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M1126 Stryker comments (8 wheel turn and airguard hatches)

Posted: 2008-08-24 20:05
by AurelTristen
I see that you have decided to add the Stryker ICV variant, and I'm very glad to see this! I've been waiting a long time to romp around in a digital Stryker, because god knows I'm sick of romping around in real ones.

If this is a hardcode issue, I'm sorry for saying anything. I'm not well versed in the ways of BF2 modding. I'm used to HL2, where there are very few hardcode issues.

I was wondering if you guys knew that all 4 of the front tires turn. I'm sure you do, seeing as how you have a long list of advisers, and someone in that list has to be a Stryker soldier, but just in case, I thought I would point it out. I might be wrong, but I thought one of the default BF2 vehicles had this feature, witch would mean it is possible for your Stryker. Not only is a 8 wheel vehicle very impractical without this, it would be almost impossible to turn, and it just plane looks wrong otherwise.

I also see from the screen shots that there are no soldiers in the hatches. This is one of the big selling points of the Stryker, is that the automatic rifleman, and in the case of a weapons squad, the M240B gunner can sit in the rear air guard hatch and fire at targets. I know that players can gun out of other vehicles, so I'm wondering if this is possible.

As much as I despise it because its such a tough weapon system to maintain, I'm also curious if there will be a variant with the Mark 19 grenade launcher. I thought I read somewhere about there being issues with making a grenade launcher in the BF2 engine, and if that is the case, its reason enough.

Are you actually implementing it as a real ICV? IE, will it carry a full squad?

Have you considered modeling it as the deployed version? IE with the Slat cage (I like to call it the 'you've hit something' indicator ^_^) and the Sniper netting?

Re: M1126 Stryker comments (8 wheel turn and airguard hatches)

Posted: 2008-08-24 20:12
by Eddie Baker
Welcome to the forums and thanks for your service. One of our contributors, MikeAP, is a Stryker Cav officer and made us aware of these. An updated model with slat armor and a Mk-19 version (difficult to find references of) may be featured in later releases, but for the upcoming .8 release, we'll be using the model we have now. We likely won't include the air-guard hatches, because there is no way to open and close them and it leaves all of the infantry inside vulnerable due to engine limitations. However, with each model we do plan on it operating in-game transporting a full in-game squad of 6 men (maximum squad size) along with a driver and gunner. :)

If your information about the ICV is more current than the other Stryker infantrymen on the forum, we will definitely want your input, as long as you don't violate OPSEC or your own PERSEC. :)

Re: M1126 Stryker comments (8 wheel turn and airguard hatches)

Posted: 2008-08-24 20:14
by EOD_Security-2252
I'd like it if the Slat Cage was on, that'd be nice. Also, I'm 75% sure they can have all four front tires turn. I'm not sure if that would mess up the vehicle's turning, but I know it should work in the files.

Re: M1126 Stryker comments (8 wheel turn and airguard hatches)

Posted: 2008-08-24 20:15
by Rhino
hey there and welcome to the forums.

Yep, we know all 4 front wheels turn, we had it like that in a early build but ehhh, was a bug in one of our latest builds where only one wheel was turning left to right hehe. with any luck will be fixed for release :)

We are also aware of the rear hatches thing, MikeAP, also a r/l Stryker crewman did mention this to us quite a bit. They wont be open or useable in any way, mainly because the model would need to be edited, with some kinda interior on the 3p model for the players to stand in, but also because gameplay wise, it would be impossible to shoot from ingame. in r/l its not too hard to shoot from a moving vehile, you can feel it move etc but ingame its pretty much impossible, i mean, tank gunners, 50cals on jeeps etc have enough problems as it is trying to shoot on the move :p
So all it would mean is the guys who would be basically forced to stand up in it, with only the option of ducking (but would still be able to get shot out from above and killed by frag nades etc) would just be prime targets for any one with a rifle and sitting in a good position. So for gameplay reasons, just going to have them sitting in in a nice protected area.

We currently have no Mk19 model, thou in time we may make a mk19 version :)

and yes, will be able to hold 2 crewman (driver and gunner), and 6 guys (1 squad) in the back (total of 8, max limit of players in a PCO in BF2).

As for the cage, we do in fact have it modelled, we just dont have it ingame at the mo. Our scimitar also had a cage around it but because of this the col was bugged and crashing into objects with it had very odd results, epically if it was anouther vehicle. In time we hope to be able to put a cage on it :)

Hope that clears your questions up :)

Re: M1126 Stryker comments (8 wheel turn and airguard hatches)

Posted: 2008-08-24 20:26
by LtSoucy
Welcome to the Project Reality Forums.

1:The LAV-25 has the turning feature.
2:You arn't allowed to open a hatch to fire out. Only way would be to leave hatch always open.
3:they have not released any news on any other types.

