Weapon sway, instead of bullet deviation
Posted: 2008-08-10 02:31
Seen as though the sights on the rifles are zeroed, I don't think you should have wait time before you get a straight shot off.
On 0.6 the bullet traveled true to the sights every time perfectly, this was good! but I could get head shots from 200m+ every time almost on stationary targets.
The Problem now in game is you gotta *WAIT* to get a clean shot off, and thats not a good thing. Even 99% when you do wait, you still miss even when perfectly lined up!!!.
I think the best way to counter it being too easy, and also getting rid of the bullet deviation time is to add weapon sway!.
When you shoot, no matter how fast! the bullet should stay true the the sights! With recoil as well, It makes lining up targets much more fun and lifelike!
Weapon sway would be the part you contend with instead of bullets deviating all the time all over the place even when you've taken the time to line up properly.
The weapon sway should be directly linked to your characters STANCE and STAMINA.
Example: A person who has just sprinted 100m, spotted an enemy and is aiming at that enemy through their susat sight while stood up, would have a Hell of a lot of sway to contend with!, the sights would be jumping around all over the place!.
Where as a person prone with full stamina would have the smallest amount of sway, talking like 1mm on screen!
I think that would be a better way to go to be honest
so in a nutshell
1. Where you aim the bullet will go!.
2. Bullet drop is fine, part of real life.
3. The fact your weapon will sway is hard enough to contend with and could be the solution to do away with the stupid wait time, that even when you wait, someone else is firing repetitiously and hits every time!.
4. I don't just mean this for snipers and susat but iron sights should sway also.
Please leave comments guys as I would like others views on this
On 0.6 the bullet traveled true to the sights every time perfectly, this was good! but I could get head shots from 200m+ every time almost on stationary targets.
The Problem now in game is you gotta *WAIT* to get a clean shot off, and thats not a good thing. Even 99% when you do wait, you still miss even when perfectly lined up!!!.
I think the best way to counter it being too easy, and also getting rid of the bullet deviation time is to add weapon sway!.
When you shoot, no matter how fast! the bullet should stay true the the sights! With recoil as well, It makes lining up targets much more fun and lifelike!
Weapon sway would be the part you contend with instead of bullets deviating all the time all over the place even when you've taken the time to line up properly.
The weapon sway should be directly linked to your characters STANCE and STAMINA.
Example: A person who has just sprinted 100m, spotted an enemy and is aiming at that enemy through their susat sight while stood up, would have a Hell of a lot of sway to contend with!, the sights would be jumping around all over the place!.
Where as a person prone with full stamina would have the smallest amount of sway, talking like 1mm on screen!
I think that would be a better way to go to be honest
so in a nutshell
1. Where you aim the bullet will go!.
2. Bullet drop is fine, part of real life.
3. The fact your weapon will sway is hard enough to contend with and could be the solution to do away with the stupid wait time, that even when you wait, someone else is firing repetitiously and hits every time!.
4. I don't just mean this for snipers and susat but iron sights should sway also.
Please leave comments guys as I would like others views on this