Hell's Commandos Server Stress Test (3/7/2006)
Posted: 2006-03-07 20:57
[Hell's Commandos] PRMM AAS 0.25 Server
IP: 63.209.36.23:16567
Hey everyone. As this is my first post here I should probably introduce myself. I'm a founding member of Hell's Commandos, a long time gamer, a professional software engineer, real life firearms enthusiast (specifically AR15s, which I enjoy building and shooting), have run several servers, created games and been involved with many clans (founded and ran a successful mechwarrior 4 clan, played in a Q3TF clan among others). [HC] is a group of personal friends and members of clans past that play together to promote teamwork and fun. We are all very big fans of PRMM and have been playing it for several months now.
Anyway, as the title suggests, we would like to hold a stress test on our server. We had a very successful server launch last week and have been maxing out 32/32 fairly regularly. We recently upped the server limit to 50 players and would like to see how things hold up.
Therefore, tonight, 3/7/2006, at 6pm PST (9pm EST) we will be holding a server stress test. We are inviting members of the PRMM community to join the server today to try and get all 50 slots filled up and to see how playable the game is with that many players on. Our website is still being worked on (http://www.hellscommandos.com) as we never expected our server to become as popular and full as it has over the past few days.
The server is running AAS, has a longer than usual spawn time and a hand selected and configured maplist which all combine to complement PRMM.
I'd also like to thank the developers here for making this great mod and I look forward to the opportunity to play with more people from the PRMM community!
IP: 63.209.36.23:16567
Hey everyone. As this is my first post here I should probably introduce myself. I'm a founding member of Hell's Commandos, a long time gamer, a professional software engineer, real life firearms enthusiast (specifically AR15s, which I enjoy building and shooting), have run several servers, created games and been involved with many clans (founded and ran a successful mechwarrior 4 clan, played in a Q3TF clan among others). [HC] is a group of personal friends and members of clans past that play together to promote teamwork and fun. We are all very big fans of PRMM and have been playing it for several months now.
Anyway, as the title suggests, we would like to hold a stress test on our server. We had a very successful server launch last week and have been maxing out 32/32 fairly regularly. We recently upped the server limit to 50 players and would like to see how things hold up.
Therefore, tonight, 3/7/2006, at 6pm PST (9pm EST) we will be holding a server stress test. We are inviting members of the PRMM community to join the server today to try and get all 50 slots filled up and to see how playable the game is with that many players on. Our website is still being worked on (http://www.hellscommandos.com) as we never expected our server to become as popular and full as it has over the past few days.
The server is running AAS, has a longer than usual spawn time and a hand selected and configured maplist which all combine to complement PRMM.
I'd also like to thank the developers here for making this great mod and I look forward to the opportunity to play with more people from the PRMM community!