Page 1 of 2

LAT Guide

Posted: 2008-09-06 11:21
by DavidL.Roth
Light Anti-Tank Launcher Guide to Project Reality 0.8

Alright, so this is my first post, first guide and also my last guide.
It took so much work. After this I really appreciate other guide writers.
Maybe this was so hard for me cause it is first time I am doing this kind of stuff (taking videos of games etc).

So I have done quite a lot of research on this issue in PR 0.8.

How to shoot LAT launchers accurately over long distances?
What are the reasonable fire targets for LAT launchers?
How to use it safely to you and your squad?
How does standing, crouching and proning affect to shot?
Guide also includes video about the issue.
Etc...

So how to get started?

You'll have to join to squad where is atleast 3 soldier to get LAT launcher.
You can have Light Anti-Tank kit by pressing letter T (default from your keyboard and choosing it from the list near mainbases, bunkers, firebases, rallypoints and armored personal carriers.

Now, when you have the kit. To shoot accurately you'll have to have target given by squadleader or commander.

Image

This is most easiest way to know the distance to target. After you know the distance, you can shoot it accurately up to 478 meters when using my aiming technique.

The main targets for LAT launchers are:
- Infantry
- All kinds of cars, armored or not
- Armored personal carriers (APC)
- Anti aircraft vehicles (AAV)
- Helicopters
- Firebases
- Bunkers
- Enemy HMGs


Firing positions, good and bad things:

Standing:
+ & - Projectile will fly relatively straight (though some deviation can be noticed in long distances)
+ Projectile will reach longest distances while in this position (you can aim lower to your target).
- Position will make you a big target for enemy fire.

Crouching:
+ Most accurate position to shoot (only small deviation noticed)
+ You are smaller target for your enemy fire
- Projectile will drop more quickly than in standing position (you have to aim higher to your target).

Proning:
+ You are small target for your enemy
- Projectile will fly to unwanted direction (huge deviation, which makes this position worst)

While estimating the aim:

Under construction.

While using binoculars to aim:

First lets take a look to our binoculars.
The "bars" I'm going to talk about are shown in this picture, you can also see what I mean about number 1 and number 3 and center of the binoculars:

Image


So the distances we are going to go through are:
132m
140-150m
160-170m
180m
190m
200m
230m
250m
270m
300m
400m
472-478m


132m Crouching:
This is distance where LAT launchers shoot pretty much straight while crouching. So all you have to do is to aim straight to target and fire your weapon.

186m Standing:
Straight shooter.
Like you can see, the position you are affects hugely how your shot will perform.
When in crouching you can only hit targets 132 meters away if you are aiming straight to the target. But when standing you can shoot straight up to 186 meters.


140-200m Crouching:
I had to do some more testing to get the sence about shorter distances.
So I tested everything between 140-200m while crouching, and to make it short I made picture to you.
Here you can see the levels (bars) of binoculars, and each bar represents its own distance to shoot accurately. For example when aiming the target with bar number 1 1/2 you can hit it if you are 160-170 meters away from it. Tests are done on flat ground.

Image

230m Standing:
This is the point when I start to use my binoculars to aim accurately, to shorter distance I use my own head to figure it out. But you can always make things sure and aim with the binoculars.
When you have the distance and know that it is 230 meters, take out your binoculars and press right mouse button (default) to aim.
Now move your binoculars lowest point "the number 3" to level of tires/tracks of the target. Also be sure that you are aiming to the middle of the target, not to left or right side of it. See the picture:

Image

Now DO NOT move your mouse anymore!
All you have to do is to press number 4 in your keyboard and you will start to prepare your LAT launcher for shot.
After you have done this, press right mouse button (default) to aim.
Wait about two seconds to stabilise the aim.
Then, FIRE!

Image

After you have fired, you will automatically take your binoculars to your hands, aim straight away to target when you can.
This is good way to observe how your projectile performed. Note that in here im standing, so I must drop my aim. If I would be crouching this shot would only make up to 180 meters.

250m Standing:
Alright, so now you can shoot humvee from to 230m away, notice that it is pretty small target. So in this next distance you have to do everything else same way exept the aiming.

