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Special vehicles for medics
Posted: 2008-07-25 22:37
by Michaelp800
Hello. I'm new here in the forum and my english isn't very well. But I try to say, what I mean.
What do you think abaout special cars for medics? My idea:
The car looks like a truck, but it has a location for injured soldiers and is signed with red crosses. Max. 3 medics can sit in the car and ONLY they can drive it.
If there are injured persons in the car, then they will be healed automaticly (also without medics). The healing process in the car can't heal bad wounds. Then they need the medic normally out of car.
Two medic cars for one team I think is the best.
What do you think abaout that and is it possible to create?
PS Sorry for my bad english.

Re: Special vehicles for medics
Posted: 2008-07-25 22:41
by Rudd
welcome to the forums, remember to check the already suggested thread for ideas already give, and also use the search function
Medics are more like normal soldiers with extra training, rather than fully fledged medical response teams, so their own vehicle just separates them from the ppl who need them
even with teh 60 sec revive time upcoming in 0.8 its not enough time for the ambulance to come and save the day
realistic idea, but not compatible with gameplay unfortunately
Re: Special vehicles for medics
Posted: 2008-07-26 00:51
by Michaelp800
Aha ok. Another proposal. I think it's a nice feature, if medics can refresh the stamina of the current person that they are healing. Is that possible?
And yes, I did use the search, but I only found "field hospital" (great idea) and "adrenalin power".

Re: Special vehicles for medics
Posted: 2008-07-26 01:10
by flem615
I think it would be neat if you could (regardless of class) Drag a crit wounded soldier into cover, so a medic could heal them, or you could move the person farther away. with the new respawn times coming up somethin along these lines could be possible and cool
Re: Special vehicles for medics
Posted: 2008-07-26 01:53
by Rudd
flem615 wrote:I think it would be neat if you could (regardless of class) Drag a crit wounded soldier into cover, so a medic could heal them, or you could move the person farther away. with the new respawn times coming up somethin along these lines could be possible and cool
hardcoded i'm afraid, once again plz check the suggested sticky/search function
best thing you can do atm is just smoke and shock as fast as you can
Re: Special vehicles for medics
Posted: 2008-07-26 03:11
by Skodz
But they want to stop us from going into cover after reanimation in 0.8 with the black screen!!
Re: Special vehicles for medics
Posted: 2008-07-26 03:16
by Celestial1
Dr2B Rudd wrote:hardcoded i'm afraid, once again plz check the suggested sticky/search function
I was just thinking about this...
Is there a way to have it so that like defibs that you click on them, but then you get behind cover and click again and it sort of "spawns" him there? With the current defib health and all that?
I don't know, but I figure it hasn't quite been said before.
Re: Special vehicles for medics
Posted: 2008-07-26 12:51
by Hotrod525
Well a MEDIC Black hawk is it possible ? it will eal you automaticly inside it... a sort of Medi-vac

Re: Special vehicles for medics
Posted: 2008-07-26 13:13
by Tofurkeymeister
...Did you say 60 SECOND REVIVE TIME Dr2B Rudd?!?!
Wow
Re: Special vehicles for medics
Posted: 2008-07-26 13:19
by HunterMed
Skodz wrote:But they want to stop us from going into cover after reanimation in 0.8 with the black screen!!
yea that will make it hard for medics. They now need covering fire for sure.
Re: Special vehicles for medics
Posted: 2008-07-26 13:24
by youR.Fate
Tofurkeymeister wrote:...Did you say 60 SECOND REVIVE TIME Dr2B Rudd?!?!
Wow
yes you will be wouded for 60seconds, but you can choose to "give up" so that you will be in the "eliminated" state and are not forced to wait the 60 secs.
Fate
Re: Special vehicles for medics
Posted: 2008-07-26 22:38
by Celestial1
Tofurkeymeister wrote:...Did you say 60 SECOND REVIVE TIME Dr2B Rudd?!?!
Wow
Yes, like Fate says it's a 60 second medic-time that you can reduce to back to your regular spawn time by hitting enter and "give up" at the bottom right, last I saw a thread about it.
It'll give medics a chance to revive you if you are nearby, but if you don't have a medic near you, you can spawn normally.
Re: Special vehicles for medics
Posted: 2008-07-26 22:57
by Mongolian_dude
Im afraid these have already been suggested before.
To make it more convenient for Forum Moderators(
[R-MODs]and
[R-DEVs]), the community and yourself, please use one of the following resources below to help avoid further re-suggestions in future:
OPTION-A:
USE THE SEARCH BUTTON
Punch in the key words of your thread title/subject and search in the
PR Suggestions and Feedback section.
Check the results of the search to see if its deja vu again!
OPTION-B
Already Suggested Suggestions Thread
To check if you are repeating a previous suggesting and rupturing the space-time continuum as we know it, scroll through the thread to see if your idea has already been suggested by someone else.
(And no, this doesnt mean
someone has stolen your idea!, it means your just a little bit 'slower than the rest of us

)
Also, your thread name was too vauge. It is quite necessery that you put the keywords/subject matter(s) into the thread of this title.
Thread locked for re-suggestion
A great deal of intelligence can be invested in ignorance. ~Saul Bellow
...Mongol...