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Lets get rid of the airplanes

Posted: 2006-03-10 16:51
by BirdShot
Hi all.

I had thought that this mod's intention was to increase the infantry tactics to make it the main focus of the game (armor and apcs are a part of infantry tactics, as well as helicopters for both attack and transport.) It seems to me that the airplanes have little or no real role to play in an infantry based mod. I was curious as to why the planes were left in the mod.

I've never been a huge fan of the planes, all the way back to BF1942 as they take away from the infantry aspect of the game.

Thanks.

BS

Posted: 2006-03-10 17:01
by Wraith
I think this is a horrible Idea? I'd never get a kill if it weren't for my sweet, sweet aircraft.

Posted: 2006-03-10 17:02
by Peter-SAS
Theres a definite role for bombers and jets, they just need to be tweaked with different ordanance imo

Posted: 2006-03-10 17:06
by Wraith
Like what peter?

Posted: 2006-03-10 17:12
by da.SPAWN
to all vehicle haters GO PLAY CS:S and don´t waste my time reading your posts

Posted: 2006-03-10 17:12
by Peter-SAS
No idea lol.

Whatever we do to them, they have to limited and rely on working together in some format.

The teamwork part of it really depends on who's in the server. Playing in my squad we used to stack up in jets and bomb stuff nominated by the ground crew, with the fighter protecting the bomber ;)

Posted: 2006-03-10 17:15
by Wraith
I would like to see the Dedicated marksman class get a target designater and the only time a plane could release a bomb is with a lock on that target.

Posted: 2006-03-10 17:19
by Peter-SAS
indeed, that would be grand.

I think the use of MK CCP Bombing is very rare these days. JDAM's, GPS etc are all the rage now.

Posted: 2006-03-10 17:22
by BirdShot
I don't "hate" vehicles - just airplanes. I guess i could live with them if we had a MANPAD class - otherwise we'd have to waste a guy to fly CAP, taking away from the infantry focus (again, which i thought this mod was supposed to cater to...) I mean, tanks are formidable, sure, but we have an AT class to counter them...

BS

Posted: 2006-03-10 17:29
by Wraith
I would love to see an accurate CCP on the Jets but I woudl be just as happy with a "Smart" weopon set up.

Posted: 2006-03-10 17:30
by BirdShot
da.SPAWN wrote:to all vehicle haters GO PLAY CS:S and don´t waste my time reading your posts
Wie gehts?

Hehe - great reply. I guess i could ask all the pilots to play sims such as Allied Force instead...

Here's a link to a forum if you're interested in getting into simming:
http://www.simhq.com/cgi-bin/ultimatebb.cgi

or here:

http://forums.frugalsworld.com/vbb/

Both are very helpful. I'm BirdShot there as well.

BS

Posted: 2006-03-10 17:54
by Pence
BirdShot wrote:Hi all.

I had thought that this mod's intention was to increase the infantry tactics to make it the main focus of the game (armor and apcs are a part of infantry tactics, as well as helicopters for both attack and transport.) It seems to me that the airplanes have little or no real role to play in an infantry based mod. I was curious as to why the planes were left in the mod.

I've never been a huge fan of the planes, all the way back to BF1942 as they take away from the infantry aspect of the game.

Thanks.

BS
You ever heard of air cover. Since there is no artillery there is air support, Air support in real life is vital to troops who need that extra beafy missile to take out various targets in there way such as enemy choppers or tanks and because the enemy is thinking the same way they also need to ake out the enemy's air support.

Posted: 2006-03-10 18:01
by BirdShot
Pence wrote:You ever heard of air cover. Since there is no artillery there is air support, Air support in real life is vital to troops who need that extra beafy missile to take out various targets in there way such as enemy choppers or tanks and because the enemy is thinking the same way they also need to ake out the enemy's air support.
Absolutely. But, again, I thought the spirit of this mod was more focused on the infantry/ground aspect of the game...

Choppers are very easy targets for heavy mgs, hence there is really no need for CAP by airplanes.

Why not just have OCA strikes with durandels and crater your opponent's airfield too? Then go after the PPL... no gas no planes, right? Where would it end.

I digress.

My question was intended for the developers of the mod - just to hear why they chose to leave the airplanes in the game.

