3 nice ideas
Posted: 2008-07-01 19:32
hi everyone I have 3 new suggestions that I think everyone could appreciate if they were implemented
1: commander's ability to highlight colored squares(or circles) on certain areas of the map and (if possible) ability to pin text on the map.
these markings would be seen on the main map for every player.
It would make life simpler 4 everyone
the squares would shade parts of the map just like real soldiers do with high lighters. the commander would put the squares next to each other to describe a map
Green: friendly area = do not throw mortars here
red: enemies in the area = enemy may have a forward base here
blue: area has been searched = you wont find a cache or Forward base here
orange: enemy has been spotted in this area here recently
yellow: this is a squad's area of operation. a the commander can input text like the squad's number to show that that squad should not go beyond this point
idea #2 what if you could capture all soldiers just as you would civilians (except soldiers have shiny guns) this would contribute points toward earning intel that would lead you to to the spawn point (rally or firebase) from where the soldier you captured originally spawned
if the soldier you captured spawned at the main base you still receive intel points. lintel would show you a random forward base
100 meter intel distance sound good?
this would help put pressure improve game gameplay issues that seem unrealistic: specifically the *good hiding spawn + suicide rush tactic. thats because rushers rarely look behind them
also there's been a suggestion that picking up an officer kit helps you find the rally point which I approve!
idea #3 vehicle music radio system + psy ops
the idea came out this way. if we have smoke to mask people visually what about the audio of the gunshot?
Americans have psy-ops in which they mount large speakers in their APCs and tanks that blast out music thats encouraging to them and discouraging to jihadists. These songs include: die MF die! by dope and bodies by drowning pool.
http://upload.wikimedia.org/wikipedia/c ... OPS3ap.jpg
heres how it goes: the driver of the vehicle presses a number thats not used by a weapon then right or left clicks to play different songs.
different vehicles may get different sets of songs and depending on what players like
I think this would be a BIG hit.
the number 9 would silence the music
most vehicles would only play music thats loud enough for the passengers
but some armored vehicles and maybe would be able to blast music that way they would mask the gunshots of the advancing infantry.
to prevent 2 songs playing at the same time you may want to limit the number of vehicles equipped with loud speakers
also: jihad cars wont be able turn off their music
vehicles: dope(the artist group)
tanks: The RIde of the Valkyries lol!
jets: crazy fast dance music (industrial anyone?)
helis: Vietnam era stuff
lol seriously music would make the game so much MORE fun than it already is!
lets discuss, what kind of stuff would you be want playing while playing PR?
PS: I don't think the music would get abused in PR in the same way that people don't endlessly honk the horn.
1: commander's ability to highlight colored squares(or circles) on certain areas of the map and (if possible) ability to pin text on the map.
these markings would be seen on the main map for every player.
It would make life simpler 4 everyone
the squares would shade parts of the map just like real soldiers do with high lighters. the commander would put the squares next to each other to describe a map
Green: friendly area = do not throw mortars here
red: enemies in the area = enemy may have a forward base here
blue: area has been searched = you wont find a cache or Forward base here
orange: enemy has been spotted in this area here recently
yellow: this is a squad's area of operation. a the commander can input text like the squad's number to show that that squad should not go beyond this point
idea #2 what if you could capture all soldiers just as you would civilians (except soldiers have shiny guns) this would contribute points toward earning intel that would lead you to to the spawn point (rally or firebase) from where the soldier you captured originally spawned
if the soldier you captured spawned at the main base you still receive intel points. lintel would show you a random forward base
100 meter intel distance sound good?
this would help put pressure improve game gameplay issues that seem unrealistic: specifically the *good hiding spawn + suicide rush tactic. thats because rushers rarely look behind them
also there's been a suggestion that picking up an officer kit helps you find the rally point which I approve!
idea #3 vehicle music radio system + psy ops
the idea came out this way. if we have smoke to mask people visually what about the audio of the gunshot?
Americans have psy-ops in which they mount large speakers in their APCs and tanks that blast out music thats encouraging to them and discouraging to jihadists. These songs include: die MF die! by dope and bodies by drowning pool.
http://upload.wikimedia.org/wikipedia/c ... OPS3ap.jpg
heres how it goes: the driver of the vehicle presses a number thats not used by a weapon then right or left clicks to play different songs.
different vehicles may get different sets of songs and depending on what players like
I think this would be a BIG hit.
the number 9 would silence the music
most vehicles would only play music thats loud enough for the passengers
but some armored vehicles and maybe would be able to blast music that way they would mask the gunshots of the advancing infantry.
to prevent 2 songs playing at the same time you may want to limit the number of vehicles equipped with loud speakers
also: jihad cars wont be able turn off their music
vehicles: dope(the artist group)
tanks: The RIde of the Valkyries lol!
jets: crazy fast dance music (industrial anyone?)
helis: Vietnam era stuff
lol seriously music would make the game so much MORE fun than it already is!
lets discuss, what kind of stuff would you be want playing while playing PR?
PS: I don't think the music would get abused in PR in the same way that people don't endlessly honk the horn.