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[Map] Muttrah City

Posted: 2008-08-25 20:19
by Rhino
Here it is guys, finally after over a years work, here is Muttrah City v2.0!

For those of you who never played the first Muttrah City in the early versions of PR, the map focuses on an Amphibious Air Assault via the USMC on the Capital of Oman, Muttrah City. With the MEC Forces well dug into the city, it takes lots of street to street, hard urban combat to push them out and fully gain control, while the MEC on the other hand needs to try and hold their ground and push the USMC back into the sea!

Now I will say there was more I wanted to do with this map, and although yes this is finished for v0.8, I do plan on working on this map more for v0.85 and later to add the detail and things I wanted to but due to deadlines I could not do everything I wanted here. Never the less, the map is still VERY playable as seen in stress testing, loads of fun and dose not feel "unfinished" for the most part.

Enjoy, question and feedback are also welcome! :)


Credits:
Overall Design & Development: [R-DEV]Rhino
Muttrah Mosque static: matt.b (x-dev) & [R-DEV]Stigger
Muttrah Fort and Watchtower statics: [R-CON]Z-Trooper
New Middle Eastern City Static Buildings: matt.b (x-dev)
Dhow ME Boat static: [R-DEV]Cheeseman & [R-DEV]Rhino
Small Boat statics: [R-DEV]Cheeseman & [R-DEV]Rhino
White Car1 static: [R-DEV]Cheeseman & [R-DEV]Rhino
Octagon Paving Slab Detail Textures: [R-DEV]Chuc
Road Textures: matt.b (x-dev) & [R-DEV]Chuc
Sea Wall Static: matt.b (x-dev)
Cargo Ship static: matt.b (x-dev) & USI, BSS mod
Dock Shipping Crane Static: OPK, BSS Mod
Containers & Container block statics: matt.b (x-dev) & [R-DEV]Rhino
Container Handling Crane Static: [R-DEV]Rhino
Souk Entrance Static: [R-DEV]Rhino
Muttrah Lamp Post Static: [R-DEV]Rhino
Rock Armour / Wave Breaker statics: [R-DEV]Rhino
Map Overviews: [R-DEV]AncientMan
Oh Rhino Billboard texture: rangedReCon (winner of the public billboard compertion)
The fool who convinced me to start this insane project over a year ago: [R-DEV] JS.Fortnight.A :p



AAS 64 Layout:
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USMC
3 x Transport Littlebirds
2 x Transport Hueys
1 x Attack Huey (no respawn)
1 x Cobra (20min spawn delay)
2 x LAV-25 APCs
2 x RHIB (With a max of 10 spawning)

MEC
3 x Supply Truck
1 x Supply Truck (with no respawn)
2 x Vodnics (with 10min spawn delay)
1 x BTR-90 APC (with 20min spawn delay)


AAS 16 Layout:
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USMC
3 x Transport Littlebirds
3 x Transport Hueys
2 x RHIB (With a max of 10 spawning)

MEC
4 x Supply Truck
1 x Supply Truck (with no respawn)


Skirmish 16 Layout:
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MiniMap:
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(click to enlarge)

Screenshots:
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Real Life Ref Images:
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Re: Muttrah City

Posted: 2008-08-25 20:22
by hall0
Awesome :D

Re: Muttrah City

Posted: 2008-08-25 20:22
by FeldwebelSchultz
awsome work
can“t wait to play...

Re: Muttrah City

Posted: 2008-08-25 20:23
by SWIZZ=kettcar=
Wow, only wow.
Great Work, Rhino. So letz play it the next Years to honor it.

:-)

Re: Muttrah City

Posted: 2008-08-25 20:25
by Technoelite
this is epic devs i love u but dont bring 0.8 out tilli get back form holiday which is next week lol

Re: Muttrah City

Posted: 2008-08-25 20:27
by Threedroogs
cant wait! nice work.

Re: Muttrah City

Posted: 2008-08-25 20:27
by Cyrax-Sektor
It's very perty. I drooled at all of them statics.

Re: Muttrah City

Posted: 2008-08-25 20:29
by Dougalachi
looks good, is the vodnik pic of the new one?

Re: Muttrah City

Posted: 2008-08-25 20:29
by FuzzySquirrel
I CAN NOT WAIT for .8 just, give me pls pls pls

Re: Muttrah City

Posted: 2008-08-25 20:30
by VoXiNaTiOn
That is so funky, can't wait to play it, chopper insertions/extractions on that will be pretty, pretty badass!

Re: Muttrah City

Posted: 2008-08-25 20:32
by Technoelite
okay one question what with the mortar symbol andthe artillary symbol plannign some extra commander assets

Re: Muttrah City

Posted: 2008-08-25 20:32
by GreedoNeverShot
I just crapped my pants...

Re: Muttrah City

Posted: 2008-08-25 20:35
by Brummy
This map sucks.

:D

mebbe it doesn't ;)

Re: Muttrah City

Posted: 2008-08-25 20:38
by foxxravin
OMG

Re: Muttrah City

Posted: 2008-08-25 20:42
by =(DK)=stoffen_tacticalsup
Absolutely stunning, the real-life pics state it all.

Is this map aprox. 1:1 scale, as per real life?

And ye, what on earth are those fancy litle symbols on the map relay??????

Re: Muttrah City

Posted: 2008-08-25 20:42
by Waaah_Wah
Lol! 61 people currently viewing this sub forum. I think thats a new record :lol:

Re: Muttrah City

Posted: 2008-08-25 20:43
by LtSoucy
Great job, and i see a FORKLIFT!
okay one question what with the mortar symbol andthe artillary symbol plannign some extra commander assets
I love it! but what is it?

Re: Muttrah City

Posted: 2008-08-25 20:46
by Waaah_Wah
'[R-DEV wrote:Rhino;776141']
AAS 64 Layout:
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Eyy Rhino, what are these fancy new symbols? Care to explain? :)

Re: Muttrah City

Posted: 2008-08-25 20:48
by Rhino
=(DK)=stoffen_tacticalsup wrote:Absolutely stunning, the real-life pics state it all.

Is this map aprox. 1:1 scale, as per real life?

And ye, what on earth are those fancy litle symbols on the map relay??????
its as close to 1:1 scale as I could get it, it may in fact be a little larger than the real life one hehe but it is very close I can tell you that much :)