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[Map] Korengal Valley update

Posted: 2008-08-08 21:34
by CodeRedFox
Hey guys its while with no public updates so I thought I would share.

Korengal
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[MAP] Korengal Valley

Features:
Korengal Valley, Afghanistan
1 km map (which plays out as a much larger map, took six minute to drive from one side to the other)
US Army vs non civilian based Insurgents.
Four different area of combat (valley, hills, caves, and snow)
Caves, caves and more caves
New ambient sounds plus some that react to gunfire
New models, and textures
Many mountain trails and CQC areas.

Game Play
Insurgent mode
Cave ins and land slides
Many climbing opportunities that will be required for US and Insurgents.
Side mission reward mode (allows assets to spawn)
Special weapons will be hard to acquire

US Army Goals
Search house to house for Insurgent ammo dumps
Protect the valuable US Outpost Which over looks the valley
Commander/Squad leaders will have to secure vital US outpost
Special forces will play a vital role for team rewards
Engineers with play a vital role
- Grappling hook will be needed to move into and around hills and caves .
- Breaching shotguns will be needed to enter some housing units (gameplay)

Insurgents Goals
Use of scouts to gain the high or lower ground
Defend ammo caches
Create land slides and cave ins to control the enemy's flow

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Re: [Map] Korengal Valley update

Posted: 2008-08-08 21:42
by Redamare
NO "FIRSTS" Please :D LOOKS PRETTY SWEET

Re: [Map] Korengal Valley update

Posted: 2008-08-08 21:43
by Rambo Hunter
I was hoping the US Army would get this map :D
Really looking forward to this map!

Re: [Map] Korengal Valley update

Posted: 2008-08-08 21:46
by Conman51
[R-DEV]coderedfox wrote: Create land slides and cave ins to control the enemy's flow
:shock: nao way

Re: [Map] Korengal Valley update

Posted: 2008-08-08 21:47
by Clypp
Awesome! I love the scenario type gameplay and triggerable assets. Hopefully this will not lead to landslide campers.

Re: [Map] Korengal Valley update

Posted: 2008-08-08 21:48
by Nibbit
looks really nice :D cant wait :D

Re: [Map] Korengal Valley update

Posted: 2008-08-08 21:48
by Rangu
Amazing! =D

Re: [Map] Korengal Valley update

Posted: 2008-08-08 21:49
by ReaperMAC
Very well done and beautiful map :D .

Re: [Map] Korengal Valley update

Posted: 2008-08-08 21:50
by Redamare
pretty cool idea .... LAND SLIDES and CAVE INS lol I can see people walking by and being like okay ... get ready to be hit by a few thousand tons of rock :D then walk around ^_^

Re: [Map] Korengal Valley update

Posted: 2008-08-08 21:58
by MAINERROR
It's an awesome map. I can't wait to play it on a pub. :D

Re: [Map] Korengal Valley update

Posted: 2008-08-08 22:06
by FuzzySquirrel
OMG OMG OMG OMG OMG OMG OMG I CRAPPED MY PANTS!!!!!!!!!!
:D :D :D

Re: [Map] Korengal Valley update

Posted: 2008-08-08 22:10
by agentscar
I was hoping the U.S. ARMY would get this map,and they did,WOOT!

I hope the Outpost won't be capturable by the Ins. ,because we've all learned a "lesson" from Basrah...

Awesome though! :D

Re: [Map] Korengal Valley update

Posted: 2008-08-08 22:13
by janh95
holy damn that freakin nice can't wait till release

Re: [Map] Korengal Valley update

Posted: 2008-08-08 22:17
by Polka
1 km map (which plays out as a much larger map, took six minute to drive from one side to the other)
EPIC.

Re: [Map] Korengal Valley update

Posted: 2008-08-08 22:18
by red.murder1
This update is pretty badass

Re: [Map] Korengal Valley update

Posted: 2008-08-08 22:19
by Spaz
Very epic map, will be close betwen this and Fools road for best looking map ever :p

Re: [Map] Korengal Valley update

Posted: 2008-08-08 22:28
by [uBp]Irish
Fools Road probably wont compare.


Can you elaborate a little more on the whole cave ins/land slide comment?

Re: [Map] Korengal Valley update

Posted: 2008-08-08 22:33
by G.Drew
sound pretty ****ing awesome :D

Re: [Map] Korengal Valley update

Posted: 2008-08-08 22:33
by Spec
This is indeed pretty badass. O_O Wanna have!

Re: [Map] Korengal Valley update

Posted: 2008-08-08 22:36
by Kahn
- Breaching shotguns will be needed to enter some housing units (gameplay)
Excellent idea.