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Numerous suggestions....

Posted: 2008-08-09 12:16
by Khamul22
This is my first 'constructive' post here , but you will
definitely see many of the kind these days. So well..

1) Scenario mode

Please don't make both sides have the same objectives!
And DON'T have one side go after the objectives while
the other one tries to prevent it. It will all end up
like a objective camping mess for the 'attacking' team.
Different objectives for each side add variety and
replayability , since it will be worth the time playing
in both teams.A good example would be in Barracuda.
USMC tries to deactivate/sabotage/capture/destroy
the silo while the chinese team tries to fortify it's
strongpoints in time.
Another point would be trigger-based objectives.
They are much more rewarding than 'go there' or 'attack
that' objectives sometimes. Who does not want to have a
'breach that building and turn off the enemy radio to
cut down enemy tickets' objective?

2) Grappling hook

It would be pretty low priority , but please , reskin
the rope! How many regular army or even army SF units
you know of carrying a 1337 James-bondish OMGWTFBBQ
grappling hook? It went well with EA's hollywood
'gadgetish' feeling in the BF2:SF but it's NOT
realistic. A more 'rope-like'feeling would be great.
Especially for Khorengall's mountaineer engineers.

That's it for now. I will be back in a while with the
main bulk of my monstrous suggestions.. :twisted:

Re: Numerous suggestions....

Posted: 2008-08-09 14:24
by Tirak
Your first point is on something you don't know anything about yet, none of us do, wait until Scenario Mode comes out before suggesting things for it, you need to get it to work before you try and make it pretty. For your second point, I think I agree, you're just talking about reskinning how the rope looks, not changing the grappleing hook itself or anything right?

Re: Numerous suggestions....

Posted: 2008-08-09 15:40
by Khamul22
There's been too many winks about the Scenario mode , so I will assume they know what they're doing :)
And while the hook could use being 'sticky' if you get the point , reskinning the rope will suffice to make it realistic. So yes you got it right.
Also , on the Scenario mode , keep in mind this isn't the first Battlefield mod to have it (or at least it seems so).

Re: Numerous suggestions....

Posted: 2008-08-09 16:29
by Khamul22
All right , get ready for a big-*** post.

3) Requestable kits

I read somewhere that the number of requestable kits one can
implement is not limited. Is that true? If yes I can't see the
reason why a HMG kit can't be implemented , since it does , more
or less , exist in reality. MG3 for the Germans , M240 for the US ,
etc etc. Other possible kits are many since there are quite some
specialist roles in modern armies. An example would be the 'Pointman'
or what I used to call the 'Assault Rifleman' a grunt equiped with a
weapon more suited to CQB. There has been a thread about such a kit
before , I think. The US Army equivalent of a 'Pointman' would be a
grunt with an M4A1 (if it existed anyway) , would it not?

4) Variable Entering/Exiting points for Vehicles

What do I mean? You approach the Landie from the left , enter and ,
magically you end up in the driver's side. Is it possible to be
automatically transfered to the seat you actually enter?
Or , is it possible to block entering from a manned seat's side?
I dont think it is , yet some coding can be done to automatically
'spawn' a ghost child object which players and objects can pass
through , but entering is blocked. Imagine it being a 'wall' next to
the Landie , which spawns after the seat is taken , and auto deleted
when the player attempts to exit.If it ain't possible , blame some
guy called 'Code_Purple_19'.

5)

Er...ok this has been discussed so many times before...
Supposedly it is impossible. It isn't.
Relax, take a deep breath , and please don't lock this. Yet.

Fastropes , of course , is what I mean. Now I'm sure that most of you
will be moving their cursors dangerously close to the lock button.
If I were you , I'd wait and read on. Because I didn't come to shout
out my own load of 'fastropz are kwl , me wants!'.
What I will suggest , I have tested. First of all I used the Sandbox
mod to simulate the conditions ingame by spawning a blackhawk ,
moving it aproxx 8 meters in the air and 'freezing' it there.
After that , I placed a metal 'beam' in a way that it sticks out of
the helicopter. I climbed onto the heli , and onto the metal beam ,
and dropped a grappling hook so that it hung infront of the blackhawk
side door.
I proceeded to enter the vehicle , move myself to a seat from which
I was facing the rope , and exited by holding down the exit
key. The result was me floating for a glimpse of a second and then
grabbing onto the rope.
Now since you can add child objects to DICE models , and make
objects and vehicles spawn out of vehicles , wouldn't it be
perfectly possible to add the 'part' where the rope attaches to the
bird (don't know the word...winch?)and make the rope spawn on top or
inside it?
If you feel you need pictures , I can supply you with them , I just
need to reinstall Sandbox and learn how to post screenies...
(Anyone tell me how?)

