rally point suggestion
Posted: 2008-07-04 04:42
now the dev's here have created the best video game experiance IMO.
but i personly would like to see more teamwork and reality in regualar games and the way i think this could happen is...
1.change or take rally points out except for insurgents.
why: i think, well i know, wars are fought in "fronts". i get tired of rallys cuz when they get behind enemy lines it reminds me of vanillaBF. the spawning behind enemy lines is unrealist IMO.
solution possibilities:
a: double the # of firebases per flag captured(only if rally points are taken out).
and/or
b: (i think yall might be implementing this) make firebases able to be broken down and rebuilt in a different location as ur team secures more terratory.
and/or
c: make rallys more life like....a rally gets set and in order to move ur rally u have to go back with 2 guys on ur squad pick up ur rally and move it to a new location. for a reality game this majical spawnpoint makes me sick.
for insurgents, once the rally is destroyed...its gone for the game(or atleast longer than 15min). this will keep them from being so aggressive and make them stay in the city in cover like how real insurgents fight (in theory). that way as forces clear a part of town building by building they wont have a spawn point magicly reapear behind them later.
this is my one gripe with an almost perfect game...
Hello Anderson29 it appears that you have not posted on our forums in several weeks, why not take a few moments to ask a question, help provide a solution or just engage in a conversation with another member in any one of our forums? <--message i've been getting from this forum.
ALRIGHT I DID...ARE U HAPPY NOW REALITYMOD.COM/FORUM
but i personly would like to see more teamwork and reality in regualar games and the way i think this could happen is...
1.change or take rally points out except for insurgents.
why: i think, well i know, wars are fought in "fronts". i get tired of rallys cuz when they get behind enemy lines it reminds me of vanillaBF. the spawning behind enemy lines is unrealist IMO.
solution possibilities:
a: double the # of firebases per flag captured(only if rally points are taken out).
and/or
b: (i think yall might be implementing this) make firebases able to be broken down and rebuilt in a different location as ur team secures more terratory.
and/or
c: make rallys more life like....a rally gets set and in order to move ur rally u have to go back with 2 guys on ur squad pick up ur rally and move it to a new location. for a reality game this majical spawnpoint makes me sick.
for insurgents, once the rally is destroyed...its gone for the game(or atleast longer than 15min). this will keep them from being so aggressive and make them stay in the city in cover like how real insurgents fight (in theory). that way as forces clear a part of town building by building they wont have a spawn point magicly reapear behind them later.
this is my one gripe with an almost perfect game...
Hello Anderson29 it appears that you have not posted on our forums in several weeks, why not take a few moments to ask a question, help provide a solution or just engage in a conversation with another member in any one of our forums? <--message i've been getting from this forum.
ALRIGHT I DID...ARE U HAPPY NOW REALITYMOD.COM/FORUM