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.8 Weaponry/Vehicle Discussion

Posted: 2008-09-04 15:57
by nk87
I have had theese questions in my mind for quite a few days now, since first day i played the 0.8 really.

1. What have happened to the bullets/aim?
- Did you add weather, ie winds?
- Do you find it more realistic that a guy with a marksman riffle cant put precision bullets anywhere near as good as a normal scoped riffle?, which were intended to be less precise than a long distance riffle(m-14, druga etc), if so, why have the marksmen?
- Did you add some stupid random button that you have to press to "hold your breath" so to speak?
- Recoil, try stand up with the G3(MEC main riffle), shoot one round and look where your riffle ends bobwise. Makes you feel like an astronom, atleast sun and sky is all you see., real soldier would get his *** kicked on the shootin range if he threw his riffle around like that. I would have holded it still atleast., G3 is the worst in this case., still an amazing riffle in the game, but i find the recoil just a tad to wild. - maybe link stamina with recoils? ( did you do this already? )

2. Ironsights
- if you have anything below a 19" youre doomed, i use gum for my aim, on my screen, which isnt too great really, also when youre "zoomed in" with the irons, the pin in the sight is never in the middle, specially when looking side to side, impossible to aim with properly. I have an AK47 my self, and i must admit i can see alot more irons when i have that at my shoulder than ingame.

3. Vehicles
- The insurgent cars sometimes have a radio going, is there a way to turn it on or off?
- The new bike is a great idea, but its too obvious that it have been scripted from a 4wheeld point of view, couldnt you make the "boxes" tighther to the visual reality of the bike ingame atleast? so that the airy corners of the bike doesnt make you collide with whatever obsticle you want to pass. Else the tilting etc doesnt matter too much, but when you jump over a sandbank or something like that and lands, it goes wild and starts acting like it have 4 wheels, is it nearly the same script as the 4wheel crosscycle(ATV i think)?

I hope more will be added, and some good answers given.

Cheers

Nk

Re: .8 Weaponry/Vehicle Discussion

Posted: 2008-09-04 16:00
by bosco_
There are lots of threads about deviation and weapon behaviour already, please continue discussing that aspect in one of those.

Example: https://www.realitymod.com/forum/f257-v ... ges-7.html

PS: The insurgent cars don't 'have a radio going', when you press the LMB while in a suicide car, you will play that tune.

Re: .8 Weaponry/Vehicle Discussion

Posted: 2008-09-04 16:08
by nk87
cheers on the fast reply, the reason i did make it in here, is to find out whether this is bugs or reality. I find alot of split opinions on the other threads and i kinda want to mark theese hotspots and get a concrete answer of which ones are bugs/a mistake or working as intended.

and guess i missed the suicide car part in the manual, cheers. - Love that tune for some reason.