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destructible trees

Posted: 2008-07-08 05:00
by Conman51
no!!! i dont play crisis but i thought this would be col for pr...u dont have to make whole forests able to be run over by tanks..but maybe a few taht could be taken out by c4 or light at..so infantry can knck one over and use it as cover in a fire fight...would be cool

Re: destructible trees

Posted: 2008-07-08 05:13
by Rhino
we already have enough problems with dest buildings reaching the max limit of networkables....

Re: destructible trees

Posted: 2008-07-08 05:14
by HughJass
its laggy, and you are only allowed to have 1024 destructable objects on a map (bf2 limitations)

And usually, you want your map to have at most 300 destructable objects in order to not make it lag.

Re: destructible trees

Posted: 2008-07-08 05:32
by Colt556
This suggestion made me think of Battlefield B-company. It'd never work right though, not in the BF2 engine. Maybe in BF3, but not here.

Re: destructible trees

Posted: 2008-07-08 09:12
by Lynx
that would be awesome! ya think there could be just a few destructible large trees in an urban setting that would fall over for infantry to hide behind

Re: destructible trees

Posted: 2008-07-08 09:37
by Wh1tE_Dw4rF
If you have a limit on destructable objects, maybe dont add destroyable trees in urban settings, as you want to have buildings to tear down. But in forest maps, there would be room for a few places to have such trees. Especially around a CP.

Re: destructible trees

Posted: 2008-07-08 10:53
by AfterDune
Adding "some" destructible trees... won't add too much to the game, I think. Unless you use those as bloccades or something. That you have to destroy the trees to get through a passage way. But otherwise, meh.

Don't get me wrong, I like the idea (although it's been suggested before), but in this engine, it's not going to happen I'm afraid.

Re: destructible trees

Posted: 2008-07-08 11:01
by Lynx
what about allowing tanks to drive through the thin trees simulating a tank's bad@$$sness

if ya do that then also allow them to drive through light poles

Re: destructible trees

Posted: 2008-07-08 17:56
by Conman51
HughJass wrote:its laggy, and you are only allowed to have 1024 destructable objects on a map (bf2 limitations)

And usually, you want your map to have at most 300 destructable objects in order to not make it lag.
right..forgot bout that :(