Class restrictions and Capture times.
Posted: 2006-03-09 01:50
Ok, so I've been playing PRMM for a while now and figured I would make a couple of suggestions. I apologise if these have been said before but here goes...
Class restrictions:
Is it just me that thinks that its a little daft that every man and his dog can be a combat medic?
I know its possible to restrict the numbers of specific classes because I have done it previously. My solution was rough, ready and not very delicate but it did work (mostly). It would be great to see a limit to all classes to encourage more balanced game play.
Control Point capture times:
I personally think (and this may be controversial) that the capture times for a control point should be asymetric. It should take next to no time to knock a flag point down zero once you have killed everyone in it, but a long time to bring it back up to your own teams control. This is probably just a pet gripe I have that I can be 95% to taking a flag and have some ******* spawn standing over me. Its a little frustrating. When I have killed every SOB for 5 miles around I rather expect that to be considered enough to make the base at least neutral. For someone to materialise in an advantageous position over me 15minutes later because I STILL haven't officially captured the flag and stop me taking the control point is annoying.
Cheers for your time...
Class restrictions:
Is it just me that thinks that its a little daft that every man and his dog can be a combat medic?
I know its possible to restrict the numbers of specific classes because I have done it previously. My solution was rough, ready and not very delicate but it did work (mostly). It would be great to see a limit to all classes to encourage more balanced game play.
Control Point capture times:
I personally think (and this may be controversial) that the capture times for a control point should be asymetric. It should take next to no time to knock a flag point down zero once you have killed everyone in it, but a long time to bring it back up to your own teams control. This is probably just a pet gripe I have that I can be 95% to taking a flag and have some ******* spawn standing over me. Its a little frustrating. When I have killed every SOB for 5 miles around I rather expect that to be considered enough to make the base at least neutral. For someone to materialise in an advantageous position over me 15minutes later because I STILL haven't officially captured the flag and stop me taking the control point is annoying.
Cheers for your time...