Page 1 of 1

Jamming weapons

Posted: 2008-08-16 02:59
by Beafy
Yay, another crazy idea.

But i think it could add more realism to the mod.

so your weapon can jam, jamming is where a bullet or projectile blocks the chamber or fireing pin from functioning properly.

this ushaly happens in places where the barrel, slide, or any open parts of the gun have been exposed to things like dust, sand, water etc.

So what i was thinking is your gun could jam at random, or its chances of jamming went up if you were prone or crouching in the sand, or if you were in the water.

you could have a system like for the quick chat (Q) where instead of saying, Spotted (or whatever) you had "Unjam' you would clear your weapon, check it, etc etc.

Also, if you double fed a bullet with a perhaps a cocking system you could lose health or your weapon because its just exploded in your face.

Bear in mind this is just an idea and ive been up all night drinking sangria waiting for 0.8 to come out :)

Re: Jamming weapons

Posted: 2008-08-16 03:06
by Waaah_Wah
Lay off the alcohol and use the search button :p

Re: Jamming weapons

Posted: 2008-08-16 03:10
by Cyrax-Sektor
I'm sure this isn't possible with the BF2 engine. But imagine all that new work for each and every gun. :p The AK-47 is said to withstand dirt/sand better than other rifles, so you'd probably need separate properties for each weapon if you're aiming for realism.

Re: Jamming weapons

Posted: 2008-08-16 03:18
by Eversmann
Yeah, i would like to see it in the game too. Also, the grenades could randomnly (with a very low probability) not explode on usage (this one should be easier to implement i suppose...)

Re: Jamming weapons

Posted: 2008-08-16 03:19
by M.Warren
Welcome to the Forums Beafy.

Although it is indeed a good idea and would add realism, it has been mentioned before. It was deemed "impossible" due to the limitations of the Battlefield 2 engine.

The Battlefield 2 engine appears that it can only handle switching between semi-automatic, burst and fully automatic firing modes. Including reloading and switching to a different weapon type. It does not posess the ability to perform random functions to simulate a "jamming" weapon.

Besides, the engine can't even tell the difference between a "tactical reload" (Meaning a bullet in the chamber and replacing magazines.) and a "dry state reload" (Meaning a bullet IS NOT in the chamber, the magazine must be replaced and recocked.).

Re: Jamming weapons

Posted: 2008-08-16 03:31
by Airsoft
yeah plz search

Re: Jamming weapons

Posted: 2008-08-16 03:39
by Mongolian_dude
Im afraid these have already been suggested before.

To make it more convenient for Forum Moderators([R-MODs]and[R-DEVs]), the community and yourself, please use one of the following resources below to help avoid further re-suggestions in future:


OPTION-A:
USE THE SEARCH BUTTON
Punch in the key words of your thread title/subject and search in the PR Suggestions and Feedback section.
Check the results of the search to see if its deja vu again!
Image

OPTION-B
Already Suggested Suggestions Thread

To check if you are repeating a previous suggesting, scroll through the thread to see if your idea has already been suggested by someone else.

Thread locked for Re-suggestion


...mongol...