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Qwaï River, AAS V3

Posted: 2008-09-09 08:12
by Nitneuc
Does this gamemode works ? I remember a game on it in the first days of v0.8. An iGi admin had to skip the map because de flags order of the US was buggy.

I just joined a local server to illustrate what I mean :
Chinese side ; everything is Ok, the team has 1 or 2 flags to secure :
[ATTACH]2126[/ATTACH]

US side ; no attackable flag (orange marker), and from what I remember it's not a visual bug because the flags aren't actually capable :
[ATTACH]2127[/ATTACH]

Anyone encountered this issue ?

Re: Qwaï River, AAS V3

Posted: 2008-09-09 08:28
by Rhino
have 2 CPs with the same name is kinda odd too...

Re: Qwaï River, AAS V3

Posted: 2008-09-09 11:07
by Doom721
I too can vouch that Qwai on AASV3 has some problems - I don't have screens but a round started with PLA having a main base, and two cappable flags on their side where as the US had only one cappable flag on their side...

With one bridge in the middle...

So its Main-2-1-1-UsMain

It was the "field posistion" south of mine, totally uncappable made the map unplayable :(

Re: Qwaï River, AAS V3

Posted: 2008-09-09 16:18
by Vege
Once i was on Chinese side when map was changes as apparently USA side could not cap any flags.
Just stating that prolly there is indeed something wrong with that map.

Re: Qwaï River, AAS V3

Posted: 2008-09-10 19:00
by Caboosehatesbabies
I too experienced this problem. US could not cap any flags while PLA could, it was weird.

Re: Qwaï River, AAS V3

Posted: 2008-09-11 06:13
by MadTommy
Caboosehatesbabies wrote:I too experienced this problem. US could not cap any flags while PLA could, it was weird.
Agreed.. beeen removed from our rotation. Its knackered.