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[Question] Stretched texture?

Posted: 2008-09-15 21:15
by GhostDance101
Hey anybody know what causing these weird sections of stretched texture?
Image
I uv mapped all of it with planar mapping. It's all good on the outside, but I can't get rid of the stretching on the inside. Dose it mean the model's screwed up?
It looks fine in 3ds max...

Re: [Question] Stretched texture

Posted: 2008-09-15 21:19
by EOD_Security-2252
If that stretching is occurring on the model it has to either be the model or the UVW map (or a combination of both). More likely it is the model, try not to stretch connected vertices to far apart or in a disproportional fashion.
Also, it's good not to just hit planar and slap on a UVW map. Actually move the verticies around in the UVW map so it flows and looks good. Also, try a different map if planar's not working out. Try a box for starters.

Re: [Question] Stretched texture

Posted: 2008-09-15 23:57
by GhostDance101
At no point did I stretch connecting vertices or anything like that...
Also the Uv mapping looks fine in max on all layers. So I do think it's the model.
Could I just delete the bad polys and replace them?

Image

Re: [Question] Stretched texture

Posted: 2008-09-16 15:48
by GhostDance101
Replacing the bad ploys seems to have worked...

Re: [Question] Stretched texture

Posted: 2008-09-16 18:01
by EOD_Security-2252
Yeah, one of the polys could have been messed up or something. Happy you fixed it.

Re: [Question] Stretched texture

Posted: 2008-09-16 18:12
by Z-trooper
Hmm come to think of it, I think it was one of the layers - very likely the detail layer that had a few messed up verts that accidently was dragged. It seems that way, and it being corrected by a new poly just supports this since thats bound to reset the UV on that poly.