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Medics: Triage
Posted: 2008-09-11 23:35
by daranz
I just wanted to get a feel of what everyone does for triage when they're a medic. With .8 I find myself dealing with craploads more of casualties, and I have to implement some tactics of effectively managing all of them.
Personally, I generally try to go for the unconscious first. If it's a dangerous area, use the epipen only. If it's safer, use resuscitate first, just to make sure. Then, have them crawl or walk back after me to cover, and heal them there (unless it's safe to heal them where they went down). If I am currently healing someone, and someone else goes down nearby, I will usually leave the injured person and run to do the revive. People don't bleed out all that fast, and while they might not like you leaving them (they usually don't), you can generally come back and heal them later on.
The main issue is that newly revived people don't see a lot due to the heavy injury effect, and can't sprint either. This is why it's generally a bad idea to revive people in dangerous situations, unlike in earlier versions. So, there's less room for suicidal revive dashes, which has to be taken into consideration when deciding on whether or not to revive someone.
As for revive priority, I go for squad leader first, squad members second, and team third. SL is the obvious priority because of his capability to put down RPs.
I don't find myself using field dressings too often. While 5 field dressings is nice and can heal quite a bit, it takes weeks to take out. In the old times, I would sometimes quickly throw down a field dressing to an injured teammate before running out to revive. Now, it seems that in the time it takes to take out a field dressing and throw it, I can heal more with bag than with one field dressing.
Sometimes, I find myself with as many as five people to heal at the same time. It is dangerous, for obvious reasons, but I generally opt to do it instead of healing everyone individually in a sequence. Nevermind the fact that if you're already healing, people will tend to gravitate towards you and create a pile of injured around your position just begging for an enemy grenade.
So, any thoughts or opinions?
Re: Medics: Triage
Posted: 2008-09-11 23:48
by Rudd
you have a good system
always heal your current casualty to the point he will survive for a reasonable time, so if you leave him to go to critically wounded teammate and get killed yourself, he isn't too much in the craphole
SL - personally, I dislike giving him priority over other casualties. But if a RP is desperately needed and none is placed, the cold logic of gameplay will indeed make me choose him. If an PR is placed, the worst off casualty I can get to without getting killed or letting a wounded person bleed out is the one to choose.
field dressings, due to the long time to get them out, if it is safe, get it our before you reach the casualty so you can immediately throw it down and gain a headstart on the healing.
I love the medic class, its a shame I spend so long playing as SL.
The important thing is to remember each wounded person has 120 seconds to be revived from critically wounded. In game, when you get excited you will think time is passing faster, remain calm and collected, check left, right and center, ask for cover, then move forward. Avoid charging in at the sound of "i'm down, mediiiiiic!!"
the wounded icon disappears from the map sometimes, get the casualty to call out and you will see the icon again. they only have 2 callouts so Casualties, use them sparingly and medics, be prepared to search for bodies.
Important thing is to manage your triage with the team, not just heal them while they do their business as usual.
My squads are familiar to me saying "I have too many casualties, x y and z use field dressings to hold until I get to you."
"Don't look at me, try and cover me" (they won't be able to see well, but its better than nothin)
"Move with me to x location" they will probably say "I cant see sh**" use the "combat medic on call command" and say "follow my voice" and they will get the idea.
Addition- Casualties, say "yo rudd I'm wounded" I will give you instructions, DO NOT move to me as I may be busy. You will put myself and other casualties in danger.
Re: Medics: Triage
Posted: 2008-09-12 03:48
by Tirak
Quick tip the devs shared, right clicking the Give Up button causes you to call for a medic.
Re: Medics: Triage
Posted: 2008-09-12 07:03
by cyberzomby
Ah that is nice! Also use voip to instruct your healed persons. Usually they look at you. Use voip to tell them to cover whatever side/direction you need covered.
Your system is pretty much how I do it and I think it works good ( I'd call myself a decent medic ). Im always medic when Im not squadleading. And I love it. Even in dangerous area's I usualy use CPR first though because I dont want to charge in there a second time or waste an eppipen. And like Rudd said, heal up or at least a big part of you current victim before ressing the next. Thats one more guy up that can cover you remember! And theres a lot of time for the downed victim. Unless he has a special kit though!
Re: Medics: Triage
Posted: 2008-09-12 13:56
by Rudd
cyberzomby wrote: Unless he has a special kit though!
don't forget the bug where they won't have the kit after spending 30 seconds as wounded
question- would that be fixed if they increased the amount of time the kitbags remain on the map?
