Insertion of paratroopers on PR
Posted: 2008-08-11 00:16
Insertion of paratroopers on PR
Regarding a large variety of equipaments for the limited kits, I suggest some simple changes, such as:
Oficcer
1 - Knife
2 - Pistol
3 - Scoped Rifle
4 - 4 Frag Granades
5 - 2 Smoke Granades
6 - 1 Slam => To destroy captured enemy's vehicule
7 - Soflam
8 - 3 Bandages
9 - Parachute
Combat Rifleman
1 - Knife
2 - Shovel
3 - Scoped Rifle
4 - 4 Frag Granades
5 - 2 Smoke Granades
6 - Ammo Bag
7 - Ammo Bag ==> That's right, 2 ammo bags
8 - 1 Bandage
9 - Parachute
Support Rifleman
1 - Shotgun Cal.12
2 - Shovel
3 - Ironsight Rifle
4 - 2 Frag Granade
5 - 4 Smoke Granades
6 - 1 Claymore => Claymore returns
7 - Binoculars
8 - 3 Bandages
9 - Null
Medic
1 - Knife
2 - Heart Compressions
3 - Ironsight Rifle
4 - Adrenaline
5 - 6 Smoke Granade
6 - Fisrt-Aid Bag
7 - Binoculars
8 - 8 Bandages
9 - Parachute
Combat Engineer
1 - Wrench
2 - Shovel
3 - Ironsight Rifle
4 - 2 C4 Explosives
5 - 2 Smoke Granades
6 - 1 AT mine
7 - Binoculars
8 - 1 Bandage
9 - Null
Explanation of why add the parachute
The idea is to add another action to the Comm. This action would consist of creating a Parachute Spawnpoint that would be pretty similar to the one that had on the Airport map, but it would have a limited time spam (120sec). After that time, it would destroy itself and he would only be able of resetting a new one after 20 min in any part of the map as long as it is at least 100m distant from any CP.
Regarding a large variety of equipaments for the limited kits, I suggest some simple changes, such as:
Oficcer
1 - Knife
2 - Pistol
3 - Scoped Rifle
4 - 4 Frag Granades
5 - 2 Smoke Granades
6 - 1 Slam => To destroy captured enemy's vehicule
7 - Soflam
8 - 3 Bandages
9 - Parachute
Combat Rifleman
1 - Knife
2 - Shovel
3 - Scoped Rifle
4 - 4 Frag Granades
5 - 2 Smoke Granades
6 - Ammo Bag
7 - Ammo Bag ==> That's right, 2 ammo bags
8 - 1 Bandage
9 - Parachute
Support Rifleman
1 - Shotgun Cal.12
2 - Shovel
3 - Ironsight Rifle
4 - 2 Frag Granade
5 - 4 Smoke Granades
6 - 1 Claymore => Claymore returns
7 - Binoculars
8 - 3 Bandages
9 - Null
Medic
1 - Knife
2 - Heart Compressions
3 - Ironsight Rifle
4 - Adrenaline
5 - 6 Smoke Granade
6 - Fisrt-Aid Bag
7 - Binoculars
8 - 8 Bandages
9 - Parachute
Combat Engineer
1 - Wrench
2 - Shovel
3 - Ironsight Rifle
4 - 2 C4 Explosives
5 - 2 Smoke Granades
6 - 1 AT mine
7 - Binoculars
8 - 1 Bandage
9 - Null
Explanation of why add the parachute
The idea is to add another action to the Comm. This action would consist of creating a Parachute Spawnpoint that would be pretty similar to the one that had on the Airport map, but it would have a limited time spam (120sec). After that time, it would destroy itself and he would only be able of resetting a new one after 20 min in any part of the map as long as it is at least 100m distant from any CP.