Now aim between the turret and hull of the target (or between .50 cal and rest of the car if it is vodnik/humvee/etc), in this case target is Bradley.

Image
Image

Again, hit.

270m Standing:
Same thing here, again rise your aim. This time it is just on top of the target. Watch:

Image

Target looked with naked eye (it is pretty far dont you think?):

Image
Image

300m Standing:
This is the point when aiming starts to get bit tricky.
Now you have to also estimate distances when aiming.
In this case, you'll have to estimate the distance between binoculars bar number 2 and number 3
AND add that on top of the target to extend your aim accurately.

Here watch these pics:

Image

Projectile flying:

Image

Hit!:

Image

400m Standing:
Again, you'll have to do some more aiming.
This is even more harder than 300m shot. Do as I told you before, only this time you have to aim 3 times.
First aim on top of the target with number 3:

Then you will have to "lock" the point where number 1 us pointing with your eyes. You got it? In this case to terrain (red circle):

Image

So now you can do the last bit of aiming to get the shot right.
Keep your eyes "locked" to this point in terrain, dont blink. And rise your binoculars aim (bar number 3) to this point. You are done with the aiming. DO NOT move your mouse anymore.

Image

Just press number 4 in your keyboard (again) and aim, then. FIRE!
Look how it performed:

Image

472-478m Standing:
Final distance which I have tested. The airstrips in Kashan are about same lenght, so you can imagine the distance.
I think after this distance the change of hitting the target starts to drop drastically cause of deviation in shots. YES! It can be possible but it can take more than 10 shots
(though you can beat infantry using this kind of firing).

So as in 400m shot you have to aim 3 times.
But this time it goes like this:

-Aim with the bar number 3 on top of the target.
-Lock your eyes to the center of the binoculars in terrain/skyline/etc.
-Move your aim (number 3) to the point you have locked your eyes.
-DO NOT move your mouse anymore.
-Choose your LAT (number 4 in keyboard).
-Fire! And watch how it performs.

watch these pictures:

Image
Image
Image
Image

I have also done one video from the same issue, you can watch it from youtube, I think it will help you alot to get what I'm trying to say (all shots made in crouching position):


YouTube - LAT Guide to Project Reality 0.8
^^^^^^^^^^^^^^^^^^^^^^^^^^^


So to sum it up, what you'll have to do (key features):

1.Get Light Anti-Tank kit
2.Get target designated by squadleader or commander
3.Go to the distance which you find most perfect to shoot accurately.
If you are 500 meters away from the target, move 22 meters forward and you can use one of my techniques. Go to right distance!
4.Use your binoculars for aiming (depending on distance).
5.DO NOT move your mouse anymore
6.Take out your LAT using keyboard (number 4). This elimates the risk of moving your mouse while doing it.
7.Aim with your LAT launcher.
8.Wait about 2 seconds and FIRE!
9.Watch how your shot will perform with binoculars (more easier to see).
10.Prepare to fail couple of shots, the deviation in shots doesnt always depend on how you perform.

No servers where vandalised during testing, I did everything in my local server. If you have something you dont agree or you want to add, please write about it here.

Basic facts and tips about using LAT Launcher:

- To maximize your change of hitting to target, fire your weapon under 250 meters from target.

- Over long distances (400-478 meters), your change on hitting the target will drop slightly.

- Long range shots are meant for dealing in situations where hostile vehicle or other asset is so far away beond open ground, that you cant run closer to make safer shot. Or mortarin infantry positions far away.

- The best way to perform these shots are in crouching or standing position. Shooting while proning WILL make your projectile go to unwanted direction!

- Make sure that you have ammunition near you when you try to perform these extreme long range shots.

* One ammobag can provide you only one missile more.

* Supply case will give you 3-4 missiles (if I remember correct).

* Supply crates will give you 4 times more ammo than supply case (says PR manual).

- Insurgents, Militia, British and US troops will get the best benefit from using binoculars to aiming
due to awkward sights of AT-4 and RPG-7 (When raising the aim, target goes out of sight).

- Do not move around too much while holdin LAT launcher, other wise you will lose your aiming accuracy.

- Do not fire LAT without aiming, the projectile will fly to unwanted direction. In worst case taking out you or your whole squad if it is near!

