[MOD] LTB's, Kit Variants, and More! - OpenPR [WIP]
Posted: 2008-07-19 00:28
I'm working on a small modification for PR. It's called OpenPR: Basically, it uses the current build of PR. It allows players to request something to be added to this mini-mod. Not exactly sure how to describe it, but anyway; straight to the point.
I'm looking for a small team who's somewhat familiar with modding PR, or BF2 period to help create this open version of PR.
So far, the main goal is to figure out a way to use the BF2 reward unlock system to add variants to kits, so, lets say if you wanted to be a... parajumping spec-ops guy, you'd click the normal switch-weapons button as you would in BF2 to change to that kit variant.
There is one VERY useful tool that I've made so far, called an LTB (Laser Targetted Beacon). It's a small grenade that officers, and special operations carry. It's the throwable version of the SOFLAM. Lets say, you're in a heated battle, and theres choppers going all around, but the chopper doesn't have time to figure out exactly where you are on the map due to the fear of being shot down, a squad leader or special operations person would choose that from their kit-list, and throw it into an area, then the SL would order their troops to withdraw from that area, so a Cobra, or Apache can fly in, lock onto it, and blow the areas, and enemies to shreds. It was mainly meant for Littlebirds, and I'm working on a way to make it compatible with it, so the LB's can just spray the area with bullets, and take out a good amount of people while at it.
Next feature: Parachuting: Two spawn-screen selectable PR kits (rifleman, and officer) will be equipped with parachutes, for paradropping into hostile area from a helicopter, though, the downside to this, you can only use the parachute once every five minutes (to simulate the action of repacking the parachute into it's backpack).
A lot more ideas to come, but those are the main ones.
Thanks!
I'm looking for a small team who's somewhat familiar with modding PR, or BF2 period to help create this open version of PR.
So far, the main goal is to figure out a way to use the BF2 reward unlock system to add variants to kits, so, lets say if you wanted to be a... parajumping spec-ops guy, you'd click the normal switch-weapons button as you would in BF2 to change to that kit variant.
There is one VERY useful tool that I've made so far, called an LTB (Laser Targetted Beacon). It's a small grenade that officers, and special operations carry. It's the throwable version of the SOFLAM. Lets say, you're in a heated battle, and theres choppers going all around, but the chopper doesn't have time to figure out exactly where you are on the map due to the fear of being shot down, a squad leader or special operations person would choose that from their kit-list, and throw it into an area, then the SL would order their troops to withdraw from that area, so a Cobra, or Apache can fly in, lock onto it, and blow the areas, and enemies to shreds. It was mainly meant for Littlebirds, and I'm working on a way to make it compatible with it, so the LB's can just spray the area with bullets, and take out a good amount of people while at it.
Next feature: Parachuting: Two spawn-screen selectable PR kits (rifleman, and officer) will be equipped with parachutes, for paradropping into hostile area from a helicopter, though, the downside to this, you can only use the parachute once every five minutes (to simulate the action of repacking the parachute into it's backpack).
A lot more ideas to come, but those are the main ones.
Thanks!