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[Question] Respawning destructables

Posted: 2008-07-02 02:38
by Slavak
Is it possible to make destructable objects respawn? For example the red explosive barrels or the red skull and crossbone warning signs? Even better if its possible to make them respawn on activation of a trigger (push button barrel comes back) *DONE*

Also the staticobjects/pr/target static, is it possible to change the draw distance settings so it is visible over 100m?

Thanks.

Re: [Question] Respawning destructables

Posted: 2008-07-02 02:41
by Rhino

Re: [Question] Respawning destructables

Posted: 2008-07-02 02:49
by Slavak
Thanks Rhino, anyone for the other question? :D

Re: [Question] Respawning destructables

Posted: 2008-07-02 03:20
by Rhino
if you searched you would have found it...

https://www.realitymod.com/forum/f66-co ... ditor.html

Re: [Question] Respawning destructables

Posted: 2008-07-02 03:32
by Slavak
Thank you again Rhino for putting up with our eternal laziness. I applaud you.

Re: [Question] Respawning destructables

Posted: 2008-07-05 18:10
by Sabre_tooth_tigger
I'd like respawning barrels at HQ base for quick test fire of a weapon, sometimes switching rifles requires some adjustment to aim, recoil compensation, etc imo