- Note that how high/low you are in terrain from the target. Shooting to mountain top from the bottom of it might affect how high you have to aim. Also if you are on the mountain by yourself, you might want to drop that aim a bit.

- If you are under fire and cant have the time to stay up very long. Try to go prone behind to cover and then take out your binoculars, get to crouching position and fast do the aiming and go back to prone. After that, dont move your mouse, take out your lat, aim, go to crouch again. BOOM! Done it, works.

- You might not want to engage tank with LAT launcher. It takes 9 hits to the frontal armor, 7 to side and 4-5 to rear armor to get one of these ******** on their knees.

- You can set keyboard buttons to work as your secondary firing button and aiming button. This way you will prevent moving the mouse after aiming.

- If you are crouching your shot will drop faster than while in standing position.
NOTE!
LAT Launchers shoot straight up to 132m when crouching.
LAT Launchers shoot straight up to 186m when standing.


Practise these skills and you will have more fun ingame.


Alright, so that is my LAT launcher guide for you.
I hope you enjoyed and learned something new.
Thanks for reading.


Estimation part is coming, if it's coming.
I dont have the time or interest to do it at this moment.


-Dave

Edit: Added basic facts and tips to clear out some issues.
Edit: Highlighted some parts of the text to make it more easier to read
Edit: Added more basic facts
Edit: Added thumbnails and fixed some text.
Edit: Highlighted the video, and made it clear that there is one
Edit: Added more precise aiming levels for shorter ranges. From 132 meters up to 200 meters.
Edit: Added few more basic facts and tips
Edit: Added some more basic facts and tips, also fixed some text
Edit: Added more main firetargets for LAT launchers and one more tip by IRONMAN
Edit: Edited some text
Edit: Edited ton of a text, added recently discovered facts of shooting positions and also noticed that this issue needs heck of a lot more testing.
Edit: Added more information about straight shooting

Re: LAT Guide

Posted: 2008-09-06 11:50
by MadTommy
hmmm good guide and i'm sure others will appreciate the effort.

I have used this in the past, old trick, but in game its not very useful. The whole don't move your mouse thing, feels like a mini glitch / cheat / exploit...and with a 2000dpi mouse is impractical... nah not for me.

But the biggest issue is.. why would you be firing LATs at 500m. The circumstances where this is a good thing to do must be very limited. I use the LAT a lot.. and have made some great kills with it... but shooting at things over 200m is extremely rare and generally stupid. With one shot and only one LAT in a squad.. and ammo hard to come by.. these long range shots are more for fun, rather than to be used in anger when it really matters.

But great guide for those rare shots at long distance firebases and similar.

Re: LAT Guide

Posted: 2008-09-06 13:19
by Chuc
Very good guide, and classy music to boot :)

Re: LAT Guide

Posted: 2008-09-06 14:42
by =(DK)=stoffen_tacticalsup
Classy information.

Re: LAT Guide

Posted: 2008-09-06 15:46
by EinEcki
Thanks for that really nice and helpful guide. :-D

Re: LAT Guide

Posted: 2008-09-06 18:32
by General_J0k3r
'[R-DEV wrote:Chuc;793217']Very good guide, and classy music to boot :)
definitely x2

Re: LAT Guide

Posted: 2008-09-06 19:51
by Scot
Good guide mate.

Re: LAT Guide

Posted: 2008-09-06 23:00
by White Rock
Ahh so LAT's ARE zeroed at 100. Good to know...

Re: LAT Guide

Posted: 2008-09-07 00:36
by Spearhead
Good Guide. reminds me of my Artillery macros for POE2. Used a self-made measuring tape to get distances on the in-game map :)

Also nice video. Let's see how many guys will be going "WTF" after being hit by RPG from almost half a km out.

Re: LAT Guide

Posted: 2008-09-07 15:06
by IRONMAN
DavidL.Roth!
superb guide! great Thanks.

You can add to "The main targets for LAT launchers" :
enemy Firebases, Enemy Bunkers, Enemy HMGs
They will need one Hit to be enough damaged to explode. (after the hit it will take ca. 30secs to explode)
As theses are stationary targets u can destroy a Firebase easy with your methode within 400m.

