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Some General Suggestions

Posted: 2008-08-27 20:08
by AquaticPenguin
I'm new to these forums and pretty new to the game. I've seen there's a lot of people wanting different types of effect to happen at certain times but I think that would make the game to complex. So here are my suggestions.
  • Make it so that it takes time for the sound to reach the listener. This would make it more realistic but would also add to the confusion and make it more difficult to play. Looking at the already suggested thread this is apparently already in game but I've never noticed it (sound moves at 300m/s or so, maybe it needs to be more pronounced)
  • Players can walk(regains energy), jog(can be kept up for over 500m before you run out of energy and is reasonably fast) and sprint (very fast but can only be sustained for 100m or so). This would make it more tactical
  • I liked someones idea of adrenaline. Perhaps when you get the supression effect and are sprinting you don't lose run energy, this wouldn't mean you're adding another effect but would perhaps make it easier to play.
  • Make it so when you are injured you are less accurate and walk and jog slower.
They're more tweaks than suggestions but I think would make it better.

Re: Some General Suggestions

Posted: 2008-08-27 20:36
by AquaticPenguin
Yeah.. I remember there being something similar in Delta Force 2 where you would just slide down the hill if you couldn't climb it.. The climbing mechanics are somewhat irritating at the moment

Re: Some General Suggestions

Posted: 2008-08-27 21:05
by Gore
AquaticPenguin wrote: Make it so that it takes time for the sound to reach the listener.
A friend and me once did that test while having a LAN.
The sound is incredibly slow. If this is messed with the ping would destroy everyones sound.

Re: Some General Suggestions

Posted: 2008-08-27 21:14
by AquaticPenguin
If this is messed with the ping would destroy everyones sound
sorry but that didn't make much sense :P Can you elaborate xD

Re: Some General Suggestions

Posted: 2008-08-27 21:16
by strima
Peoples ping's would more than likely go through the roof as more data would have to be transmitted to make the sound reach the players at the appropriate time.

Re: Some General Suggestions

Posted: 2008-08-27 21:17
by AquaticPenguin
Or the player's computer could delay playing the sound until it was the right time.

Re: Some General Suggestions

Posted: 2008-08-27 21:41
by Ragni<RangersPL>
AquaticPenguin wrote:Make it so that it takes time for the sound to reach the listener. This would make it more realistic but would also add to the confusion and make it more difficult to play. Looking at the already suggested thread this is apparently already in game but I've never noticed it (sound moves at 300m/s or so, maybe it needs to be more pronounced)
AFAIK it's already in game, I'm not sure about the "sound speed" in game but I've noticed that kind of effect :roll:

Re: Some General Suggestions

Posted: 2008-08-27 21:48
by Spec
I noticed it too, especialy with grenadier kit. Not sure if this was in .75, an earlier version, or maybe just on LAN/Singleplayer, but it was there for sure.

Re: Some General Suggestions

Posted: 2008-08-27 22:42
by Masaq
Multiple levels of running/movement beyond those existing currently areeeee.... Hardcoded.

Or they'd most likely be in already.

Re: Some General Suggestions

Posted: 2008-08-27 22:52
by pwn3ge106
The sound delay is EXTREMELY noticable with the jdam.