[Proposal] Tank sprint guage usage and alteration
Posted: 2008-08-21 01:12
Hey 
The way PR progresses, it will come closer and closer to realism (obviously) and the requirement for finding cover will become more vital.
So heres my suggestion...
Currently, the Tank sprint is only a very slight boost in top speed, and overall the tank goes on full throttle constanly. Its not very subtle, and makes for a visual feast for things that prey on armour.
Personally i would like to see the tank having a slow and a fast speed. slow for a gentle rumble thats the same speed as infantry walk speed, so they can walk along side it and use it for cover. And sprint for its usual speed.
Now, i play armour more than anything else, and i love it! but i feel somthing is incomplete when i would like infantry to support me and me to support infantry, but the infantry know that the tanks never keep up with them, and the tanks know that trying to keep at the same pace as infantry is irritating and impractical because of all the jolting around.
With joypads and throttles you can use a realistic control of accelleration and speed; i'v tried it, but with conventional keyboards you can not. and lets face it...most people use a normal keyboard. (and i find control pads and the likes an enoyance to fiddle with)
I dont think holding down the shift button would harm tanking in any way...in fact it would kind of give the driver the insentive to pace himself, and help him find spots that are suitable and comfortable to relax. Also, the tank slow faward movement would not hinder gunners, it would be a very suitable way for dealing with enemy defencive positions and using the machine gun at the same time. As currently, the gunner's job can prove to be quite frantic, especially on the move!
Picture these situations where this could come in handy:
You roll your tank close to cover that blocks your view of an enemy tank, you roll out slowly, instead of quickly and the enemy tank doesnt see you so quickly, you get the first chance to fire off a shot and you can move back behind cover. a successful hit!
heres another one. Your a squad leader on Al Basra, and you need to get from the VCP over to the refinary, but there are enemys shooting a barrage of bullets at you, you need to take your squad safely accross the flat sand and dont want to risk any of your guys getting killed. You call in armour support and request that the armour provide moving cover in the direction of the pipeline, your guys huddle up against the back side of the tank as it slowly moves faward and your men get to safety. Triumph!
And one last one. You are a tank SL and you know there are mines in the area, you need to support a small group of engineers with assault infantry as they take fire, AND you need to make your way to the flag the enemys are defending. sudden jolts could risk the tank hitting a land mine, and cause a catastrophic failure in the assault, so you need to manouver carefully. you deploy smoke, and the engineers quickly pick up the mines, your tank moves faward and the engineers go behind the tank for cover. the tank takes a few shots at the enemy position, and the driver manovers faward to try and spot more mines, the tank stops when a mine is spotted and the process is repeated.
All these benifits come from simply changing the normal drive speed, to the sprint speed, and reduce the normal (non sprint mode) to a walking pace.
I hope i have made sence, and i would love to hear positive and negetive feedback on the idea.
Cheers
Psyko.
The way PR progresses, it will come closer and closer to realism (obviously) and the requirement for finding cover will become more vital.
So heres my suggestion...
Currently, the Tank sprint is only a very slight boost in top speed, and overall the tank goes on full throttle constanly. Its not very subtle, and makes for a visual feast for things that prey on armour.
Personally i would like to see the tank having a slow and a fast speed. slow for a gentle rumble thats the same speed as infantry walk speed, so they can walk along side it and use it for cover. And sprint for its usual speed.
Now, i play armour more than anything else, and i love it! but i feel somthing is incomplete when i would like infantry to support me and me to support infantry, but the infantry know that the tanks never keep up with them, and the tanks know that trying to keep at the same pace as infantry is irritating and impractical because of all the jolting around.
With joypads and throttles you can use a realistic control of accelleration and speed; i'v tried it, but with conventional keyboards you can not. and lets face it...most people use a normal keyboard. (and i find control pads and the likes an enoyance to fiddle with)
I dont think holding down the shift button would harm tanking in any way...in fact it would kind of give the driver the insentive to pace himself, and help him find spots that are suitable and comfortable to relax. Also, the tank slow faward movement would not hinder gunners, it would be a very suitable way for dealing with enemy defencive positions and using the machine gun at the same time. As currently, the gunner's job can prove to be quite frantic, especially on the move!
Picture these situations where this could come in handy:
You roll your tank close to cover that blocks your view of an enemy tank, you roll out slowly, instead of quickly and the enemy tank doesnt see you so quickly, you get the first chance to fire off a shot and you can move back behind cover. a successful hit!
heres another one. Your a squad leader on Al Basra, and you need to get from the VCP over to the refinary, but there are enemys shooting a barrage of bullets at you, you need to take your squad safely accross the flat sand and dont want to risk any of your guys getting killed. You call in armour support and request that the armour provide moving cover in the direction of the pipeline, your guys huddle up against the back side of the tank as it slowly moves faward and your men get to safety. Triumph!
And one last one. You are a tank SL and you know there are mines in the area, you need to support a small group of engineers with assault infantry as they take fire, AND you need to make your way to the flag the enemys are defending. sudden jolts could risk the tank hitting a land mine, and cause a catastrophic failure in the assault, so you need to manouver carefully. you deploy smoke, and the engineers quickly pick up the mines, your tank moves faward and the engineers go behind the tank for cover. the tank takes a few shots at the enemy position, and the driver manovers faward to try and spot more mines, the tank stops when a mine is spotted and the process is repeated.
All these benifits come from simply changing the normal drive speed, to the sprint speed, and reduce the normal (non sprint mode) to a walking pace.
I hope i have made sence, and i would love to hear positive and negetive feedback on the idea.
Cheers
Psyko.