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Tank Machine Gunner - Binoculars?
Posted: 2008-07-04 17:56
by Zavior
Currently there are 3 spots in tank, the driver, gunner and the third slot on the top of the tank for the machine gun. While the two other serve a direct purpose, the guy on the top feels.. limited.
He can only access the gun, with no zoom whatsoever. Most of the maps with tanks are quite big with large open areas, his machine gun is of no use for the most of the time. It would be nice if this slot had access to binoculars in addition to the machine gun. I dont really see a reason why he should not be able to use binoculars there, as for the most of the time he is only looking around for possible targets to relay for the guy using the main gun - with binoculars this would be easier.
Re: Tank Machine Gunner - Binoculars?
Posted: 2008-07-04 18:03
by Gore
I totally agree with this!
Re: Tank Machine Gunner - Binoculars?
Posted: 2008-07-04 18:06
by Ragni<RangersPL>
It was already suggested
(I like this idea

)
Re: Tank Machine Gunner - Binoculars?
Posted: 2008-07-04 18:19
by Rudd
Ragni<RangersPL> wrote:It was already suggested
(I like this idea

)
QFT
Re: Tank Machine Gunner - Binoculars?
Posted: 2008-07-04 18:50
by hall0
Zavior wrote: I dont really see a reason why he should not be able to use binoculars there, as for the most of the time he is only looking around for possible targets to relay for the guy using the main gun - with binoculars this would be easier.
I see one reason BF2. As i know you can only use the vehicle weapon or yours in this situation binoculars. Theres no posibility to mix it. So you have now to deside between the binoculars or the .50 cal. I would choose the .50cals

Re: Tank Machine Gunner - Binoculars?
Posted: 2008-07-04 18:58
by Colt556
Actually hall, even if you can't use YOUR binocs you could easily put in another weapon for the .50 cal. Just switch weapons and suddenly you get a binoc weapon view, and you can zoom and whatnot. Then switch weapons again and you're back to the .50 cal.
Re: Tank Machine Gunner - Binoculars?
Posted: 2008-07-04 19:52
by Skodz
I would also like to have binocular + the .50 cal on that position.
Re: Tank Machine Gunner - Binoculars?
Posted: 2008-07-04 21:19
by gclark03
It's probably going to be in 0.8, and if it isn't, there will probably be a very good reason for its absence.
Re: Tank Machine Gunner - Binoculars?
Posted: 2008-07-04 21:26
by =Romagnolo=
re-re-re-re-r-e-a-er-er=-resugesttion.
Re: Tank Machine Gunner - Binoculars?
Posted: 2008-07-04 21:59
by Scot
still a good one!
Re: Tank Machine Gunner - Binoculars?
Posted: 2008-07-05 03:05
by Skodz
/ASF/.Venom wrote:but isnt the job of the binoc guy to spot enemy tanks like 1km away? its a bit pointless in most maps in PR..dont get me wrong it would be useful on EJOD(?) Kashan and a few others, but when most tank engagements are <1km i feel its a bit pointless...
No, giving him binocular would make him a third eye for the tank.
Re: Tank Machine Gunner - Binoculars?
Posted: 2008-07-05 03:21
by Gore
Example in Kashan where you're probably sitting on the hill in a tank, you can't help by sitting there at the 50. And it's not the most comfortable thing hopping out to spot.
Having a set of binocs in this situation allows you to help, and spot for the gunner.
The ability of spotting that lone wolf sniper, shooting at you from behind.. "ding.. ding...... ding.." also increases alot. So you won't loose your engineer all the time, 'cause he has a chance to take care of himself.
Re: Tank Machine Gunner - Binoculars?
Posted: 2008-07-05 10:40
by Lexus@[gp]
Another mod, point of existence, had some 4 wheel drive suv's that had a top mounted machine gun that the second guy operated. He was in a closed in position, and his gun was zoomed in to some extent, but surely the same thing could be done when the machine gunner gets in the tank, but is still exposed like in the position he is now (still vunerable to snipers etc), if you understand what I mean.
I don't think his zoon should be too great, maybe just the first zoom like the sniper rifle for example. Too much zoom and it would give the tank an even greater advantage than it already has. Plus, the 50 is also used as a bit of close protection when a spec ops or engineer trys to get up close, so too great a zoom would be very awkward for this close protection.
The best way to do it would be to make it two stage, but the first stage should not really have any zoom, and the second, like I said should have a zoom similar to a marksman etc.
Re: Tank Machine Gunner - Binoculars?
Posted: 2008-07-05 17:18
by LRN
Yup good idea. Something like default is the machine gunner post however when pressing and holding mouse button 2 binoculars view is active. Perhaps adding a little delay would be nice.
Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-07 15:30
by lucky.BOY
I think I has a idea

We can make 3rd position's escape place (or what its called) to be the same place where he is while inside the vehicle, and there (because crewman has got binocs), he can pull them out and use.
Pros - possible solution
Cons - dunno what happens if the tank starts to move, dunno if tanks coll mesh allows this. This cant be used on jeeps, where i would like to see binocs used too.
Discuss, please.
-lucky
Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-07 15:35
by killonsight95
good idea although people could use it for sniping from tanks?, and if it moved they would probs die. Also how would they get out of the tank? jump?
Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-07 15:49
by Elektro
gclark03 wrote:It's probably going to be in 0.8
I have a feeling that it wont make it to .8
Maybe .95?
Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-07 15:52
by Rhino
lucky.BOY wrote:I think I has a idea

We can make 3rd position's escape place (or what its called) to be the same place where he is while inside the vehicle, and there (because crewman has got binocs), he can pull them out and use.
Pros - possible solution
Cons - dunno what happens if the tank starts to move, dunno if tanks coll mesh allows this. This cant be used on jeeps, where i would like to see binocs used too.
Discuss, please.
-lucky
Its possible as it is to make bicos for the MG position its just quite a bit of work to do it and since the position is hardly used, we have better things to do right now
Adding anouther "player position" would mean you could get a 4th player in a tank which we certainly do not want.
Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-07 19:25
by Cossack
Damn, the gunners position is the... I cant tell it in word. Give him at least zoom, like HMG.