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Running effect
Posted: 2008-08-27 13:28
by halvor1
do you think this would be a nice effect for project reality?
Running to much getting you disorinted such as a bit blurrier
so when it goes empty for running power or have been running a long time let say 30 sec or so you go a bit blur and gets a breathing sound
Re: Running effect
Posted: 2008-08-27 13:33
by Smegburt_funkledink
Maybe if its fractional, say 10% of supression effect. Not sure tho.
I'd be happy with head movements whilst sprinting/ running... Pweeeze.
Re: Running effect
Posted: 2008-08-27 14:37
by icehollow
IMO sprinting needs to be made way shorter, but far more explosive. Look at the videos of troops trying to get across a dangerous street/crossing. It's a very explosive movement, pumping their legs as hard as they can. What we have in PR at the moment seems like troops going on for a nice jog.
A sprint should be a sprint, not a marathon jog. People use it far too often in PR and that kills a fair bit of tactical gameplay.
Re: Running effect
Posted: 2008-08-27 14:46
by SqnLdr
The sprint is how it is because of poor gameplay in previous releases - running too quickly meant firefights were more sporadic (See? I said it again Cain =D) and over quicker as people darted from cover to cover and were care-free as a result of hardly being caught in open ground (iirc).
I agree on a better breathing sound though, the current one is a bit brief. As for a suppression like effect, sounds like soldier there didn't have his breakfast.
Icehollow: there's another thread just below about this sort of thing.
Darkpowder wrote:Effectively the standard "move forward" key is a run, considering the scale of the game. You try carrying 80+ lbs of equipment and try keeping up the pace for that long. The sprint is -exceptionally fast, and certainly is on the olympic scale i think.