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No commander no special kits.
Posted: 2008-07-06 12:41
by Cassius
I wanted to suggest to disable the handout of special kits (anti tank Sniper etc.) if there is no commander 10 min. after game start. Now it isnt an issue on the servers I play regularly where a team is rarely without a commander but if the mod becomes bigger it might become one.
Re: No commander no special kits.
Posted: 2008-07-06 12:48
by Rudd
no, just no, if no wants to go commmander they will not
I prefer the new bunker system where having a commander is a plus, but isn't a necessity
it really isn't fair on the team as a whole imo
Re: No commander no special kits.
Posted: 2008-07-06 13:31
by Lynx

you'll end up with worse than nothing commanders who were forced into it rather than actually wanting to do the job
game would shoot it's self in the foot then
Re: No commander no special kits.
Posted: 2008-07-06 13:42
by Sir.Saul
Commander is boring (or so at least I think) and probably many others think so.
Agree commander is the ultimative asset ingame but if no one wants to be it, you shouldn't cripple the hole team.
Imagine Zatar Wetlands without pilots?
Oh and by the way, in case you are one of those who like to say "GUYS! We need commander!!!!"
Please do it yourself, cause after noobs, thats the most annoying thing ever.

Re: No commander no special kits.
Posted: 2008-07-06 13:48
by Rudd
Best thing is when you hear "hey guys, we have a commander now"
"how do I use area attack?"
you know ur screwed....
Re: No commander no special kits.
Posted: 2008-07-06 14:53
by Airsoft
Dr2B Rudd wrote:Best thing is when you hear "hey guys, we have a commander now"
"how do I use area attack?"
you know ur screwed....
well in a game round ( i think u was there) commander didnt even know how to deploy bunkers, and once he finally got it he didnt have a command post down

??:
Re: No commander no special kits.
Posted: 2008-07-06 15:27
by gclark03
This could work, but how about encouraging people to play Commander without tying up the entire limited kit system?
Re: No commander no special kits.
Posted: 2008-07-06 17:13
by IAJTHOMAS
No need to screw at team without a commander even more, they'tr suffering enough as it is...
Re: No commander no special kits.
Posted: 2008-07-06 17:42
by Ragni<RangersPL>
Dr2B Rudd wrote:Best thing is when you hear "hey guys, we have a commander now"
"how do I use area attack?"
... or something even more interesting
Back on topic:
Commanders are usefull for the whole team, but players shouldn't be forced to have one by that kind of penalty. Teams without commander already have more problems (no bunkers/firebases, no area attack, no coordination, etc).
Re: No commander no special kits.
Posted: 2008-07-06 18:08
by M.Warren
No thanks, It'll simply be too much of an issue. We don't need Project Reality complicated more than it needs to be. This particular way, is unnecessary.
Re: No commander no special kits.
Posted: 2008-07-06 18:40
by SGT.JOKER
Dr2B Rudd wrote:no, just no
x2
Re: No commander no special kits.
Posted: 2008-07-06 18:53
by Bob_Marley
No. Bad idea.
And add to that the team are making changes so we don't need a commander for bunkers and such in 0.8, it goes against the direction the mod appears to be taking.
You can't mod the players and trying to make them do something they don't want to will just annoy them
Re: No commander no special kits.
Posted: 2008-07-06 19:10
by Howitzer
But you can make this something more attractive to the player but dont ask me how i have no idea XD
Re: No commander no special kits.
Posted: 2008-07-06 22:06
by Zimmer
In my rookie days I also believed that the commander position was fun but could be done attractive. But now in public I am only com so we can put up a fast bunker or firebase or a command post.
Commander is only fun if you have around 7-6 sqs who speaks to you and do as you say that only happens in big fights where buddies and clan partners are SL's.
Re: No commander no special kits.
Posted: 2008-07-06 22:46
by Cassius
ok ok ad acta then
Howitzer wrote:But you can make this something more attractive to the player but dont ask me how i have no idea XD
I like being commander, if people actually follow orders and your plan ends up crushing the enemy on a server where all the clan tags are on the opposite team its rewarding. I would say encourage people to follow orders thats when peers like being commander.
Re: No commander no special kits.
Posted: 2008-07-07 02:27
by [T]Terranova7
Thing is, with bunkers & firebases being constructible without a commander, it might be more frustrating to have one than not. With the way 0.8 is going, it sounds like the Commander's only worthiness would be his/her ability to accept JDAM requests (which in it's current state isn't really that helpful).
Although I do disagree with the suggestion as it does force a player to take up the CO position just to satisfy the team, something has to be done to make the Commander a respectable and generally wanted asset. Otherwise we might as well do away with the commander period.
Re: No commander no special kits.
Posted: 2008-07-07 02:32
by Rudd
Zimmer wrote:
Commander is only fun if you have around 7-6 sqs who speaks to you and do as you say that only happens in big fights where buddies and clan partners are SL's.
we need to have another iGi night were we are the squad leaders/commander for the whole team lol...problem is we pwned to hard last time.