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Re: Bino magnification levels, field LODs
Posted: 2008-07-01 16:36
by zangoo
i agree 100%, this is something that any one could code, i dont see why it hasent been put in.
Re: Bino magnification levels, field LODs
Posted: 2008-07-01 16:45
by gclark03
Jonny, why aren't you an R-CON yet? I'm sure you've contributed more than some Contributors on the forums!
If it's realistic, there's no reason not to include it, as Binos would still be weaker than the SOFLAM.
Re: Bino magnification levels, field LODs
Posted: 2008-07-01 16:54
by zangoo
btw going off this site
SOF Laser Marker (SOFLAM)
the soflam only has 10x zoom like the binocs, but ingame it has
ObjectTemplate.zoom.addZoomFactor 0.25
ObjectTemplate.zoom.addZoomFactor 0.05
so 4x and 20x, could this be changed as it is easy to change and unrealistic.
Re: Bino magnification levels, field LODs
Posted: 2008-07-01 17:21
by Scot
Give this man R-CON! Unless he then becomes a lazy mofo cos he got the CON status

Re: Bino magnification levels, field LODs
Posted: 2008-07-01 17:22
by 77SiCaRiO77
i agree with zangoo and phonny suggestions .
Re: Bino magnification levels, field LODs
Posted: 2008-07-01 19:22
by Bringerof_D
yeah the whole field thing bugs me a little too, every now and again i'm on a hill top looking into a thick crop field only to see no crops and a squad trying to ambush me... so i nade them.