Another tip is to set secondary Buttons for Fire and altfire.
I got e.g. "g" as Fire and "h" as "Altfire". In that way u dont have to touch your mouse once u are on the target.

Also some Pictures of the different LAVs with there zero aimpoints would be nice.

Re: LAT Guide

Posted: 2008-09-10 06:00
by RPG-Gunner
You need to be SL for this, no?

Re: LAT Guide

Posted: 2008-09-10 06:31
by DavidL.Roth
RPG-Gunner wrote:You need to be SL for this, no?
No, you need squadleader or commander to tell you what is the distance from you to target. If you want to use one of my techniques. Or you can be one yourself just like you said. But that is not good idea when you have to lead the squad.

Re: LAT Guide

Posted: 2008-09-11 20:24
by cyberzomby
I almost feel that this is kind of cheating. Using the binocs to aim. Dont move the mouse and just press 4. Thats not realistic and only proves everyone in here that says: good guide, is in the for the score. At least thats how it looks to me. I dont think anything less of you guys btw! Not to start any flame wars. Just wanting to know how you guys feel about this.

And at topic starter: Im not saying you didnt do a good job on the post and the work you put in to it! Im just saying this is not the way PR is meant to be played. Like the miniature gamers say: Its unfluffy!

Re: LAT Guide

Posted: 2008-09-11 21:41
by Darkpowder
Nice guide, but its the same as doing the bino-scope trick for an iron-sighted weapon. Same effect, i'm sure you should be applauded for the effort here, as it certainly took a lot. If you have the patience for this, you may enjoy beta-testing or the kind of "off-the-wall" strats developed in the tourney.

Personally it isn't how i would play it, i just aim by eye on all targets, but considering the long range opportunities that static stand-off APCs give i can see this being used a lot.

Point-and-shoot guide would probably be more useful, with an assessment on leading the target at range at vehicles standard speeds.

Re: LAT Guide

Posted: 2008-09-12 07:04
by cyberzomby
Yea I was under the impression that this topic was about that. About normal engaging. With how much each weapon drops and so fort.

Re: LAT Guide

Posted: 2008-09-12 07:32
by IRONMAN
cyberzomby wrote:I almost feel that this is kind of cheating.
i dont agree on that point.
I my opinion it is more of "using what has been given". ( I also use the SL Marker to mark Enemys in the distance. You dont have that in real life, too) Also there are only a few real situations in which this tip works. In a regular PR fight situation, you will almost never have still standing targets for that amount of time. (exept maybe firebases, bunkers)
But this tips are realy good to get a feeling how the LAV rockets are functioning. Shoot at some practice targets in different distances with that tip, look at the angle when switched back to the LAV and you can handle it without the binocs after a few trys pretty well.

On the other side, As cyberzomby said, it would be very cool, if the guide would be completed, "About normal engaging. With how much each weapon drops and so fort."

Re: LAT Guide

Posted: 2008-09-12 09:55
by marcoelnk
huge thanks for that. i did the same for 0.75 testing all the exact distance marker relations but with 0.8 i would have to test every range again...you saved me alot of work...thx :D

Re: LAT Guide

Posted: 2008-09-12 10:21
by cyberzomby
You got a good point Ironman. Altough I guess that in real life you have a bit more feeling about distances. You have learned to guess them. But I got to come clean. I use the markers as well. Just for my squad to show where the enemy is. But this is sometime in the future so we might have a little chip in our eye wich displays those things ;)

Re: LAT Guide

Posted: 2008-09-13 15:50
by DavidL.Roth
Thanks for all of your comments.
And I understand that for some of you guys this is cheat and you will not use it. But dont worry, you dont have to.

But remember that I have also included many other tips about LATs to my guide, it's not all about binocular stuff.

And what comes to issue about expanding this guide. I am not going to do it.
BUT! If someone has the time and patience, please do it. Post it here and I will paste the text to original message.

-Dave

Re: LAT Guide

Posted: 2008-09-13 21:15
by FeldwebelSchultz
this is a programmer gift
but this is a good balancing cause we cant De/increase the angle if the weapon like in Reallive... same is on the sniper and on all other ranged wrapon where u can ajust your aim on the weapon....