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Strategic objects require people in them

Posted: 2006-02-28 02:06
by Tacticsniper815
I was thinking if you're ever going to reactivate the strategic objects (I hope not) I suggest using them like vehicles like a UAV has to be manned by some1 who is in the trailer or the artillery has to be manned by multiple people and there has to be a plane for the supply drop so anyone think of that?

Posted: 2006-02-28 02:58
by Zantetsuken
I think its a good idea it would allow for arty and UAV or whatever without being whored by a single commander - you could keep the commander position unfilled/hidden as it currently is, and the people manning the "strategic objects" would be kinda like having like 4 or 5 commanders, each with their own niche area to fill, just so long as say for the UAV it actually launches a remote controlled plane that you fly the same as any regular plane, except manuverablility is **** and you can still get shot down, but the person doesnt actually die since they arent in it. Artillary could I think work kinda the same way it does in vanilla BF2 with the commander tacmap, except the person manning the howitzer cant just blindly shoot - the button and context/right click menu have artillary disabled, and the only way to fire is to accept a squad leader's request for artillary - if artillary were to be fired like this, the cannons should fire seperatelty with a less dense shell saturation (each cannon you wanna fire for more shell saturation would take another person manning it, otherwise it doesnt fire)...

Posted: 2006-02-28 04:04
by Figisaacnewton
All of the things done by the commander in bf2 are things that could have been modded into be done by players in 42, and i wish they would have followed that model. arty needs someone to aim it, uavs need remote pilots, sat scans need 100's of coordinators... etc.

Posted: 2006-02-28 04:11
by Zepheris Casull
Do note though that 4 or 5 ppl for object use means 4 or 5 ppl out of the firefight as well. Considering that u start with only a maximum of 32 players on one side, that's 1/8th of the total team members gone. Another thing is that u must consider, WOULD ppl do this and take the job of being an artilerry gunner slaved to the request from the squad leader? With a limitation in place that prevents them from firing at their own discretion, that essentially slaves them to the squad leader's request. Can u think of enough ppl in BF2 who would want to take this role???

Posted: 2006-02-28 04:28
by Zantetsuken
it depends on how much the grunts in the firefights want artillary to take out the apcs and tanks that will be there in 10 or 20 seconds (or are currently pinned down by), how much they value UAV for knowing if there's somebody around the corner with an mg, or if they value sat-scans to find the one jackass hiding in the corner of the map just waiting to die while everybody searches the whole map for him at the near end of the round when his death ends the round...

like I said, it depends on how much the grunts value this kind of support, and it'll make the squad leaders actually have to request support or get overwhelmed

Posted: 2006-02-28 11:04
by Zepheris Casull
while all that is true, i feel sorry for the guy who has to sit in the artilerry or the UAV. I mean if he wants it sure that's all good, but i've been in situations in games where NO ONE wants to do the job and yet it's critically needed so much that they start pointing fingers on each other to get ppl into it, it wasn't pleasant at all and frankly speaking.. considering the nature of BF2 i can see it happening all over again. Let's face it, when i play BF2 i expect to shoot ppl. Sure i don't mind helping ppl along the way if i can help it as a medic or engineer or support. But i certainly don't consider sitting in a spot for the match duration waiting for someone's order to come in and press a button as exciting.