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Basrah Insurgency Review

Posted: 2008-08-22 23:37
by Benning
This is my second post. My first one I gave a negative review of PR. I took the advice of the responding posts, plus I bought a new computer. I now have a dual videocard set up and have great FPS plus long viewing distance. The new comp plus understanding the new gameplay has made the difference.

I love playing the Basrah map. Insurgency gives you the choice of cooperative play or the more chaotic insurgent play. Even though this is my favorite, I see a couple things I believe that could improve upon it.

1. Insurgents team should have a ticker counter that is very high, but not 9999. The way it is now, is that dying as a insurgent is meaningless really. The Brits can set a rally that can be quickly overran my mindless waves of insurgents. When I play a insurgent, death is my least concern. I can respawn near the fight again within 30 seconds, faster then the Brits can run and gun or recover from my first assault. SUMMARY: Insurgents need tickets that they lose when they die.

2. The civilian kit should either run slightly slower then soldiers or not be able to sprint as long. (I suggest the second as being most realistic. Soldiers usually in better shape then civs.)

3. Mortars or some kinda indirect fire would be nice.

Fun Fun!

Benning

Re: Basrah Insurgency Review

Posted: 2008-08-23 00:30
by badmojo420
I'm fairly new to the game, but i also love Al Basrah and insurgency mode. Like you said it's cooperative play paired with the crazyness of the insurgents. In fact i haven't played AAS mode in almost a week. I'm hooked!

But i do have to disagree with some of your ideas.

1. Sure the insurgents have 9999 tickets. But they also have a city full of possible recruits. And, they also have the task of defending multiple points spread across the whole map. Not to mention their lacking any type of armor.

2. Lets put some perspective on this topic, say your a soldier riding around a very hot climate, wearing gear, kevlar, helmet, ammo, etc. And your main training is to kill people when commanded. Then some insurgent supporter walks around a corner and sees you and your squad standing there. You run after him with the intention of taking him prisoner. Sure soldiers are trained, and physically fit. But when the civ sees you coming his adrenaline starts flowing. And wearing no gear and probly sporting some running shoes he sprints away in fear of his life. My money would be on the civilian getting away.

Although the game isn't very realistic because in real life you could just pop the civ in the leg and still take him prisoner. Which i guess you could try, and given that you can't sprint while in the blacking out view, it might work.

3. I agree 100%. Mortars would kick ***. When the bridges are destroyed all the insurgents have against the armor is RPGs. It would be nice to rain down a couple shells from somewhere inside the city.

Re: Basrah Insurgency Review

Posted: 2008-08-23 00:37
by Ironcomatose
Welcome to the forums, both of you!

There are many new changes coming to the insurgency game mode in version 8. I have a feeling that you 2 will like it.

P.S Mortars may or may not make an appearance in PR in future releases. The DEVs just want to get them to work right.

Re: Basrah Insurgency Review

Posted: 2008-08-23 00:45
by EOD_Security-2252
INS doesn't use the ticker because the game's objective is destroy caches, and anything else is a secondary objective. Suggestion 2 is realistic, but people hate the civilian kit already, we need more reason for people to want to be civilians, not more reasons to make the kit useless. As for suggestion 3, listen to Iron, the mortar weapon files exist in PR's objects, but they've not yet put them to use because the PR devs want to ensure realism when someone uses the mortar (by the way 100% agree that INS needs mortar, guys running around with mortars firing a couple shells and then running away is very common)

Re: Basrah Insurgency Review

Posted: 2008-08-23 02:08
by Benning
Thanks for the responses.

1. My idea of having ticket points for insurgent team is because, as of right now, that there is not enough reason to be precautious as a insurgent. This is a GAME PLAY issue, not a realism factor. My suggestion is for a very high ticket count for the insurgents, but one that decreases with each insurgent death. So it is possible, yet not the most practical, for the Brits to win by attrition.

2. The second idea is also a GAME PLAY issue. It is not important in the sceme of things, and I can attest the civ kit has it other issues. I think that sometimes the game mechanics and realism collide, and sometime what is best for competetive play can be important.

3. Thanks for the response on mortars. I used to love the concept in Battlefield Vietnam, and always wondered why it never made BF2 or PR. I also love the call for artillery feature in BF vietnam, but truthfully never really mastered the forward observer role. Hell, I would love to see a MK-19 as a decent indirect fire support system. Shoot and scoot insurgent mortar teams would be fun too.

Thanks!

Benning

P.S. Would love to see my old division in PR. The 82nd Airborne. A airborne drop would be awesome.

Re: Basrah Insurgency Review

Posted: 2008-08-23 03:05
by EOD_Security-2252
Yeah, doubt you'll get 82nd. PR's just bringing in the Army now and PR devs kind of like to leave the specific stuff out (infantry usmc vs. recon usmc, army infantry vs. airborne, etc.). There is some talk in the community mods about airborne though.

Re: Basrah Insurgency Review

Posted: 2008-08-23 03:53
by badmojo420
Benning wrote:1. My idea of having ticket points for insurgent team is because, as of right now, that there is not enough reason to be precautious as a insurgent. This is a GAME PLAY issue, not a realism factor. My suggestion is for a very high ticket count for the insurgents, but one that decreases with each insurgent death. So it is possible, yet not the most practical, for the Brits to win by attrition.
Killing insurgents gives the brits intelligence points. Game Modes - Project Reality Wiki

I know you can't win by points alone, but they could mean the difference between winning and losing.

Re: Basrah Insurgency Review

Posted: 2008-08-23 10:40
by Drav
Don't worry, all that worries you is rumoured to be fixed....or some of it anyway!

Vague? Not me :)

Re: Basrah Insurgency Review

Posted: 2008-08-23 10:44
by Scot
EOD_Security-2252 wrote:INS doesn't use the ticker because the game's objective is destroy caches, and anything else is a secondary objective. Suggestion 2 is realistic, but people hate the civilian kit already, we need more reason for people to want to be civilians, not more reasons to make the kit useless. As for suggestion 3, listen to Iron, the mortar weapon files exist in PR's objects, but they've not yet put them to use because the PR devs want to ensure realism when someone uses the mortar (by the way 100% agree that INS needs mortar, guys running around with mortars firing a couple shells and then running away is very common)
Since when do people hate the civi kit? I see at least 5 civis everytime I play insurgency! Of course very soon afterwards, they get run over by my landy :twisted:

Re: Basrah Insurgency Review

Posted: 2008-08-23 12:11
by Mora
Quick, run! the insurgent zombies are coming. Shooting them has no effect they will just keep on spawning.

Thats how it is now. Usually the Brits get sucked into the fight where there is no point in fighting as they are there to find and destroy the cashes.

Re: Basrah Insurgency Review

Posted: 2008-08-23 12:43
by slayer
Civs should be able to run away from britts, a wrench, a pair of binocs and a bandage isnt that heavy, think they have some kind of running shoes, so they should be able to make realy fast sprints, but they should walk and not run.

Re: Basrah Insurgency Review

Posted: 2008-08-23 12:59
by gazzthompson
slayer wrote:Civs should be able to run away from britts, a wrench, a pair of binocs and a bandage isnt that heavy, think they have some kind of running shoes, so they should be able to make realy fast sprints, but they should walk and not run.
but they shouldn't be able to outrun a soldier.

i ran after a civi as a brit with full sprint and he out paced me....