Forced squads!
Posted: 2006-02-28 10:48
I've noticed that playing Realitymod there is still a lot of lonewolfs. I think it's much more fun to play a squad against another squad, attack and defence. Is there any possibility to force people joining a squad? There should be no lonewolfs in the game and I think this would make a little change in playing the game.
Example:
The first gamer joining the game have to create a squad, which the next joining gamer have to join until the squad is filled up. The next player joining have to create a squad also so other joining gamers can join a squad.
This would make it also easier for the commander to overview the squads. Also maybe there should be forced classes in the squad: AT, Medic, Support, Assault, and more, so every member has it's own class. And when more than one members die, the classes would swap to prevent the player having the same class all the time. Though I think this is impossible to implement but hope it will work.
Edit:
Some extra suggestions. There should be a special class for airplanes and helicopters, which only can join a specialized airborne squad. And this class should should have a limit of weapons, not so powerful on foot. This special class should be assigned in the beginning of a map (the same procedure of a commander), so the pilot sticks with his mission. Note that if there is one airplane and two helicopters on a map, there should be three avaible slots in the Airborne squad. This would also prevent helicopter/airplanes campers! Squads is meant to be on foot, not in air (except from transportation).
Another suggestion I've thought about is that the players should have to wait to spawn on the squad-leader until he is dead, so the squad will spawn together on a base, this is more realistic. Though the problem is if the squad-leader is in a tank and he is unbeatable, the squad-members have to wait for a long time. But I think there may be many solutions for this problem. Maybe we should have a special Tank class as the Airborne class?
Example:
The first gamer joining the game have to create a squad, which the next joining gamer have to join until the squad is filled up. The next player joining have to create a squad also so other joining gamers can join a squad.
This would make it also easier for the commander to overview the squads. Also maybe there should be forced classes in the squad: AT, Medic, Support, Assault, and more, so every member has it's own class. And when more than one members die, the classes would swap to prevent the player having the same class all the time. Though I think this is impossible to implement but hope it will work.
Edit:
Some extra suggestions. There should be a special class for airplanes and helicopters, which only can join a specialized airborne squad. And this class should should have a limit of weapons, not so powerful on foot. This special class should be assigned in the beginning of a map (the same procedure of a commander), so the pilot sticks with his mission. Note that if there is one airplane and two helicopters on a map, there should be three avaible slots in the Airborne squad. This would also prevent helicopter/airplanes campers! Squads is meant to be on foot, not in air (except from transportation).
Another suggestion I've thought about is that the players should have to wait to spawn on the squad-leader until he is dead, so the squad will spawn together on a base, this is more realistic. Though the problem is if the squad-leader is in a tank and he is unbeatable, the squad-members have to wait for a long time. But I think there may be many solutions for this problem. Maybe we should have a special Tank class as the Airborne class?