BS

Posted: 2006-03-10 18:26
by IllvilJa
First: is this an infantry focused mod...? Hm, I have obviously not done my homework.

I vote for keep the airplanes in some form. They bring massive amounts of destruction to the game and makes my infantry life an absolute nightmare from time to time... and those nightmares are one reason to play the game!

I'm very much for realism and I'm even willing to sacrifice some of the game balance for it (but this is just my personal preference). Asymetric strengh relationships are part of real war. As a "regular" infantryman the airplane is superior to me and my group and it is a lethal threat to us. The airplane OTOH really don't have to worry us (unless we have some AA kits at hand...) which is also realistic (as much as my limited knowledge about the real world is worth).

Hm. You are called Birdshot? With such a name I don't think neither you or your squad should fear airplanes but rather the other way around. Unless it is choppers you refer to as your favourite prey ;) .

(Still haven't downloaded PR... still don't really know what I talk about... just overly enthustiastic by reading stuff here. The attitude among ppl here on this forum is nice IMHO which also contributes to make me even more intrested in the mod!)

Posted: 2006-03-10 18:57
by Tacticsniper815
BirdShot wrote:Hi all.

I had thought that this mod's intention was to increase the infantry tactics to make it the main focus of the game (armor and apcs are a part of infantry tactics, as well as helicopters for both attack and transport.) It seems to me that the airplanes have little or no real role to play in an infantry based mod. I was curious as to why the planes were left in the mod.

I've never been a huge fan of the planes, all the way back to BF1942 as they take away from the infantry aspect of the game.

Thanks.

BS
Thats not really a good idea

Posted: 2006-03-10 19:02
by beta
BirdShot wrote:Hi all.

I had thought that this mod's intention was to increase the infantry tactics to make it the main focus of the game (armor and apcs are a part of infantry tactics, as well as helicopters for both attack and transport.) It seems to me that the airplanes have little or no real role to play in an infantry based mod. I was curious as to why the planes were left in the mod.

I've never been a huge fan of the planes, all the way back to BF1942 as they take away from the infantry aspect of the game.

Thanks.

BS
Ahhh, this reminds of a post I once read on a forum full of CF members, it was about how the Armoured Corps, the Artillery Corps, the Air Corps, all of it ONLY exists to support the Infantry ... and I thought to myself: It's true. :mrgreen:

Posted: 2006-03-10 19:16
by SiN|ScarFace
jets are not an irritation like arty was. If a pilot pisses off the wrong infantry man, his flight time is limited. Tank shell > jet.

Posted: 2006-03-10 19:19
by foul_killer
The aim of the MOD is reality. For reality we have to mix all areas of combat into the MOD. Even so a large number of the maps are infantry combat only. it wouldn't be the same without geting flowen into battle by a black hawk or haveing a tank thats got your squad pined down taken out by a jet. Or the good old dog fights between planes. Thats my thought anyway. But we see the need for some infantry to plane communication that is lacking so you may see this worked on in the future.

Posted: 2006-03-10 19:31
by BirdShot
'[R-DEV wrote:foul_killer']The aim of the MOD is reality. For reality we have to mix all areas of combat into the MOD. Even so a large number of the maps are infantry combat only. it wouldn't be the same without geting flowen into battle by a black hawk or haveing a tank thats got your squad pined down taken out by a jet. Or the good old dog fights between planes. Thats my thought anyway. But we see the need for some infantry to plane communication that is lacking so you may see this worked on in the future.

Cool. Thanks, killer.

BS

Posted: 2006-03-10 19:56
by BlakeJr
The focus of this mod has never been one of infantry only.
What Project Reality is trying to do is to bring the level of realism of vanilla BF2 up to acceptable standards. Acceptable to who, you may ask?
The devs first and foremost. It is after all they who set the rules for the mod and spend countless hours making those marvellous flying models for us, the community, to fly. Would be a shame to let all that work go to waste...
Among the devs there are quite a few guys who really, REALLY know their stuff when it comes to military hardware and they will make sure that PR will get as real as possible without breaking the number one rule of gaming. ;)

So, in the end, all I want to say is keep the planes in. (which I am quite sure they will do! ;) )