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F88C Rifle - Animations and Sound
Posted: 2008-08-22 14:46
by Chuc
[WEGAME]W_I_P_F88C[/WEGAME]
[W.I.P] F88C - BF2 video
Ignore the import errors, where there are missing faces and textures to the model. On that note the texture is also WIP as I havn't been able to start painting, not till I get a new tablet.
Re: F88C Rifle - Animations and Sound
Posted: 2008-08-22 14:48
by red.murder1
Doesn't seem to have very much recoil,what is the recoil value currently set at for it?
Re: F88C Rifle - Animations and Sound
Posted: 2008-08-22 14:48
by bosco_
Yum yum

Re: F88C Rifle - Animations and Sound
Posted: 2008-08-22 14:49
by Chuc
Recoil and deviation values are WIP, as they were taken from the QBZ95 scoped.
Re: F88C Rifle - Animations and Sound
Posted: 2008-08-22 14:50
by KP
Nice, but why does he bang the mag against his rifle?

Re: F88C Rifle - Animations and Sound
Posted: 2008-08-22 14:50
by Rhino
red.murder1 wrote:Doesn't seem to have very much recoil,what is the recoil value currently set at for it?
lolz, you dont start coding it though a temp export, its probaly just using default values or values off anouther weapon.
anyways nice animation chuc, thou the export is pretty bad

Re: F88C Rifle - Animations and Sound
Posted: 2008-08-22 14:51
by red.murder1
But coding is so fun
Re: F88C Rifle - Animations and Sound
Posted: 2008-08-22 14:51
by Chuc
[R-MOD]KP wrote:Nice, but why does he bang the mag against his rifle?
Haha I was told to animate that by tonnie, the modeller (who's a serving commando, so his word is as good as gold).
Re: F88C Rifle - Animations and Sound
Posted: 2008-08-22 14:51
by Rudd
The reload animation is slick, and the sound is good, quite similar to the SA80?
Re: F88C Rifle - Animations and Sound
Posted: 2008-08-22 14:52
by red.murder1
I just noticed something.the model needs moar rails
Lol jk,can't wait to see this ingame
Re: F88C Rifle - Animations and Sound
Posted: 2008-08-22 14:53
by bosco_
Geez, some people are never happy with what they get to see
Re: F88C Rifle - Animations and Sound
Posted: 2008-08-22 14:56
by KP
Like me? Yeah, that's me in a nutshell.
Just wondering, as I've never seen anyone do it in real life, and, to be honest, I think it looks a bit silly.

Re: F88C Rifle - Animations and Sound
Posted: 2008-08-22 14:57
by hall0
Realy nice

Re: F88C Rifle - Animations and Sound
Posted: 2008-08-22 15:11
by MAINERROR
Well KP in the game there is no jamming but IRL it does exist. By doing that you ensure not getting a jam.
Oh and awesome weapon and animations. You know look at my flag I can't wait to test that weapon

Re: F88C Rifle - Animations and Sound
Posted: 2008-08-22 15:37
by Spec
Awesome weapon. Nice work on the animation and sounds.
How did we survive when we had no animators?
Re: F88C Rifle - Animations and Sound
Posted: 2008-08-22 15:52
by KP
[R-PUB]MAINERROR wrote:Well KP in the game there is no jamming but IRL it does exist. By doing that you ensure not getting a jam.
I've heard that, too. But I've never seen a real soldier do it, so I reckoned it was just a myth.

Re: F88C Rifle - Animations and Sound
Posted: 2008-08-22 15:52
by MAINERROR
We had animators. [R-DEV]Spearhead is one.
Re: F88C Rifle - Animations and Sound
Posted: 2008-08-22 16:04
by Spec
'[R-PUB wrote:MAINERROR;773121']We had animators. [R-DEV]Spearhead is one.
K, i see. Explains why we have a shovel animation. Duh, i even remember Spearhead's sig now... How could i forget that.
Well, then - how could we survive without multiple animators?
Re: F88C Rifle - Animations and Sound
Posted: 2008-08-22 16:16
by Tomato-Rifle
Pretty nice
Re: F88C Rifle - Animations and Sound
Posted: 2008-08-22 16:32
by Z-trooper
Nice job guys