And well...I tried...I can't guarantee you this will work since the
behaviour of Grappling hooks varies from material to material.
We all have, though , seen that video with engineers chucking
grappling hooks out of the Merlin...

If you need any further testing be done , I stand ready.
Everything for PR!

PS: Sorry , I felt obliged to do that...Thanks to DICE for the hook
and to the DEVs for letting me know you can add child objects to DICE
models. Think about it!

Re: Numerous suggestions....

Posted: 2008-08-09 16:54
by Tirak
3. HMGs are going to be used in the form of the new .50 cal deployables, and since you can't use a .50 cal on the move effectivly, I don't believe it should be added as an infantry kit. The Pointman kit is something I'd love to see, in fact, my first suggestion on this forum was turning the Riflman (Ironsights) into something very similar, so I agree with the second part.

4. This is actually in the *** List under spawning in APC Gunner position, as far as I've read, it's hardcoded.

5. If it works, great, but the problem is you can climb back up, see if you can't do it with the Zip Line kit rules that forces you to slide in the direction of the slope. As to implementation, you'd have to talk to the devs about it, but things needing to be considered are; how do you lower and raise the ropes, what happens if the ropes hit a building or the ground or other such object while the helicopter is moving, what happens if people exit while the helo is moving and fastropes are down. I'm sure there's more but that's what I can think of off the top of my head.

Re: Numerous suggestions....

Posted: 2008-08-09 17:48
by OkitaMakoto
Prob with fastropes is that when you are moving the rope dislodges. Your idea, while new to me, only really seems to do the same thing others have done: hanging the rope from some part of the BH and allowing people to exit and slide down...

The biggest thing is needing a pilot to float perfectly still, or terribly still enough to not trigger the rope to dislodge...

Meh, im sure theres more that wouldnt work with it..

besides, most DEVs dont really want fastropes anyway, nor do I. Just land, theres no rotor collision mesh so you can already land in the tightest streets... youd be a fool to hover when you could get into the street below :P

Re: Numerous suggestions....

Posted: 2008-08-09 18:36
by Khamul22
Ah I was sure I forgot some part! ok....
1) You CANT climb back up into the heli.If you attempt to you will be
staring at a black screen again either by falling off or colliding
with the chopper (dunno why , it's static ain't it?)

2) Okita , if the pilot can't stay still enough for the players to
jump onto the rope he should land. That's what happens IRL right?
Don't worry bout the rope falling off. If placed right i.e. if
the hook not some other part , spawns directly on the
place where it should attach , its all fine.

Still waiting for someone to tell me how to post the pics :D

3) Rope dislodging? I take it you mean falling off. Fear not , the BF2
engine does not calculate this kind of thing. Once the hook attaches
it stays there no matter what. When the chopper moves , the rope will
still be there :D this can also be compensated by having the rope
dissapear after a while like 5 more or less seconds (another part I
forgot).

4) The zipline functions completely differently from the hook.
It laches onto the ground so if you had it spawn ontop of the heli
It wouldnt spawn a rope , wierdly. Tried it.

5)DEVs not wanting fastropes now? That I can't do anything for
though I think implementing them even in this improvised form would
strenghthen realism.Besides , who knows , a rotor collision mesh would
be good too. :mrgreen:

Re: Numerous suggestions....

Posted: 2008-08-09 18:39
by Tirak
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Re: Numerous suggestions....

Posted: 2008-08-09 18:47
by Khamul22
Wow that was really fast , thanks. I may stick to attaching them anyway :D

Re: Numerous suggestions....

