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How high can PR go?

Posted: 2008-08-28 14:10
by Hauler
What I mean by this is could we see a 2.0 in the next 2 years or so before BF 3 comes out. I mean BF 3 is I hope going to be the next thing the Devs work on. I know we are not even at 1.0 but once the devs get all the factions and maps in that they want will there be room to improve?? If so on what?

Re: How high can PR go?

Posted: 2008-08-28 14:27
by jbgeezer
It probably depends if there are anything more to fix one to make the mod better

Re: How high can PR go?

Posted: 2008-08-28 14:34
by Masaq
On the very rough 7 months between each . release we're running on currently, you're looking at 2.0 in around 7 years :p

Re: How high can PR go?

Posted: 2008-08-28 14:39
by Scot
And by that time I'm pretty sure BF3 will be out ;)

Re: How high can PR go?

Posted: 2008-08-28 14:47
by General_J0k3r
TheScot666 wrote:And by that time I'm pretty sure BF3 will be out ;)
yeah. its not duke nukem 4ever for that matter :D

Re: How high can PR go?

Posted: 2008-08-28 14:50
by Hauler
I forgot that these releases have been coming in 7 month increments. :-? :o ops:

Re: How high can PR go?

Posted: 2008-08-28 14:52
by Rudd
the bf2 engine has limitations, my bet is that a game that is reasonably moddable and suitable for furthering project reality will be used by the PR team if it still wishes to pursue this project

Re: How high can PR go?

Posted: 2008-08-28 14:55
by isooth
What is it with people and never being happy with what they have :P

0.8 isnt even released and there are still threads/posts that complain about it!
I'll give 0.8 a week of glory at the rate this is going, then its all gonna be about "omgz teh deviaaationz!" and then its all about 0.9 grrr. live in the present.

Re: How high can PR go?

Posted: 2008-08-28 15:45
by Zegel
Screw DICE and screw BF2. My vote goes towards finding the funding to grant the Devs and BSS the money to begin their own game. Buy the rights to one of the main-engines pre-existing out there, and rework it from scrap, like whatever Crytek calls their engine. Project Reality: The Game.

Re: How high can PR go?

Posted: 2008-08-28 16:11
by Psyko
[R-DEV]Masaq wrote:On the very rough 7 months between each . release we're running on currently, you're looking at 2.0 in around 7 years :p
:crazy:

Masaq sometimes i think you were born to petrify people...are you by any chance a hunchback?

Re: How high can PR go?

Posted: 2008-08-28 16:25
by Doc
Zegel wrote:Screw DICE and screw BF2. My vote goes towards finding the funding to grant the Devs and BSS the money to begin their own game. Buy the rights to one of the main-engines pre-existing out there, and rework it from scrap, like whatever Crytek calls their engine. Project Reality: The Game.
As much as others may agree with you, I do not. Yes, BF2 has
its problems. Yes, the engine isn't as open as we would like
it to be. However, hear this: The Project Reality dev team
took a game like BF2 and changed it into something this great.

If you ask me, limitations and all, I would still go with BF2.
64-player servers with land, sea, and air vehicles, plus a
decent graphics system with excellent gameplay. Besides,
the devs are always finding workarounds and adding in new
features every single release.

Re: How high can PR go?

Posted: 2008-08-28 16:32
by Masaq
Psykogundam wrote: :crazy:

Masaq sometimes i think you were born to petrify people...are you by any chance a hunchback?

No, but professionally I do occasionally stab people in the arse with a needle :twisted:

Re: How high can PR go?

Posted: 2008-08-28 16:40
by markonymous
[R-DEV]Masaq wrote:No, but professionally I do occasionally stab people in the arse with a needle :twisted:
that IS terrifying.

Re: How high can PR go?

Posted: 2008-08-28 17:15
by Hauler
isooth wrote:What is it with people and never being happy with what they have :P

0.8 isnt even released and there are still threads/posts that complain about it!
I'll give 0.8 a week of glory at the rate this is going, then its all gonna be about "omgz teh deviaaationz!" and then its all about 0.9 grrr. live in the present.
What? I was just asking if people thought that this mod could get to 2.0. I never said I didn't like .8 Im sure I will love it.

Re: How high can PR go?

Posted: 2008-08-28 17:35
by jbgeezer
I sure hope that BF3 wont kill Bf2 and PR!

Re: How high can PR go?

Posted: 2008-08-28 17:46
by EOD_Security-2252
Well, if we get lucky PR's models will be good enough for the Devs to import into BF3. I don't know about the maps (statics, etc.), but it might work out.

Re: How high can PR go?

Posted: 2008-08-28 17:51
by Zeppelin35
I hope the Devs bring PR to another game once the release 1.0 on BF2. Maybe then we can stop hearing our least favorite 3 syllable word, hardcoded.

Re: How high can PR go?

Posted: 2008-08-28 17:56
by Psyko
EOD_Security-2252 wrote:Well, if we get lucky PR's models will be good enough for the Devs to import into BF3. I don't know about the maps (statics, etc.), but it might work out.
yea, but sometimes i wonder what the size differential is. i mean as it stands BF2's "meter" is not the same as a proportunate game meter. Maybe BF3's meter will be a lot bigger...who knows...map res will prob get a bit bigger, so maybe the vehicles scale will have to be larger too.

[R-DEV]Masaq wrote:No, but professionally I do occasionally stab people in the arse with a needle :twisted:
You may want to see a doctor about that buddy ;)

Re: How high can PR go?

Posted: 2008-08-28 18:01
by Masaq
Psykogundam wrote: You may want to see a doctor about that buddy ;)
I can only do it if a Doctor's written them the prescription :p

Re: How high can PR go?

Posted: 2008-08-28 18:11
by Scot
Ew.