Insurgancy and other surgestions
Posted: 2008-07-12 12:16
I think that the Insurgency game mode is not like reality. The spawn time is still 15, and 2 seconds are added on. Seeing as there are thousands of Insurgency members, shouldn't the spawn time be, say, much lower, even down to 1 secound, adding on half a secound every time they die.
Reasoning:
There will be hundreds of Insurgents around US troops, and to replace one would not take nano seconds.
Evening:
To even this up, Insurgency weapons should be very inaccurate at a range of over 50 meters. As unfair as this sounds, Insurgent members will have to close on together and work as a team, drawing in the US troops even closer than before, while someone covers them. It would stop lone troops running out into the open.
Secondly, US troops are taught to fire from a crouched position, only laying down for LMG's. I think that the weapons accuracy as crouching is to low, as all troops on nearly every battlefield will be crouching. If you see lots of troops all lying down behind steps and that or around corners, they wouldn't , they would crouch. There are sometimes when lying down is needed, but the difference from crouching to lying down shouldn't be as big as it is, but should still affect it. It will bring lots of people to come together to fight as a team, rather than running off alone. Also, it would promote "Fire and Move."
Carrying on, the accuracy on most weapons is to low while moving, or even being still for 1 secound. A trained soldier will be able to aim his weapons very well. To cover this up, games have put laying down as super accurate. I think the lying down accuracy is FAR to accurate, as barely any soldiers lye down in battle, unless wounded.
Why? Well, for a start, it stops people running out in the open for no reason. It Would make the games very long, maybe twice as long, for fire and cover, checking all ways before moving. Squads would have to be very picky, people would have to listen, and 10 man games will be put out.
Possible but maybe to Hardcore:
Can you increase the squad member limit? Because 9x6 = 54. Add 2 for commanders, 56. In a full server, thats 6-8 people left out. Less squads allowed, definatly, and possibly double squad members to a real life squad size. Never, unless SAS, are there 6 man squads.
VOIP. If i'm giving orders, asking a question about exact locations, and keeping a lookout, I can keep on pressing b every time I want to talk. So, could the time talk limit be 60 seconds?
-EDIT-
I think I've found a way for the fast rope. There will be no rope, but instead, the helicopter will hover, and the troops can jump out, unharmed, from a height of 10-30 feet?
Signed,
Neil
Reasoning:
There will be hundreds of Insurgents around US troops, and to replace one would not take nano seconds.
Evening:
To even this up, Insurgency weapons should be very inaccurate at a range of over 50 meters. As unfair as this sounds, Insurgent members will have to close on together and work as a team, drawing in the US troops even closer than before, while someone covers them. It would stop lone troops running out into the open.
Secondly, US troops are taught to fire from a crouched position, only laying down for LMG's. I think that the weapons accuracy as crouching is to low, as all troops on nearly every battlefield will be crouching. If you see lots of troops all lying down behind steps and that or around corners, they wouldn't , they would crouch. There are sometimes when lying down is needed, but the difference from crouching to lying down shouldn't be as big as it is, but should still affect it. It will bring lots of people to come together to fight as a team, rather than running off alone. Also, it would promote "Fire and Move."
Carrying on, the accuracy on most weapons is to low while moving, or even being still for 1 secound. A trained soldier will be able to aim his weapons very well. To cover this up, games have put laying down as super accurate. I think the lying down accuracy is FAR to accurate, as barely any soldiers lye down in battle, unless wounded.
Why? Well, for a start, it stops people running out in the open for no reason. It Would make the games very long, maybe twice as long, for fire and cover, checking all ways before moving. Squads would have to be very picky, people would have to listen, and 10 man games will be put out.
Possible but maybe to Hardcore:
Can you increase the squad member limit? Because 9x6 = 54. Add 2 for commanders, 56. In a full server, thats 6-8 people left out. Less squads allowed, definatly, and possibly double squad members to a real life squad size. Never, unless SAS, are there 6 man squads.
VOIP. If i'm giving orders, asking a question about exact locations, and keeping a lookout, I can keep on pressing b every time I want to talk. So, could the time talk limit be 60 seconds?
-EDIT-
I think I've found a way for the fast rope. There will be no rope, but instead, the helicopter will hover, and the troops can jump out, unharmed, from a height of 10-30 feet?
Signed,
Neil

