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[Static Model] N. Afghanistan, Gates and Doors
Posted: 2008-08-08 21:34
by CodeRedFox
[Statics]

North Afghan Statics (only a few shown)
UPDATE : Also these are set up as individual pieces. Meaning you can create what ever compound you want. These are set up the same way as
Rhinos Afhgan statics

Locked gate (Texture is a simple one until the new one is made) Notice the chain lock
Currently these are ONLY on Korengal, other maps with these to follow

Locked Doors
Still a few WIP so if it looks not done its most likely...not finished
Currently these are ONLY on Korengal, other maps with these to follow
Re: [STATICS] N. Afghanistan, Gates and Doors
Posted: 2008-08-08 21:40
by Rambo Hunter
Looking good!
All these things will really add to the immersion and depth to gameplay to Korengal valley (And other maps?)
Re: [STATICS] N. Afghanistan, Gates and Doors
Posted: 2008-08-08 21:41
by azn_chopsticks_boi
Nice

Re: [STATICS] N. Afghanistan, Gates and Doors
Posted: 2008-08-08 21:45
by Clypp
Very nice.
Is there a South Afghanistan texture set in the works too? The same statics can be used but with the light-brown mud construction.
Re: [STATICS] N. Afghanistan, Gates and Doors
Posted: 2008-08-08 21:47
by Rangu
Sweet looking stuff! And i have to say, you've gotten very pro in a short time, Coderedfox!

Re: [Static Models] N. Afghanistan, Gates and Doors
Posted: 2008-08-08 22:06
by agentscar
Looking Awesome!

Re: [Static Models] N. Afghanistan, Gates and Doors
Posted: 2008-08-08 22:26
by Spec
Whoa, that door so reminds me of SWAT4. Stacking up, ordering Red One to use the Breaching shotgun, Red Two tossing a nade and then chaos!
Uhm... Wrong game... Or not? Would be so much fun to have some good CQB ^^
Uhm... yea... its great looking^^
Re: [Static Models] N. Afghanistan, Gates and Doors
Posted: 2008-08-08 22:32
by Kahn
Nice.
Re: [Static Models] N. Afghanistan, Gates and Doors
Posted: 2008-08-08 22:35
by Z-trooper
Impressive how you got that stone texture work that well. nice job.. I'm guessing that its tilable - real nice job on not making it appear repetitive and making the seems blend in

Re: [Static Models] N. Afghanistan, Gates and Doors
Posted: 2008-08-08 23:09
by Psyko
are you planning a bullet penetration system for these doors?
Looks sweet, i love the brickwork.
Re: [Static Models] N. Afghanistan, Gates and Doors
Posted: 2008-08-08 23:38
by Sadist_Cain
DOORS!!!! ARRRRRRRRRRRRGH!!!!!! YEEEEES!!!!
Need I say more?
Re: [Static Models] N. Afghanistan, Gates and Doors
Posted: 2008-08-08 23:42
by ReaperMAC
Coolio.
Re: [Static Models] N. Afghanistan, Gates and Doors
Posted: 2008-08-09 00:06
by foxxravin
omg omg omg omg omg .... will be continued
Re: [Static Models] N. Afghanistan, Gates and Doors
Posted: 2008-08-09 00:10
by Rezza
Niceee man

Re: [Static Models] N. Afghanistan, Gates and Doors
Posted: 2008-08-09 00:15
by PlayPR!
Those are amazing, and it seems we get breachable doors as well! Great! I am really looking forward to .8!
Re: [Static Models] N. Afghanistan, Gates and Doors
Posted: 2008-08-09 02:50
by jaspercat444
I can imagine going close to the door to listen for troops on the other side, someone pinning a grenade, shotgun breaching door, nade flying in... absolutely amazing. You have great skills Coderedfox, great skills.
Will anyone be able to use the gate and door statics for mapping after .8 comes out? I might start mapping just for those...
Re: [Static Models] N. Afghanistan, Gates and Doors
Posted: 2008-08-09 03:03
by Ablack77
Very impressive, It's thing's like this that really make PR an entirely new game and set it apart from vanilla BF2.
Well done [R-DEV]Coderedfox - truly awesome work.
Re: [Static Models] N. Afghanistan, Gates and Doors
Posted: 2008-08-09 03:16
by Ccharge
cant wait. might actually add quite a new enviroment to PR you wont know visually were your enemys are in the next room. also you will have tatical breaching. break the door then move in as a squad searching the house till its cleared.
Re: [Static Models] N. Afghanistan, Gates and Doors
Posted: 2008-08-09 05:02
by rangedReCon

Darn I think I'm using this .GIF too much, but the content deserves it.