Re: Medics: Triage
Posted: 2008-09-12 14:04
by cyberzomby
Yep. Because its just the kit disapearing
Re: Medics: Triage
Posted: 2008-09-12 15:03
by IRONMAN
Hi there,
im a 95% Medic.
My Prioritys are:
No RallyPoint /outpost within 300m:
1. Squadleader
2. Special Kit SquadMembers
3. SquadMedics
4. Squadmembers
5. Teammembers
If there is a RP or outpost near, they are:
1. Special Kit SquadMembers
2. SquadMedics
3. Squadleader
4. Squadmembers
5. Teammembers
The 10 minutes for the Kit to respawn will make them the first thing i have my eys on. Even an unarmed civilian Car can drive over your whole squad, so i will stay most time on the AntiTank/LAT Member of my Squad. If i cannot revive the Special Kit within the 30seconds (bug or hot zone) i will just save his Kit.
Reviving a Squadmedic i a quick thing, as the can fully heal themselves.
To the Injured/unconscious:
I fully heal Injured first, than go for the Unconscious.
A Fully healt the can cover me while i am reviving and there is always plenty Time left to revive. Most times the more time gets between the shooting and your reviving the saver the zone will be.
I dont use Fieldressings at all. I guess i should, but most times im just "saving" them.
If the body is on real flat ground, i only use the epipen.
If not, i use CPR two times befor the pen.
Then, have them crawl or walk back after me to cover, and heal them there (unless it's safe to heal them where they went down)
all said
Important thing is to manage your triage with the team, not just heal them while they do their business as usual. My squads are familiar to me saying "I have too many casualties, x y and z use field dressings to hold until I get to you." "Don't look at me, try and cover me" (they won't be able to see well, but its better than nothin) "Move with me to x location" they will probably say "I cant see sh**" use the "combat medic on call command" and say "follow my voice" and they will get the idea.
nothing to add there.
These are my general rules, but i think it always depends on the current combat situation, every situation needs a own tactic and you, as a medic must be flexible all the time. Thats y i Love the Job

Re: Medics: Triage
Posted: 2008-09-12 15:44
by daranz
The thing is, in .8, if a firefight is taking place dangerously close to your RP, your RP might just disappear on its own either due to heavy casualties your squad sustains or due to the enemy team moving up. This is why I usually go for the SL first - even if I revive him while there still is a RP up, by the time I heal him up it might already be gone.
I tend to revive before healing, as the blood-in-eyes effect, while annoying, can still be ignored at higher health levels. A person can effectively fight at over 40% health, while they're constantly bleeding. Hell, sometimes I'll forgo healing myself while bleeding in favor of reviving someone and healing myself after I get him and me behind some cover.
Re: Medics: Triage
Posted: 2008-09-12 18:21
by -=x0(GHOST)0x=-
Daranz, I'm with you on all of your points. Given the fickle nature of rally points these days, I always want to keep the SL alive if I can. One thing I always tell my squad is to let me know if they give up so that I don't try to revive them. Unless someone just took a bullet, I rarely see that revive icon above their bodies even though they are just unconscious. They only listen some of the time, but it usually prevents me from running out into a firefight, only to discover that the wounded guy already threw in the towel.
Re: Medics: Triage
Posted: 2008-09-12 19:20
by mammikoura
well, I don't have a system that I always use, usually I just go with what feels like the right thing to do. But often, after reviving someone I will heal him to almost full health. This way he can effectively fight without the bleeding effect jumping on his face. We have a HUGE amount of time to revive people, so there really is no hurry.
It also depends on what kind of area you are in. For example, if you have 2 wounded guys in a room with 2 entrances it's better to get them both up so they can cover both entrances. Even if they can't see well they still have a chance to kill the guy running through the door.
As for priorities, obviously my own squad comes first. The blue mob is completely secondary, I don't care if it's the other squads squad leader, their medic, elvis or michael jackson, MY SQUAD COMES FIRST.
Also, one last thing, kind of like they say in airplanes. "You should put the oxygen mask on yourself first, then help others". The same principle goes with being a medic in pr. Make sure YOU are alright at all times. Small bleeding doesn't matter but if you are close to losing your vision then HEAL YOURSELF. If your vision gets blurred and the sh*t hits the fan then what will you do? Run around the street like a headless chicken trying to find your SL while dodging enemy bullets? As a medic you can save the whole squad.. but you can't do that if you are dead.
