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New game Mode (Squad Mode -- Or Something)...

Posted: 2006-03-13 21:13
by Evil_Eye
Hi, ive played PR for a while now, and i have noticed that although it has more teamwork than vanilla, but it could still use more. Here is my idea, its far from perfect:


Squad Mode (or something like that)

All players in a squad must spawn at the same time, at a place designated by the leader. If there is one man left alive in a squad (rest are dead), they have to wait for him to die and respawn, or if he gets to a friendly CP, they can spawn at that CP.

Squad shuffling is not allowed once the round is in progress, only if you're not in a squad (just joined server) or the pre-game count down is in progress.

Automatic squad "Evening Out" might be needed.



This should make for "wave" attacks of around 4-6 men and encourage squads to stick together.

On the flip side, it would be rubbish if you're in a **** squad.


Tell me what you think! :)

Posted: 2006-03-13 21:22
by Rhino
for public games, this could work for "regrouping squads". The best thing really to do is have a good squad leader, and squad mates that lisent and tell them to regrop here. Thats what i allways do when im squad leader and i die. Tell all my men where to spawn, and if the squad leader aint dead they should allways spawn on him anyways. Thats what i find is the best thing to do. But it aint a bad idea.

Posted: 2006-03-13 21:27
by Evil_Eye
Yeah, but most of the time, squads just split, only spawning on the leader when he is capping a flag.

Posted: 2006-03-13 21:29
by Rhino
Evil_Eye wrote:Yeah, but most of the time, squads just split, only spawning on the leader when he is capping a flag.
Then kick the numptie from your squad. When its a squad that i compltly dont know i tell them before spawning in to stick with me, and to spawn on the point ive told them with a move command. If they dont i kick them, and invite a new guy in ;)

Posted: 2006-03-13 21:30
by Top_Cat_AxJnAt
I like the idea, i had some other idea to help improve team work but they are liitle more extreme:
http://realitymod.com/forum/t4607-p3-ge ... -dive.html

Posted: 2006-03-13 21:36
by Evil_Eye
Thay are a little extreme, and sound harder to implement. I like them though.