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Javelin Missile Launcher

Posted: 2008-08-13 05:35
by WildBill1337
i dont think this was suggested before (at leat i havent seen it) but I suggest giving the united states forces a javelin missile system. Now to balance the weapons destructive power, id suggest:
1) only 1 round of ammunition with the kit.
2) longer arming time
3) relatively longer time to steady then fire

I know the the javelin is a big destructive lock-on death missile that obliterates tanks with one shot, but in order to use it, you'd have to keep the weapon out for a long while, and you'd have to keep a line of sight on your target much longer than you have to with the Eryx. So I believe the weapon could be both balanced and realistic.

Re: Javelin Missile Launcher

Posted: 2008-08-13 05:37
by torenico
suggested thousand of times..

before lock, id said its too overpowered..

Re: Javelin Missile Launcher

Posted: 2008-08-13 05:57
by Thermis
Yeah suggested, its way to powerful. To put it in and make it up to spec just wouldn't be fair to anyone. And to put it in and tone it down would be an insult to the weapon.

Re: Javelin Missile Launcher

Posted: 2008-08-13 06:05
by Tannhauser
Before lock i'd said it's not overpowered.
Face it : Realistic games mean asymetrical gameplay and the guy points good ideas. It can't be used like a SRAW, being less quick to deploy and less versatile in terms of ammo and mobility.

Anyway, awaiting the infamous lock.. :roll:

Re: Javelin Missile Launcher

Posted: 2008-08-13 06:37
by SleepyHe4d
Yeah, I would love it in game too but this HAS been suggested before and even though the op said he didn't see them, did you even search or check the *** list?

So yeah, it's already been considered and suggested so I guess it's up to the devs.

Re: Javelin Missile Launcher

Posted: 2008-08-13 07:46
by Dunehunter
Locking for re-suggestion, I'd suggest doing what Sleephead says.

Re: Javelin Missile Launcher

Posted: 2008-08-13 07:47
by Dunehunter
Locking for re-suggestion, I'd suggest doing what Sleephead says.