Re: Medics: Triage
Posted: 2008-09-12 20:46
by cyberzomby
A good point! I always do this myself as well.
Re: Medics: Triage
Posted: 2008-09-15 09:38
by <1sk>Headshot
Not read the whole thread but imo with an unconscious/dead casualty and a wounded I'd do what is done in real life first aid and attend tot he wounded man first, purely so I know I have someone covering us WITHOUT a blurry/red screen incase some guy bursts in. Having 2 guys to heal at once means you are left with 2 casualties both with blurred vision who can't cover your ***, also they will most likely both be right next to you waiting = grenade/rifle spray magnet.
Get out of this pre 0.8/vanilla mentality of going for revives first, we have 2 minutes now, take your time. Just some thoughts.
Re: Medics: Triage
Posted: 2008-09-15 12:05
by Gaven
I like your system, I'll post mine a bit later.
Re: Medics: Triage
Posted: 2008-09-15 12:24
by daranz
H3eadshot wrote:Not read the whole thread but imo with an unconscious/dead casualty and a wounded I'd do what is done in real life first aid and attend tot he wounded man first, purely so I know I have someone covering us WITHOUT a blurry/red screen incase some guy bursts in. Having 2 guys to heal at once means you are left with 2 casualties both with blurred vision who can't cover your ***, also they will most likely both be right next to you waiting = grenade/rifle spray magnet.
Get out of this pre 0.8/vanilla mentality of going for revives first, we have 2 minutes now, take your time. Just some thoughts.
I find that it's very possible to shoot people with the bloodspray. Not so much with a blurry, about-to-die screen, but then, if someone has that, they deserve immediate attention anyway. A less injured squadmember can still provide suppressive fire while you bring another squadmember up and then come back to the first one. That's assuming worst comes to worst. You should ideally have uninjured people covering you.
On top of that, I'm usually concerned about people with limited kits (you only get 30 seconds to bring them up) and otherwise mildly retarded people who can cover my *** but otherwise have ADD and are ready to tap out after 2 seconds.
Re: Medics: Triage
Posted: 2008-09-15 13:52
by Rudd
one thing that can be quite useful in reviving priorities is reviving another medic

he can heal himself and then help you with the rest

Re: Medics: Triage
Posted: 2008-09-17 11:56
by <1sk>Headshot
daranz wrote:I find that it's very possible to shoot people with the bloodspray.
I wouldn't agree here since the bloodspray is in-game and there for the sole reason to hamper you and stop you from performing your duties at 100% of your ability.
Suppresive fire is possible, but that enemy rifleman about to burst in and full-auto us all while the guy covering the doorway has red all over his screen and can't see very well/focus enough to get a good twitch reaction shot means we're screwed.
Mainly due to all the movement on the screen, our eyes are very perceptive to movement so while watching an empty doorway we can shoot fast when we see movement coming in. With the screen already moving and flashing this is much harder.
daranz wrote:On top of that, I'm usually concerned about people with limited kits
Limited kits can get stuffed, unless we have an AT target pinning us down and the AT guy is down (or it's the SL who won't be able to get his officer kit from somewhere nearby) I don't think limited kits are worth risking your squads safety for.
Don't get me wrong, sometimes it's important to completely ignore these and do whatever feels right at the time but this is what I do mostly.
Re: Medics: Triage
Posted: 2008-09-18 06:28
by cyberzomby
Yea it doesnt matter if you actually hit the guy assaulting you and your medic. Just scare the guy so he doesnt come charging in on burst or full auto.
Re: Medics: Triage
Posted: 2008-09-18 09:44
by 1qwkdsm
Also remember to talk to your SL. If you hear your squad is about to make an attack on a point try to setup an area of triage, since you are a medic try to hang back away from the heavy fighting. Usually my squad and I will designate a "safe zone" before moving in where I will have medic packages already thrown down before the assault begins. That way the less wounded can still get some healing if I'm busy reviving or dead myself.
Re: Medics: Triage
Posted: 2008-09-20 08:16
by Outlawz7
Dr2B Rudd wrote:don't forget the bug where they won't have the kit after spending 30 seconds as wounded
question- would that be fixed if they increased the amount of time the kitbags remain on the map?
Not bug, they
can't increase the time the kit stays, check the forums a bit more Rudd

Re: Medics: Triage
Posted: 2008-09-27 03:45
by nephros
Heres a question: 4 squadmates down after a firefight. Do you revive one, heal all the way, then move to the next one, or do you revive them all, have them come to you to heal all together?