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Impressions about the Commander Role in .8

Posted: 2008-09-01 23:15
by <<SpanishSurfer>>
I don't like it at all, I gave it multiple attempts for entire rounds and it was not fun at all. Staring at a 2D map throughout the entire battle is just too boring, I can't even build anything anymore. Being stuck in the command post is boring I suggest revamping the commander role.

Re: Impressions about the Commander Role in .8

Posted: 2008-09-01 23:18
by flem615
i have to disagree here. thats what a commander does, he isnt a front line unit, and him going out and getting killed is never good. but i can see your point. it would be nice if the commander had more freedoms, or responsibilities, and he had a more direct influence than "Squad 5 go here" and hoping they accept.

Re: Impressions about the Commander Role in .8

Posted: 2008-09-01 23:18
by Eddiereyes909
Please use the search function, there is already a thread on this topic.

https://www.realitymod.com/forum/f257-v0-8-general-feedback/43443-commander-changes.html

Thread Closed.