Mini-Mini-Map
Posted: 2008-08-11 00:07
As of .756, infantry have lost their mini-maps. I agree with the removal to an extent. The total removal of the infantry mini-map just doesn't seem like a good idea to me.
Why not return it as a limited aspect. The original BF2 map was a large circle. The earlier versions of PR had the Square Garmin GPS mini-map. The reduction in size and/or shape has shown that my suggestion is possible.
So, my suggestion: Return the mini-map as a much smaller HUD element. Something equal to the thumbnail of the first person view's hand. This would allow you to quickly check the location of teammates without taking your eyes off your view field. This would definitely ease the wrists of most players who like to keep an eye on their surroundings at all times. The small size of the HUD element would limit it's ability as a massive map, requiring use of the M map to do any major navigation. But, it would still be large enough to help with navigation.
Now, since this is Project <b>Reality</b>, most suggestions do need something to back them up realistically. As with most of the limitations of the BF2's engine, many things act as metaphors to their real life counterparts. The mini-mini-map would act as the soldier's senses displayed by a visual representation. This would also supplement the inability to shoulder tap to signal squad movement. Among other things that can't be "felt" through a mouse and keyboard from a video game.
Minimalistic mini-map for infantry. Have at it.
Why not return it as a limited aspect. The original BF2 map was a large circle. The earlier versions of PR had the Square Garmin GPS mini-map. The reduction in size and/or shape has shown that my suggestion is possible.
So, my suggestion: Return the mini-map as a much smaller HUD element. Something equal to the thumbnail of the first person view's hand. This would allow you to quickly check the location of teammates without taking your eyes off your view field. This would definitely ease the wrists of most players who like to keep an eye on their surroundings at all times. The small size of the HUD element would limit it's ability as a massive map, requiring use of the M map to do any major navigation. But, it would still be large enough to help with navigation.
Now, since this is Project <b>Reality</b>, most suggestions do need something to back them up realistically. As with most of the limitations of the BF2's engine, many things act as metaphors to their real life counterparts. The mini-mini-map would act as the soldier's senses displayed by a visual representation. This would also supplement the inability to shoulder tap to signal squad movement. Among other things that can't be "felt" through a mouse and keyboard from a video game.
Minimalistic mini-map for infantry. Have at it.

