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[Gameplay] Area Attack
Posted: 2008-08-27 03:40
by dbzao
As some of you have already noticed from the Muttrah DEV Journal, there are 3 new icons on the loading maps. They represent the three different "Area Attacks" that may be available in some maps.
These are all off-map strikes, called by
Squad Leaders clicking the "NEED AREA ATTACK" comm rose option when using the GLTD (conventional armies), green binoculars (insurgents and militia) and the cellphone (civilian collaborator). The commander needs to approve the request and there can be only one of these attack types per team on a map.
1. Mortars
These are fast, medium sized area attacks with a 30 seconds barrage. Mainly used by the insurgents and militia.
2. Artillery
Powerful, large sized area attacks with a 60 seconds barrage. Mainly used by the conventional armies.
3. JDAM
Powerful, large sized area attack of a single powerful JDAM. Used only by some conventional armies.
Re: [Gameplay] Area Attack
Posted: 2008-08-27 03:50
by Scorch
1st post, yay
so i take it the morters are AI controlled?
another nice job by the devs
Re: [Gameplay] Area Attack
Posted: 2008-08-27 03:51
by DavidP
I can't freaking wait for .8!
Re: [Gameplay] Area Attack
Posted: 2008-08-27 03:51
by Ironcomatose
Bad ***. Care to explain the cellphone a bit more?

Re: [Gameplay] Area Attack
Posted: 2008-08-27 03:56
by Dougalachi
has the JDAM been changed to better represent its effect?
Re: [Gameplay] Area Attack
Posted: 2008-08-27 03:57
by Rudd
have the explosions been modified in any way, e.g. Estate on Qwai river, JDAM hits the top and every1 is safe downstairs?
Re: [Gameplay] Area Attack
Posted: 2008-08-27 04:12
by Cyrax-Sektor
Ooh, mortars. Must be fun to watch those!

Re: [Gameplay] Area Attack
Posted: 2008-08-27 04:17
by Slavak
I made the green bino's
All 60 min timer unfortunately.
Re: [Gameplay] Area Attack
Posted: 2008-08-27 04:18
by Eddiereyes909
sounds fun.
Re: [Gameplay] Area Attack
Posted: 2008-08-27 04:23
by youm0nt
Can't wait to see those in action.
Re: [Gameplay] Area Attack
Posted: 2008-08-27 04:24
by ReaperMAC
Here comes the boom... or... Bring the rain

Re: [Gameplay] Area Attack
Posted: 2008-08-27 04:34
by Z-trooper
*break break. Assassin, this is Steal Rain, your grid zone designators are correct*
*message to observer, splash in 5 seconds*

will be awesome to call in some fire missions on some "hunter killer RPG teams"

0.8 should get stats back so I can get medals and stuff for that

Re: [Gameplay] Area Attack
Posted: 2008-08-27 04:44
by [uBp]Irish
so for the "Conventional Forces" are all 3 going to be able to be available, whereas, the Militia/Insurg might just get the Mortars?
Re: [Gameplay] Area Attack
Posted: 2008-08-27 04:46
by Ironcomatose
[R-CON]Z-trooper wrote:*break break. Assassin, this is Steal Rain, your grid zone designators are correct*
*message to observer, splash in 5 seconds*

will be awesome to call in some fire missions on some "hunter killer RPG teams"

0.8 should get stats back so I can get medals and stuff for that
You just called a fire mission on civilians!!

Re: [Gameplay] Area Attack
Posted: 2008-08-27 04:47
by Outlawz7
omg yay I can dial mortar attacks with my cell phone
"Hey Ahmed need mortar fire on my neighbors house, the British are in there" *click*

Re: [Gameplay] Area Attack
Posted: 2008-08-27 05:11
by waldo_ii
Can we get an estimate on how powerful these mortar and artillery strikes are? Can a single mortar shell destroy, say, a scimitar? How about an artillery strike? How large a radius will these shells land in? Or is this post just part of an evil plot to gives us all heart attacks in anticipation for more information?
Re: [Gameplay] Area Attack
Posted: 2008-08-27 05:31
by ReadMenace
I got a linked picture of the civilian cellphone.
<3 The Devs.
-REad
Re: [Gameplay] Area Attack
Posted: 2008-08-27 05:37
by Clypp
ReadMenace...I think some retexturing is in order.
Re: [Gameplay] Area Attack
Posted: 2008-08-27 05:41
by kristofer
Mannnn, good, but I think I speak for everyone when I say I would prefer player-controlled mortar. Will you be eventually moving it to player-controlled or are you going to be spending all your time on it as an Area Attack feature?
Re: [Gameplay] Area Attack
Posted: 2008-08-27 05:51
by Brummy
'[uBp wrote:Irish;778124']so for the "Conventional Forces" are all 3 going to be able to be available, whereas, the Militia/Insurg might just get the Mortars?
I think it depends on the map, don't know though.