. Okay I am not a good mind reader but, that island is just not well suited for laser targeting for a10 if you think about it.

scr*w you Timo! :p .... Well in any case if I had to talk about multiple sheep, I would have wrote sheeps anyway.

Re: Air maps?

Posted: 2008-07-01 12:45
by SuperTimo
aircraft not aircrafts :) its like sheep, 1 aircraft 2 aircrft, 1 sheep two 2 sheep


back on topic: i like dogfights :)

Re: Air maps?

Posted: 2008-07-01 12:51
by Psyko
this is a cool idea. We have a buttload of infantry/tank maps. and if people were fullened into jets and gunships and AAA, on a massive deseret map, it would be epic. but is it PR...

Re: Air maps?

Posted: 2008-07-01 14:22
by Mora
DJJ-Terror could be making the map behind the scenes. I at mean last activity it is: 06-29-2008 10:38 PM

And he doesn't post in normal threats like these.

Re: Air maps?

Posted: 2008-07-01 14:54
by Colt556
Sir.Saul wrote:10 aircrafts??????????? Mate this is Project reality, not desert combat or anything alike.
Even if you did the map, I doubt the devs would agree to put it in the levels download.
Thinking about the chaos, and I doubt that servers even would have it on their list :P

Now I could agree with around 3 aircrafts per side, 1 reason is that makes aircrafts much more vital and valuable than you just die and take a new one. And it wouldn't become a training map when it wasn't supposed to be. :D

Add 2 fighters and 1 gunship.. And perhaps 2 transports incase you want to invade the island.
(Know you are thinking "Omg's noh! I want a10!! und die frogfoot) .. Okay I am not a good mind reader but, that island is just not well suited for laser targeting for a10 if you think about it.
I want dogfighting, not bombing. 10 fighters per side is perfectly reasonable really. I mean on Kashan you don't get mass chaos with 6 tanks per side.

And really, this is Project REALITY, in reality air supremecy is what wins the day, so I don't think it would be too unrealistic to have large scale dogfights between carriers if two super powers ever clashed. So yeah, diversity is what keeps mods alive and running, as mentioned we have infantry maps, and we have tank maps. Now we need air maps.

Re: Air maps?

Posted: 2008-07-01 20:08
by [T]waylay00
You could also do a 16 player version with fewer jets per side, but still a really big map.

It would be cool if two-seater planes could be implemented as well. Something could be done to make having a copilot valuable (similarly to how tanks are at a disadvantage when one-manned).

I was watching this thing on the Military Channel yesterday called "Wings: Red October" where squads of various NATO F/A-18 Super Hornet pilots went up against some German pilots (flying MiG 29s and Eurofighters) for a simulated dogfight exercise. There were large numbers on both sides in order to simulate a battle between world powers.

I wish something like this could be implemented in PR.

If you made a map over the water (ie - a modified Wake), the mapper could set the view distance a little farther, since there wouldn't be much on the ground that would have to be rendered.

Anyways, I'm all for this!

Re: Air maps?

Posted: 2008-07-01 20:37
by Colt556
Lol, I can just picture a 64 player server, full to the max. On a naval battle map with only water, carriers, maybe a sub or battleship. Drivable since you wouldn't have to worry about running aground and crashing the server. And all over head you have like, 25 fighters vs 25 fighters. With a few people manning AA guns n the like. God that'd sure be somethin.

Re: Air maps?

Posted: 2008-07-01 21:06
by ReaperMAC
Flight Sim anyone? :)

Re: Air maps?

Posted: 2008-07-01 21:29
by [=TC=]nuetron
you mean THIS Wake Islan Remake?
http://www.youtube.com/watch?v=jW1QxSo3ya0[/youtube]

I would be a great map if the USMC would get F-18s and (in the future)F-35s if they are created, while the PLA(AF) would get the J-10 and the Q-5 or SU30 opr some other PLA jet they should bring back in.

Which reminds me....what happened to the Q5 Fantan???
It was in 0.6 Beta, but now its just gone....it could carry 4 LGBs what happened?

Re: Air maps?

Posted: 2008-07-01 21:40
by frrankosuave
CORAL SEA remake! Can't wait for some "loop bombing" goodness, PR-style... :-?

Re: Air maps?

Posted: 2008-07-01 23:51
by Tirak
SuperTimo wrote:aircraft not aircrafts :) its like sheep, 1 aircraft 2 aircrft, 1 sheep two 2 sheep


back on topic: i like dogfights :)
Sigged.

On Topic:

Colt has the right idea, ships and planes, we've got all kinds of Infantry/Tank maps, I want some Naval/Air combat!

Re: Air maps?

Posted: 2008-07-01 23:58
by [T]waylay00
Ships would be cool, but a predominately air combat would be easily doable in the near future!

Re: Air maps?

Posted: 2008-07-02 00:23
by Colt556
Well, I doubt it'd be too complicated to import some destroyer models and give us controlable ships with like, missile launchers. Like the sub from NAW, only in ship form. And to give us static aircraft carriers with planes. Missile barrage! Bwuahahahaha

Re: Air maps?

Posted: 2008-07-02 03:32
by [T]waylay00
Yeah, but I think the point of the OP was mainly concerned with air combat. And if we forget about the ships (granted, I'd LOVE to see naval combat), then we could get a quality air combat map much more quickly.

The BF2 also is never good with collisions on moving vehicles. In BF1942, you could walk on a ship while it was in motion, but in BF2, it registers as you being hit. It sucks, but that's just how the BF2 engine is. It's the same reason why you can walk around in the Ju87 in FH1 for BF1942, but you can't in the one in FH2 for BF2.