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Hurry .25 PLZ
Posted: 2006-02-23 10:07
by Reese_sniper
Im seriously considering uninstalling bf2 because of the totle lack of team work on vannila servers prmm is what saved me from uninstalling it a few months back because of all the squad and team work.
Best of wishs to the prmm team and their truely awsome mod

Posted: 2006-02-23 10:17
by Campez
Comments removed.
Posted: 2006-02-23 11:53
by dawdler
We already have a go go testers thread

Posted: 2006-02-23 12:04
by Campez
sorry

Posted: 2006-02-23 14:28
by Braddock096
I just rolled back from 1.2 to play PRMM in single-player. Bots are much better teammates than most of the vanilla players out there.
Posted: 2006-02-23 14:36
by Campez
LooL
Posted: 2006-02-23 14:44
by Pantera
Braddock096 wrote:I just rolled back from 1.2 to play PRMM in single-player. Bots are much better teammates than most of the vanilla players out there.
LooL
Posted: 2006-02-23 16:51
by lonelyjew
Don't worry, if the tournament is this saturday evening then the fix will come before that.
Posted: 2006-02-23 22:54
by AznLB
Isn't the tourney like 3 weeks from now?
Posted: 2006-02-24 03:18
by lonelyjew
LOL, I must have missed the date and only saw Saturday. Well, either way it's going to come out soon. It is being tested right now for bugs, the last thing we need a 1.2 patch equivalent.
Posted: 2006-02-24 05:20
by Raptor
Wait... is the patch going to wait for DICE to release their little 1.21 hotfix? Or you guys just gonna say "Screw that" and tell the rest of us not to install the 1.21 patch (doesn't matter to me, just like to know before its released)
Posted: 2006-02-24 05:56
by JS.Fortnight.A
.25 will be released soon, before the next EA/Dice patch. Once their next patch comes out, if there are any new issues that arise that prevent people from playing PRMM, we will address those issues as well.
Posted: 2006-02-24 06:34
by eggman
play by play update hehe... just checking in the last bits of code and reviewing the final readme for .025. This will be our 3rd build for testers. Hope this goes smoothly and we can release it very soon.
btw y'all own much thanks to KingOfCamelot as his work on this release was outstanding!
egg
Posted: 2006-02-24 06:46
by KingofCamelot

ops: Nah. Eggman is the man, hes always willing to take on extra work to help out the team. 0.25 should be coming along soon as long as I didn't make any mistakes.
Posted: 2006-02-24 06:46
by RikiRude
im crossing my fingers that .25 will fix the issues TJ and I are having =/
Posted: 2006-02-24 06:50
by OriginalSnoozer
I read a post a week ago stating something like "you'll have plenty of 0.25 servers to play on next weekend" (sorry can't find original quote).
What are the odds for that right now? Do I have to go through another weekend thinking about what to to with my life

Posted: 2006-02-24 06:55
by eggman
I think .. unless we find a major issue .. we'll probably release it as is, then evaluate what a 0.26 and/or BF2 1.21 might require ... or ... hopefully stay focussed on 0.3 and address any issues with that release.
This is our first release after a couple of "staffing" changes on the team.. and it came as a bit of a surprise timing wise (had expected 1.2 to be a couple of weeks later than it was). Additionally there are a lot of issues in BF2 1.2 that made this challenging.. spent quite a while working on EA/DICE bugs we thought were ours.
In any case.. lots of small changes that will hopefully be appreciated and make the game more fun and more immersive in the "realism" context we all love the mod for
egg
Posted: 2006-02-24 07:02
by OriginalSnoozer
'[R-DEV wrote:eggman']I think .. unless we find a major issue .. we'll probably release it as is, then evaluate what a 0.26 and/or BF2 1.21 might require ... or ... hopefully stay focussed on 0.3 and address any issues with that release.
This is our first release after a couple of "staffing" changes on the team.. and it came as a bit of a surprise timing wise (had expected 1.2 to be a couple of weeks later than it was). Additionally there are a lot of issues in BF2 1.2 that made this challenging.. spent quite a while working on EA/DICE bugs we thought were ours.
In any case.. lots of small changes that will hopefully be appreciated and make the game more fun and more immersive in the "realism" context we all love the mod for
egg
Sounds good. I have a 64-player capable server in Sweden on a 100 Mbit connection standing by

Posted: 2006-02-24 08:17
by Eagle
Excellent, I am finding no improvements in the teamwork of players in the new patch, in fact it was a bit of an anticlimax. I'll say it once and I'll say it again, Project Reality is the way Battlefield should have been.
Posted: 2006-02-24 08:27
by eggman
play by play update hehe .. installer completed, basic tests on my box ok, no CTDs or anything... uploading for PR test team to evaluate, hoping we can release soon
egg