[Proposal] Navy SEALs
Posted: 2008-09-03 23:40
Before you stop reading, understand this.
I've done the research, and it's easier than you think.
Why: Of course we are being overrun by proposals for this country and that, with very few of them bringing anything original to the table as far as gameplay. We have more than enough conventional factions, and I will freely admit that the German Forces, my own brainchild, was pushing the boundaries of the excessive.
So, after a brief discussion with Brummy regarding the Congolese faction, I came up with this idea to bring some new, exciting, fast paced, ambush-oriented gameplay to a mod otherwise consisting of turtle paced conventional warfare. Not that there is anything wrong with that, but a change of pace is always good.
What: I understand the taboo surrounding the Special Forces around here, particularly the SEALs, but with the new kinds of gameplay being offered, we have more options than the mundane point capture system.
The only opponents for the SEALs would be insurgents and the Congolese, the latter being my only focus as of now. The majority of this project would be map making, and I am willing to bear the brunt of that responsibility. If you think it's going to be a lot of work, I have set up one of my world famous spreadsheets to demonstrate the scope of the project.
Google Docs - Navy SEALs Design Plan
As you can see, models would be based off of the Special Forces SEALs and the weapons would be a mixture between M4s and MP5 SMGs. The maps would be objective rather than CP driven, Ie. liberate the villages or perhaps a return of the extraction game mode Ie. SEALs fight their way to a crash site in the jungle, retrieve a pilot (kit), and fight their way out. (Perhaps with 0 respawns)
I'm personally liking the last comment in parenthesis.
Who: That's entirely up to you guys. Is there support for this project?
*********************************
Updated Sept. 4, 2008
I made this as a second post to clarify a few things as to how much work would need to be done for those of you who didn't review the design plan before posting: (Link is here)
The biggest project is the creation of a single map for a prototype version. I will handle this responsibility.
(Extraction type gameplay that will resolve quickly. Ideal match length would be 10-20 mins. Congolese can respawn, SEALs cannot.)
The current SF SEAL models and skins are good enough for a basic proof of concept and don't need any work for the time being.
Weapons just require a little bit of coding changes (Take US Army M4s, make automatic, ???, profit!) apart from the MP5s (of which Z-Trooper already modeled a while back) of which only the MP5SD6 needs to be skinned and coded. (The Mk12 SPR w/ silencer made an appearance back in v0.3)
All the vehicles potentially necessary (listed above in the design plan) are already finished and require no work.
This is quite literally all that needs to be done for a concept to be assembled and tested. Gentlemen, this is a very small project so no need to get our panties in a bunch. If we assemble a concept for private download and testing before a possible inclusion in public release, there is really no reason for anyone to fret.
I've done the research, and it's easier than you think.
Why: Of course we are being overrun by proposals for this country and that, with very few of them bringing anything original to the table as far as gameplay. We have more than enough conventional factions, and I will freely admit that the German Forces, my own brainchild, was pushing the boundaries of the excessive.
So, after a brief discussion with Brummy regarding the Congolese faction, I came up with this idea to bring some new, exciting, fast paced, ambush-oriented gameplay to a mod otherwise consisting of turtle paced conventional warfare. Not that there is anything wrong with that, but a change of pace is always good.
What: I understand the taboo surrounding the Special Forces around here, particularly the SEALs, but with the new kinds of gameplay being offered, we have more options than the mundane point capture system.
The only opponents for the SEALs would be insurgents and the Congolese, the latter being my only focus as of now. The majority of this project would be map making, and I am willing to bear the brunt of that responsibility. If you think it's going to be a lot of work, I have set up one of my world famous spreadsheets to demonstrate the scope of the project.
Google Docs - Navy SEALs Design Plan
As you can see, models would be based off of the Special Forces SEALs and the weapons would be a mixture between M4s and MP5 SMGs. The maps would be objective rather than CP driven, Ie. liberate the villages or perhaps a return of the extraction game mode Ie. SEALs fight their way to a crash site in the jungle, retrieve a pilot (kit), and fight their way out. (Perhaps with 0 respawns)
I'm personally liking the last comment in parenthesis.
Who: That's entirely up to you guys. Is there support for this project?
*********************************
Updated Sept. 4, 2008
I made this as a second post to clarify a few things as to how much work would need to be done for those of you who didn't review the design plan before posting: (Link is here)
The biggest project is the creation of a single map for a prototype version. I will handle this responsibility.
(Extraction type gameplay that will resolve quickly. Ideal match length would be 10-20 mins. Congolese can respawn, SEALs cannot.)
The current SF SEAL models and skins are good enough for a basic proof of concept and don't need any work for the time being.
Weapons just require a little bit of coding changes (Take US Army M4s, make automatic, ???, profit!) apart from the MP5s (of which Z-Trooper already modeled a while back) of which only the MP5SD6 needs to be skinned and coded. (The Mk12 SPR w/ silencer made an appearance back in v0.3)
All the vehicles potentially necessary (listed above in the design plan) are already finished and require no work.
This is quite literally all that needs to be done for a concept to be assembled and tested. Gentlemen, this is a very small project so no need to get our panties in a bunch. If we assemble a concept for private download and testing before a possible inclusion in public release, there is really no reason for anyone to fret.