[Vehicle] ZTZ-99 [WIP]

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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

[Vehicle] ZTZ-99 [WIP]

Post by 77SiCaRiO77 »

its me again , this time with this project i had in mind for a while , a proper replacement for the type98 that the PLA have ingame .

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its around 5100 tris , and 70% done , need a lot of detaild in the hull and a bit more in the turret .
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: [WIP]ZTZ-99

Post by SuperTimo »

looks good are there any ref pics??
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [WIP]ZTZ-99

Post by HughJass »

WE LOVE YOU SICARIO!

Finally, a proper tank for the chinese! Man the devs should be kissing your feet :P

I hope its going along good, good luck!
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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: [WIP]ZTZ-99

Post by Rhino »

take it its a version of the Type99? keep it coming :)
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Tomato-Rifle
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Joined: 2007-12-31 22:24

Re: [WIP]ZTZ-99

Post by Tomato-Rifle »

Nice
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [WIP]ZTZ-99

Post by Conman51 »

it kinda looks like a abrams...did u mod it off teh abrams??..good work
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [WIP]ZTZ-99

Post by Waaah_Wah »

Thank you! I hate that Chinese tank with a passion. Its the most shitty tank in this mod, it cant climb any hill, and the gun cant aim as high as other tanks. THANK YOU!! :D :D :D
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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I :33_love: Jaymz
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: [WIP]ZTZ-99

Post by master of the templars »

Conman51=US= wrote:it kinda looks like a abrams...did u mod it off teh abrams??..good work
I think the abrams model in PR is the one from vanilla BF2 and your not allowed to modify original BF2 models so i dont reckon.
Last edited by master of the templars on 2008-07-02 02:09, edited 2 times in total.
Make nukes, Not war
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [WIP]ZTZ-99

Post by agentscar »

LOL,I don't see how it looks like An Abrams,lol...

Nice work,the Chinese need this very bad,lol. :)
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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: [WIP]ZTZ-99

Post by nedlands1 »

That's a sweet model which is much needed. Nice one!
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azn_chopsticks_boi
Posts: 898
Joined: 2005-08-22 13:14

Re: [WIP]ZTZ-99

Post by azn_chopsticks_boi »

Very nice :) cant wait for the final version!
Igloo35
Posts: 202
Joined: 2007-08-25 20:43

Re: [WIP]ZTZ-99

Post by Igloo35 »

kinda looks like a leo2? what ,did they buy 3 from the germans and "make their own"?
Rhino
Retired PR Developer
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Re: [WIP]ZTZ-99

Post by Rhino »

Igloo35 wrote:kinda looks like a leo2? what ,did they buy 3 from the germans and "make their own"?
cos of the pointy turret? they could get that just by looking it, im sure the guts of the tank are very different from a leo2
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Sir.Saul
Posts: 135
Joined: 2008-05-23 17:15

Re: [WIP]ZTZ-99

Post by Sir.Saul »

Awesome work, hoped to see a redone of that shitty tank.
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [WIP]ZTZ-99

Post by Ironcomatose »

Cool. As long as it looks as detailed and epic as the C2, i will be happy. :)

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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Re: [WIP]ZTZ-99

Post by 77SiCaRiO77 »

whats the polycount of the C2 ?

im aiming for a EA's model polycount , witch is around 6000 , but if PR already use more detailed models , i could raise my poly limit :)
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [WIP]ZTZ-99

Post by hall0 »

Great jop. Realy miss the Type 99 :D

@Rhino
But its inspired by the leo. If you look to the prototyp Type 98 you can see the turrent looks more like a Abrahams but the end result Type 99 has the "leo2" turrent.
Rhino
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Re: [WIP]ZTZ-99

Post by Rhino »

77SiCaRiO77 wrote:whats the polycount of the C2 ?

im aiming for a EA's model polycount , witch is around 6000 , but if PR already use more detailed models , i could raise my poly limit :)
If I recall its highest 3p mesh is somewhere around 10k polys.
hall0 wrote:Great jop. Realy miss the Type 99 :D

@Rhino
But its inspired by the leo. If you look to the prototyp Type 98 you can see the turrent looks more like a Abrahams but the end result Type 99 has the "leo2" turrent.
and what is wrong by inspiration? :p
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77SiCaRiO77
Retired PR Developer
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Joined: 2006-05-17 17:44

Re: [WIP]ZTZ-99

Post by 77SiCaRiO77 »

[R-DEV]Rhino wrote:If I recall its highest 3p mesh is somewhere around 10k polys.
does that include the .50 too?
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