Territories
Posted: 2006-03-13 20:35
The idea is basically this: instead of capturing flags and which are specific locations, the whole map would be divided into territories. If you have control of a territory then you can spawn there. This would turn the game focus from control of specific points to control over an area, which is much more realistic.
Now, you may be thinking how this could be implemented at all, but actually it’s easy. Basically, the radius for flags is increased, conformed, so that everywhere in a map is in a flag radius.
This would also stop “base raping”, as there is not one place to rape. More spawn points could be added, spreading them around the territory.
This would turn the game play from fighting around specific bases to a more front lines game play, fighting would occur on the boundaries of the territories, as the teams try to keep the other team out of there territory so they can keep control.
To capture territories I suggest that the control slowly goes to whoever has more people in the territory, much like the current system. If the territory is empty, one person should not be able to capture it, to increase teamwork. But if 4 (or something like that) or more people are in an empty territory then control should be instantly seceded.
Anyways, that's the idea.
Now, you may be thinking how this could be implemented at all, but actually it’s easy. Basically, the radius for flags is increased, conformed, so that everywhere in a map is in a flag radius.
This would also stop “base raping”, as there is not one place to rape. More spawn points could be added, spreading them around the territory.
This would turn the game play from fighting around specific bases to a more front lines game play, fighting would occur on the boundaries of the territories, as the teams try to keep the other team out of there territory so they can keep control.
To capture territories I suggest that the control slowly goes to whoever has more people in the territory, much like the current system. If the territory is empty, one person should not be able to capture it, to increase teamwork. But if 4 (or something like that) or more people are in an empty territory then control should be instantly seceded.
Anyways, that's the idea.