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Suggestion about new Gameplay VIP/ Escorts
Posted: 2008-08-15 19:37
by Taliban-IED
Factions: Insurgency VS PMC(Blackwater,Armour Groupe etc..)
VIP: is a class like civie in basrah that can be choosen once(like commander) skin : i prefer Condoleezza Rice with cevlar and helmet
Goals: the VIP is the only person/class who can capture flags, the PMC´s have too protect the VIP and helping capture flags. Insurgency have too protect the flags but can´t capture them. Insurgency can not spawn on the flags/checkpoints only on spawnpoints which can be destroy by PMC´s. So if the VIP captured all Flags / Checkpoints PMC wins if the time is runned out Insurgency wins
Map: somewhere in Iraq, city map
Re: Suggestion about new Gameplay VIP/ Escorts
Posted: 2008-08-15 19:50
by General_J0k3r
there was a VIP mode... and it's gone

Re: Suggestion about new Gameplay VIP/ Escorts
Posted: 2008-08-15 19:53
by Taliban-IED
hm ok ..hehe how was it ? the same like my idea ?
Re: Suggestion about new Gameplay VIP/ Escorts
Posted: 2008-08-15 20:10
by Airsoft
There was a mode called extraction back in the .5 basically getting a VIP suv through the extraction. The opposing team, usually insurgetns try to stop them.
Re: Suggestion about new Gameplay VIP/ Escorts
Posted: 2008-08-15 21:29
by WildBill1337
whyd they take out VIP mode? i loved it.

Re: Suggestion about new Gameplay VIP/ Escorts
Posted: 2008-08-15 21:34
by Ecko
WildBill1337 wrote:whyd they take out VIP mode? i loved it.
Same, on basra it was epic having an SUV in a convoy with hummers, APCs and Little birds.
Re: Suggestion about new Gameplay VIP/ Escorts
Posted: 2008-08-15 22:14
by red.murder1
They didn't take it out,it is still in the game files,if you guys still have an old version of pr installed you could take the map out of the old version and put it in the new one and still be able to play extraction
Re: Suggestion about new Gameplay VIP/ Escorts
Posted: 2008-08-15 23:15
by Drav
I actually really like this idea!! The idea of having a series of checkpoints that only one person can capture is a very interesting one.
I was thinking of instead of a VIP target, the PMCs could be accompanying 2 civilian engineers (vest + pistol) who have to fix various stuff round the city. This way they can respawn etc whereas old condoleeza is a bit of a one off. The flags/things they have to fix should be at random points around the city and only revealed to the PMC two at a time.
The location of the flag is only revealed to the insurgents when an engineer enters the cap zone, but it takes 4 minutes for him to capture. This means the PMC must hold off the insurgents for four minutes until the engineer captures the flag (fixes the oil pipe/electricity whatever) at which point a new flag appears to the PMC team. If the PMC are overwhelmed, the insurgents can destroy the flag (whatever the engineer is trying to fix), leaving one less that can be captured and a reduction of 50 PMC tickets. 8 flags, PMC must capture 5.
Basically its cache hunting in reverse, but with the westerners protecting a high value target while the insurgents rush to destroy the flag...what you think?
Re: Suggestion about new Gameplay VIP/ Escorts
Posted: 2008-08-15 23:29
by Teek
Extraction had the VIP car or kit pass through checkpoints.
Extraction broke and the FOAM (farther of all modes), Scenario will support that.
Re: Suggestion about new Gameplay VIP/ Escorts
Posted: 2008-08-15 23:34
by ConscriptVirus
i never had a chance to play extraction mode as it was never popular enuff but it seems like a very fun game mode. not sure why it wasnt that popular.
somehow i think the coalition team with condelleza should have a greater advantage than the insuresnts so the fighting doesnt always stick at the first checkpoint.
Re: Suggestion about new Gameplay VIP/ Escorts
Posted: 2008-08-16 00:04
by Masaq
This is covered in the Development Journal section.
In the post called "Game Modes".
In the section entitled "Scenario Mode"...