Page 1 of 1

multiple paths to victory

Posted: 2008-07-08 17:55
by Rudd
I'm gonna use Jabal as an example here

East beach + west beach -> Dam -> Bridge -> East city + west city -> MEC main

Well, this doesnt represent a realistic progression path imo, although it is indeed alot of fun.

Looking at the roads etc, surely it would be better if you could have multiple ways to victory

East beach -> bridge -> dam -> city (once west is also captured) -> main
at the same time as
west beach -> dam (because route to dam is not good for vehicles you can only advance from west to dam, to get further you need to connect the 'supply route from east beach to bridge)

Doing this would give maps more strategic options

its like a middle ground between the state zatar is in during the defending phase and standard AASv2

so to sum up, i'd like to see paths of advance reflecting the roads and probably supply layout of a map, rather than saying "you cant have dam because you need the beach...which is isolated by itself and doesnt really matter to the base"

cheers for reading

p.s. yes I know 0.8 is coming, i'm hoping a dev will wink at this

Re: multiple paths to victory

Posted: 2008-07-08 20:54
by Rudd
Jonny wrote: But I still prefer all flags to be removed and the game to be fought over CO assets.
I'd like that, but imagine a pub game....ppl need the flags for direction and the direction needs to be realistic and logical