Tank lethality.
Posted: 2008-07-03 16:07
I haven't played PR since .6 so my memory on this is a little fuzzy. After reading through reports/tests and playing lots of Steel Beasts pro I decided that the tank combat in PR isn't as lethal as in real life.
I'd be driving my M1A1 (SB doesn't have the A2 but it doesn't have the T-90 either) around in SB thinking I'm this huge invincible monster, BANG! a T-72 puts a shell straight through my front hull and my tank bursts into flames. I quickly found the only place on a tank that's going to stop anything is the front turret and even then the most modern missiles and shells still go through.
Would it be feasible to make it so tanks will be knocked out by H-AT or SABOT hits in one shot to all areas except the front turret and front turret hits knock you down to about 20%? Or would that be too realistic and upset the balance of the mod?
Real modern tank combat appears to revolve around stealth and detecting the enemy before they detect you (this surprised me a bit at first, you don't think about "tank" and "stealth" in the same sentence often) the tank who shoots first, wins.
I'd be driving my M1A1 (SB doesn't have the A2 but it doesn't have the T-90 either) around in SB thinking I'm this huge invincible monster, BANG! a T-72 puts a shell straight through my front hull and my tank bursts into flames. I quickly found the only place on a tank that's going to stop anything is the front turret and even then the most modern missiles and shells still go through.
Would it be feasible to make it so tanks will be knocked out by H-AT or SABOT hits in one shot to all areas except the front turret and front turret hits knock you down to about 20%? Or would that be too realistic and upset the balance of the mod?
Real modern tank combat appears to revolve around stealth and detecting the enemy before they detect you (this surprised me a bit at first, you don't think about "tank" and "stealth" in the same sentence often) the tank who shoots first, wins.