Posted: 2008-08-09 19:05
by Khamul22
Ok , ok after this I will install Sandbox 0.5 and give it a go to get
some pics.
Ah and btw Okita , who says that underneath you is a street?
It could be a dense city , a rooftop with objects on top where you
can't land , a thick jungle with little to no room , or a spot with
no room for the bird's tail. Fastropes are needed often , and IRL
newer Blackhawks would seem to have extra armour on the underside
to protect from RPGs and other sorts of threats on the ground.
If this was actually implemented , theres an extra reason...
And it's not only for the B.H. Who would have dreams of trying to land
the Merlin in a street , that cumbersome monster would blow up
in the slightest touch , it's just too risky ingame.

Re: Numerous suggestions....

Posted: 2008-08-09 19:42
by OkitaMakoto
The point most people will make is that it happened in black hawk down, and it was cool. But in real life, the majority of landings are gonna be on airfields or in cleared out areas meant for landing. You dont often land in the middle of a city street and if you do, youd probably use a little bird or something.

Fact: when googling "fastropes" the first page is nearly FULL of websites on the PR forums and other gaming sites such as Tactical Gamer... Im just saying...

Re: Numerous suggestions....

Posted: 2008-08-09 20:08
by Khamul22
Are you using Mozilla Firefox?
If yes the PR forums show because they are newer or because they
refer to the keyword more often.
And I've never seen BHD. It may have happened there , but it was
mainly because they didnt want to expose the pilots and passengers
to direct small arms fire (is that right really?)
Also , Mogadisu had mostly cramped and small streets , and littlebirds
would have a hard time landing there too. On the other hand , littlebirds dont carry many passengers , only 4 (Although they go up to
5 ingame). I don't think we should implement fastroping for the
coolness of it. It's realistic , end of story , or that's how I think
it should be.

PS: Something i forgot , Google finds a different "site" for each
thread mentioning fastropes.

Re: Numerous suggestions....

Posted: 2008-08-09 20:41
by OkitaMakoto
:shrug: If you want to get them to work in game and find a crew of people willing to work towards that end, go for it. But the thing is, that suggestion alone will get people on the forums laughing, cringing, and crying at the same time :)

Re: Numerous suggestions....

Posted: 2008-08-09 21:07
by Arnoldio
I do fine without them, and i'd do fine with them...

Re: Numerous suggestions....

Posted: 2008-08-09 22:51
by Garmax
of course.. devs are probally pissed off right now at people and their friggin fast ropes. but im on those peoples side. it should be implemented into the game.

it isnt hardcoded.. i know so!

Re: Numerous suggestions....

Posted: 2008-08-10 02:30
by OkitaMakoto
Garmax wrote:of course.. devs are probally pissed off right now at people and their friggin fast ropes. but im on those peoples side. it should be implemented into the game.

it isnt hardcoded.. i know so!
You know so? Then how? Have a video?

Re: Numerous suggestions....

Posted: 2008-08-10 02:37
by biggestbastian
i thought about this and im hoping its do-able an AC-130 spectre gunship. but you could have like a 30 min respawn on it i think it would be amazing!

Re: Numerous suggestions....

Posted: 2008-08-10 02:50
by OkitaMakoto
biggestbastian wrote:i thought about this and im hoping its do-able an AC-130 spectre gunship. but you could have like a 30 min respawn on it i think it would be amazing!
https://www.realitymod.com/forum/f18-pr ... tions.html

Second suggestion listed :P

You'll also see fastropes in a deep bold red, meaning its hardcoded enough to warrant the color, AND that the DEVs are pretty tired of hearing about it.

BUT, I think you have a lot of other good, understandable suggestions here, and that fastropes are leading discussion away from it.

Re: Numerous suggestions....

Posted: 2008-08-10 03:09
by Expendable Grunt
Everything suggested has been suggested before. Check the already suggested suggestions therad.

Re: Numerous suggestions....

Posted: 2008-08-10 05:55
by OkitaMakoto
Expendable Grunt wrote:Everything suggested has been suggested before. Check the already suggested suggestions therad.
The point on more limited kits hasnt in its entirety, although the m240 has been suggested numerous times. Same with the grapple hook being retextured/redone, that hasnt been brought up as far as I could find... although personally I dont see it as in need of any work.. one thing though, you shouldnt climb them as fast as you do in game...