insurgency game mode changes.
Posted: 2008-08-10 02:00
allright so we've all seen the whole take the challenger and blow up all the bridges thing so the insurgents cant get to you with their bomb cars tactic, and i'm sure we all agree that destroying infrastructure would be bad for the place you're trying to help and would in no doubt hurt you from a political standpoint.
i am fully aware of matty's suggestion on insurgent roadblocks, slightly different, this is to solve another issue.
my idea is simple (in concept), make it so then if the bridges are destroyed the british lose tickets, however many is up for discussion.
BUT not to completely cripple the british from defending themselves from the bomb cars, make a new buildable asset! road blocks. just a simple peice of cement.......that thing they use to seperate the highways, they have 2 holes in them so they can be lifted with chains and a winch. anyways of course no amount of digging in the sand will get you one of these so make them just placed, no need to be built. destructible by light explosives (one rpg? 3-4 grenades? new insurgent sledge hammer?).
now someone may say why not just build sand bags? well because if you look at the sand bags model for the asset, that structure only consists of a single wall stacked, 5 high? there is no structural integrity to stop a vehichle, sure it might get jammed in the wheels but thats only gonna slow them down. sandbags that are used for roadblocks are ussualy built into thicker layers, maybe 2 or 3, and built in such a way that there is back support so it wont just topple over when something hits it. either that or their not sand bags and are those ones where you add water and it hardens to cement (commonly used for scenario paintball for its low maintenace [sand bags tend to leak whent hey get shot at]).
i am fully aware of matty's suggestion on insurgent roadblocks, slightly different, this is to solve another issue.
my idea is simple (in concept), make it so then if the bridges are destroyed the british lose tickets, however many is up for discussion.
BUT not to completely cripple the british from defending themselves from the bomb cars, make a new buildable asset! road blocks. just a simple peice of cement.......that thing they use to seperate the highways, they have 2 holes in them so they can be lifted with chains and a winch. anyways of course no amount of digging in the sand will get you one of these so make them just placed, no need to be built. destructible by light explosives (one rpg? 3-4 grenades? new insurgent sledge hammer?).
now someone may say why not just build sand bags? well because if you look at the sand bags model for the asset, that structure only consists of a single wall stacked, 5 high? there is no structural integrity to stop a vehichle, sure it might get jammed in the wheels but thats only gonna slow them down. sandbags that are used for roadblocks are ussualy built into thicker layers, maybe 2 or 3, and built in such a way that there is back support so it wont just topple over when something hits it. either that or their not sand bags and are those ones where you add water and it hardens to cement (commonly used for scenario paintball for its low maintenace [sand bags tend to leak whent hey get shot at]).