Re: M1126 Stryker comments (8 wheel turn and airguard hatches)

Posted: 2008-08-25 02:11
by AurelTristen
All good responses, thanks.

Well, sounds like the wheels will be fixed and the slat added later on. I'm glad to hear that, though I do have a bit more to say on the hatch argument.

I understand the increased exposure the rear air-guards have, but at the same time, having two more sets of eyes topside would be a plus within its own right. Also, though I have been on training missions that had me shooting (M249 to be specific) from the hatch, I have not, nor have I ever heard of anyone in a real engagement, shooting while moving from the rear air guard hatches. With the up-armored version (Slat), the air guards should be safe unless parked in a really bad spot, or being shot at from above by a helicopter or something, and if they can crouch (like in the Abram) they should be just fine. Grenades are a real threat in any vehicle with an open top, but then again, if you add the sniper netting, they'll roll right off.

I also know that this would require an interior portion to the model, witch would be difficult, especially without references, and THAT would be a OPSEC violation I'm sure, BUT I know that the stryker model from Americas Army is very close, and is publicly available (look on garrysmod.org) and could serve as a reference. The whole thing dosn't even need to be modeled, just the parts visible from the hatches, if that.

The airguards have the important roll of pulling outer security while the squad dismounts, and in a game like this, I think that could really play into good squad tactics. I'm all for it in later versions. Oh, and I understand animating them would not be possible, so screw it, leave em open!

Anyway, wishful thinking aside, I'm glad to see the attempt, and I really hope the RWS is as fun to shoot in the game as it is in real life... or at least half as fun.

Re: M1126 Stryker comments (8 wheel turn and airguard hatches)

Posted: 2008-08-25 02:19
by Jaymz
AurelTristen wrote: Anyway, wishful thinking aside, I'm glad to see the attempt, and I really hope the RWS is as fun to shoot in the game as it is in real life... or at least half as fun.
The monitor reticle will be a familiar sight to you Tristen, Cheeseman created it based on RL references.

Re: M1126 Stryker comments (8 wheel turn and airguard hatches)

Posted: 2008-08-25 02:33
by hiberNative
would be nice if you could make the rear hatches like the vbf2 apc openings with a mounted machinegun. you can't shoot into those :)

Re: M1126 Stryker comments (8 wheel turn and airguard hatches)

Posted: 2008-08-25 03:08
by waldo_ii
I understand the NDA, but I have a question about being a passenger in the Stryker. Will the interior be beautifully modeled so we can see the other passengers (like the MEC BMP on Kufrah), or will it be like the other APCs, looking out a tiny window?

Re: M1126 Stryker comments (8 wheel turn and airguard hatches)

Posted: 2008-08-25 03:25
by AurelTristen
[R-DEV]Jaymz wrote:The monitor reticle will be a familiar sight to you Tristen, Cheeseman created it based on RL references.


I'm very glad to hear that. I was hoping you guys would put some detail into the FCU. Cant wait to see it!

Re: M1126 Stryker comments (8 wheel turn and airguard hatches)

Posted: 2008-08-25 05:51
by Jaymz
I will warn you though, the turning of the wheels looks a bit buggy and won't be fixed until a later version. Doesn't affect the actual turning of the vehicle though.

Re: M1126 Stryker comments (8 wheel turn and airguard hatches)

Posted: 2008-08-25 06:17
by Gooser
LtSoucy wrote:Welcome to the Project Reality Forums.

1:The LAV-25 has the turning feature.
2:You arn't allowed to open a hatch to fire out. Only way would be to leave hatch always open.
3:they have not released any news on any other types.
In forgotten hope you can open and close hatches, and it's a mod for Bf2.

Re: M1126 Stryker comments (8 wheel turn and airguard hatches)

Posted: 2008-08-25 09:10
by evya
I think you can make the hatches open and closed such as the back in the BH[forget name of the back-_-] but i dont think it will be easy make the soldier animataion when it close so it wont go thourgh the hatch, unless make it closed when he duck in it...

Re: M1126 Stryker comments (8 wheel turn and airguard hatches)

Posted: 2008-08-25 14:39
by waldo_ii
You could make the back doors open and close, just like they did on the merlin, but then one lucky HEI round from an enemy APC = death to all inside.

Will you be looking inside when a passenger, like the BMP on Kufrah, or will you get a tiny window like the other APCs?

Re: M1126 Stryker comments (8 wheel turn and airguard hatches)

Posted: 2008-08-26 00:56
by Ironcomatose
[R-DEV]Jaymz wrote:I will warn you though, the turning of the wheels looks a bit buggy and won't be fixed until a later version. Doesn't affect the actual turning of the vehicle though.
That just breaks me heart. Yet another PR asset thats assume yet flawed. :(