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[Static Model] N. Afghanistan, Gates and Doors

Posted: 2008-08-08 21:34
by CodeRedFox
[Statics]
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North Afghan Statics (only a few shown)
UPDATE : Also these are set up as individual pieces. Meaning you can create what ever compound you want. These are set up the same way as Rhinos Afhgan statics


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Locked gate (Texture is a simple one until the new one is made) Notice the chain lock :wink:
Currently these are ONLY on Korengal, other maps with these to follow

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Locked Doors
Still a few WIP so if it looks not done its most likely...not finished :-D
Currently these are ONLY on Korengal, other maps with these to follow

Re: [STATICS] N. Afghanistan, Gates and Doors

Posted: 2008-08-08 21:40
by Rambo Hunter
Looking good!
All these things will really add to the immersion and depth to gameplay to Korengal valley (And other maps?)

Re: [STATICS] N. Afghanistan, Gates and Doors

Posted: 2008-08-08 21:41
by azn_chopsticks_boi
Nice :)

Re: [STATICS] N. Afghanistan, Gates and Doors

Posted: 2008-08-08 21:45
by Clypp
Very nice.

Is there a South Afghanistan texture set in the works too? The same statics can be used but with the light-brown mud construction.

Re: [STATICS] N. Afghanistan, Gates and Doors

Posted: 2008-08-08 21:47
by Rangu
Sweet looking stuff! And i have to say, you've gotten very pro in a short time, Coderedfox! ;)

Re: [Static Models] N. Afghanistan, Gates and Doors

Posted: 2008-08-08 22:06
by agentscar
Looking Awesome!

:D

Re: [Static Models] N. Afghanistan, Gates and Doors

Posted: 2008-08-08 22:26
by Spec
Whoa, that door so reminds me of SWAT4. Stacking up, ordering Red One to use the Breaching shotgun, Red Two tossing a nade and then chaos!

Uhm... Wrong game... Or not? Would be so much fun to have some good CQB ^^

Uhm... yea... its great looking^^

Re: [Static Models] N. Afghanistan, Gates and Doors

Posted: 2008-08-08 22:32
by Kahn
Nice.

Re: [Static Models] N. Afghanistan, Gates and Doors

Posted: 2008-08-08 22:35
by Z-trooper
Impressive how you got that stone texture work that well. nice job.. I'm guessing that its tilable - real nice job on not making it appear repetitive and making the seems blend in :)

Re: [Static Models] N. Afghanistan, Gates and Doors

Posted: 2008-08-08 23:09
by Psyko
are you planning a bullet penetration system for these doors?

Looks sweet, i love the brickwork.

Re: [Static Models] N. Afghanistan, Gates and Doors

Posted: 2008-08-08 23:38
by Sadist_Cain
DOORS!!!! ARRRRRRRRRRRRGH!!!!!! YEEEEES!!!!

Need I say more?

Re: [Static Models] N. Afghanistan, Gates and Doors

Posted: 2008-08-08 23:42
by ReaperMAC
Coolio.

Re: [Static Models] N. Afghanistan, Gates and Doors

Posted: 2008-08-09 00:06
by foxxravin
omg omg omg omg omg .... will be continued

Re: [Static Models] N. Afghanistan, Gates and Doors

Posted: 2008-08-09 00:10
by Rezza
Niceee man :D

Re: [Static Models] N. Afghanistan, Gates and Doors

Posted: 2008-08-09 00:15
by PlayPR!
Those are amazing, and it seems we get breachable doors as well! Great! I am really looking forward to .8!

Re: [Static Models] N. Afghanistan, Gates and Doors

Posted: 2008-08-09 02:50
by jaspercat444
I can imagine going close to the door to listen for troops on the other side, someone pinning a grenade, shotgun breaching door, nade flying in... absolutely amazing. You have great skills Coderedfox, great skills.

Will anyone be able to use the gate and door statics for mapping after .8 comes out? I might start mapping just for those...

Re: [Static Models] N. Afghanistan, Gates and Doors

Posted: 2008-08-09 03:03
by Ablack77
Very impressive, It's thing's like this that really make PR an entirely new game and set it apart from vanilla BF2.

Well done [R-DEV]Coderedfox - truly awesome work.

Re: [Static Models] N. Afghanistan, Gates and Doors

Posted: 2008-08-09 03:16
by Ccharge
cant wait. might actually add quite a new enviroment to PR you wont know visually were your enemys are in the next room. also you will have tatical breaching. break the door then move in as a squad searching the house till its cleared.

Re: [Static Models] N. Afghanistan, Gates and Doors

Posted: 2008-08-09 05:02
by rangedReCon
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Darn I think I'm using this .GIF too much, but the content deserves it.